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-# dwyl apprenticeship
+
-Everything you need to know about
-dwyl's creative technology apprenticeship!
+# [@dwyl](https://github.com/dwyl) Apprenticeship in Creative Technologies
-## Why?
+
+
+
+
+Everything
1 you need to know about
+dwyl's Apprenticeship in Creative Technologies ("ACT").
+
+>
1Our aim is to capture
+the answers to _all_ questions
+relating to the apprenticeship
+in this repository.
+If you have any unanswered questions
+or _anything_ is unclear,
+_please_ open an [issue](https://github.com/dwyl/apprenticeship/issues)!
+We _know_ this repo not perfect and we _need_ your help to make it better.
+
+
+
+
-_Most_ companies/organisations only (_want to_) hire
-people who _already_ have "_years_" of experience
-and not _invest_ in training `new` people.
+## _Why_?
+
+_Most_ companies/organisations only (_want to_) hire
+people who _already_ have _years_ of experience.
+Managers rationalise
+that it's too expensive and time-consuming
+to _invest_ in training people
+who have little or _zero_ work experience.
On the _surface_ it can be _tempting_ to only
-hire "_experienced_" people for technical teams;
-after all someone _else_ has paid for their past "mistakes"
-and they have practiced their craft for "_years_",
-so they are more likely to get the work done faster, right?
+hire _experienced_ people for technical teams;
+after all someone _else_ has paid for their past mistakes (_learning_).
+Experienced people have practiced their craft for _several years_,
+so they are more likely to get the work done faster, _right_?
+_Evidence_ suggests it makes a _lot more_ sense
+to have a _mix_ of _both_ experienced
+and people with a fresh perspective on a team.
+
+
+The purpose of @dwyl's Apprenticeship
+is to help people
+gain real-world experience
+while developing the skills
+necessary to operate effectively in the
+[creative industries](https://en.wikipedia.org/wiki/Creative_industries).
+Our objective is to give people the _opportunity_
+to learn creativity, communication,
+teamwork and technical skills in a real world environment.
+
-### Our
+
+
+
+
+### Our Hypothesis
At dwyl we hypothesize that it's _more effective_
to train people _from scratch_
-because of the following reasons:
-+ Gives people who are new to the industry a start.
-+ Avoids bad habits (_like un-tested or un-documented work!_)
-+ Instills the habit of continuous learning _early_
+because:
++ It gives people who are new to creative tech a start
+they would not otherwise get.
+ + Getting a _start_ in creative tech is the _hardest_ part.
+ @dwyl will help you _leap_ over the first barrier.
++ People who are `new` tend to have a
+["beginners mind"](https://en.wikipedia.org/wiki/Shoshin)
+and are more "_teachable_".
++ Avoids having to unlearn bad practices (_like un-tested or un-documented work!_).
++ Instills the _habit_ of continuous learning _early_
in the person's journey thus avoiding "_senior syndrome_"
(_where people feel they already know everything!_)
-+ New people tend to have a ["beginners mind"](https://en.wikipedia.org/wiki/Shoshin)
-and are more "_teachable_"
-+ more likely to pass on their knowledge to teammates (_whereas most "senior" people "hoard" their knowledge our of fear of being replaced!_)
++ They are more likely to pass on their knowledge to teammates
+(_whereas most "senior" people "hoard" their
+knowledge out of fear of being replaced
+or as a bad habit!_)
+
+
+
+## _What_?
+
+An **apprenticeship** is a **system** of training people
+who are **learning** how to do a job which needs **special skill**.