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LightInstallation.py
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#!/usr/bin/python
from xml.etree.ElementTree import ElementTree
from pixelcore.Screen import *
from pixelcore.PixelStrip import *
import pdb, sys, time, thread
import util.TimeOps as clock
import util.Config as configGetter
import util.ComponentRegistry as compReg
import util.BehaviorQuerySystem as bqs
from logger import main_log
#Python class to instantiate and drive a Screen through different patterns,
#and effects.
class LightInstallation(object):
def __init__(self, configFileName):
main_log.info("System Initialization began based on: " + str(configFileName))
self.timer = clock.Stopwatch()
self.timer.start()
self.inputs = {} #dict of inputs and their bound behaviors, keyed by InputId
self.behaviors = {}
self.lock = thread.allocate_lock()
self.behaviorOutputs = {} #key: [list of output destinations]
self.behaviorInputs = {}
self.componentDict = {}
self.inputBehaviorRegistry = {} #inputid -> behaviors listening to that
self.dieNow = False
#input
self.screen = Screen()
compReg.initRegistry()
compReg.registerComponent(self.screen, 'Screen') #TODO: move to constants file
bqs.initBQS() #initialize the behavior query system
#read configs from xml
config = configGetter.loadConfigFile(configFileName)
rendererConfig = config.find('RendererConfiguration')
self.initializeRenderers(rendererConfig)
pixelConfig = config.find('PixelConfiguration')
self.initializeScreen(pixelConfig)
inputConfig = config.find('InputConfiguration')
self.initializeInputs(inputConfig)
behaviorConfig = config.find('BehaviorConfiguration')
self.initializeBehaviors(behaviorConfig)
mapperConfig = config.find('PixelMapperConfiguration')
self.initializeMapper(mapperConfig)
#inits
main_log.info('All components initialized')
#
self.registerAllComponents()
installationConfig = config.find('InstallationConfiguration')
self.configureInstallation(installationConfig)
#Done initializing. Lets start this thing!
self.timer.stop()
#main_log.info('Initialization done. Time: ', self.timer.elapsed(), 'ms')
self.mainLoop()
def registerAllComponents(self):
#registration in dict
self.registerComponents(self.renderers)
self.registerComponents(self.inputs)
self.registerComponents(self.behaviors)
self.registerComponents(self.mappers)
def configureInstallation(self, installationConfig):
defaults = configGetter.generateArgDict(installationConfig.find('Defaults'))
for defaultSelection in defaults:
componentToMap = compReg.getComponent(defaults[defaultSelection])
compReg.registerComponent(compReg.getComponent(defaults[defaultSelection]),\
'Default'+defaultSelection)
main_log.debug('Default Set: ' + defaultSelection + 'set to ' +\
defaults[defaultSelection])
def initializeMapper(self, mapperConfig):
self.mappers = self.initializeComponent(mapperConfig)
def initializeScreen(self, layoutConfig):
pixelAssemblers = self.initializeComponent(layoutConfig)
[self.addPixelStrip(l) for l in pixelAssemblers]
def addPixelStrip(self, layoutEngine):
pixelStrip = PixelStrip(layoutEngine)
self.screen.addStrip(pixelStrip)
def initializeInputs(self, inputConfig):
inputs = self.initializeComponent(inputConfig)
self.inputs = inputs
for inputClass in inputs:
inputClass.start()
self.inputBehaviorRegistry[inputClass['Id']] = [] #Bound behaviors will be added to this
#list
def initializeRenderers(self, rendererConfig):
self.renderers = self.initializeComponent(rendererConfig)
def registerComponents(self, components):
for component in components:
cid = compReg.registerComponent(component)
if cid == None:
pdb.set_trace()
main_log.info(cid + ' registered')
def initializeComponent(self, config):
components = []
if config != None:
for configItem in config.getchildren():
try:
[module,className] = configItem.find('Class').text.split('.')
except:
main_log.error('Module must have Class element')
continue
try:
exec('from ' + module+'.'+className + ' import *')
main_log.debug(module +'.' +className + 'imported')
except Exception as inst:
main_log.error('Error importing ' + module+'.'+className+ '. Component not\
initialized.')
main_log.error(str(inst))
continue
args = configGetter.pullArgsFromItem(configItem)
args['parentScope'] = self
try:
new_component = eval(className+'(args)')
new_component.addDieListener(self)
components.append(new_component)
main_log.info(className + 'initialized with args ' + str(args))
except Exception as inst:
main_log.error('Failure while initializing ' + className + ' with ' + str(args))
main_log.error(str(inst))
return components
def alive(self):
return True
def mainLoop(self):
lastLoopTime = clock.time()
refreshInterval = 30
while not self.dieNow: #dieNow is set if one of its constituents sends a die request.
loopStart = clock.time()
responses = self.evaluateBehaviors()
self.timer.start()
[self.screen.respond(response) for response in responses if
response != []]
self.screen.timeStep(loopStart)
[r.render(self.screen, loopStart) for r in self.renderers]
loopElapsed = clock.time()-loopStart
sleepTime = max(0,refreshInterval-loopElapsed)
main_log.debug('Loop complete in ' + str(loopElapsed) + 'ms. Sleeping for ' +\
str(sleepTime))
self.timer.stop()
if sleepTime > 0:
time.sleep(sleepTime/1000)
def evaluateBehaviors(self):
"""Evaluates all the behaviors (including inter-dependencies) and returns a list of responses to
go to the screen"""
responses = {}
responses['Screen'] = [] #responses to the screen
for behavior in self.behaviors:
if behavior['RenderToScreen'] == True:
responses[behavior['Id']] = behavior.timeStep()
responses['Screen'] += responses[behavior['Id']]
return responses['Screen']
def initializeBehaviors(self, behaviorConfig):
self.behaviors = self.initializeComponent(behaviorConfig)
for behavior in self.behaviors:
self.addBehavior(behavior)
bqs.addBehavior(behavior)
def addBehavior(self, behavior):
"""Does work needed to add a behavior: currently -- maps behavior inputs into the input behavior
registry"""
for inputId in behavior.argDict['Inputs']:
if inputId in self.inputBehaviorRegistry: #it could be a behavior
self.inputBehaviorRegistry[inputId].append(behavior['Id'])
def processResponse(self,inputDict, responseDict):
inputId = inputDict['Id']
boundBehaviorIds = self.inputBehaviorRegistry[inputId]
if not isinstance(responseDict, list):
responseDict = [responseDict]
try:
for r in responseDict:
[compReg.getComponent(b).addInput(r) for b in boundBehaviorIds]
except:
pass
#Behavior run before loading. Not a big deal.
def handleDie(self, caller):
self.dieNow = True
def main(argv):
if len(argv) == 1:
l = LightInstallation('config/6thFloor.xml')
else:
l = LightInstallation(argv[1])
if __name__ == "__main__":
try:
main(sys.argv)
except KeyboardInterrupt:
main_log.info('Terminated by keyboard.')