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config.txt
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BIG_BLIND = 2
STARTING_STACK = 200
NUMBER_OF_HANDS = 10000
CONNECTION_TIMEOUT = 10
TIME_RESTRICTION_PER_GAME = 10
ENFORCE_TIMING_RESTRICTION = false
HAND_LOG_FILENAME = gamelog
DISPLAY_ILLEGAL_ACTIONS = false
DUPLICATE = false
# TYPE can be FOLDER, SOCKET, RANDOM, or CHECKFOLD
# NAME is the name of bot and determines which persistent datastore the bot
# accesses. For example, if you want to test a bot that learns over time
# keep the same name so it can access the data it stored in previous
# matches.
# RESET_KEYS determines whether the key/value store is cleared when starting
# up. It's false by default.
# FOLDER: Automatically compiles and runs a bot from source.
# Requires PATH, which is either an absolute or relative (to the jar) path
# pointing to the source code.
# PLAYER_1_TYPE = FOLDER
# PLAYER_1_PATH = .
# PLAYER_1_SCONS_ARGS =
# PLAYER_1_NAME = FOLDERBOT
# PLAYER_1_RESET_KEYS = false
# SOCKET: Engine will wait for bot to connect to a designed socket.
# PLAYER_2_TYPE = SOCKET
# PLAYER_2_NAME = SOCKETBOT
# RANDOM: Engine will use its own bot that plays randomly.
# PLAYER_1_TYPE = RANDOM
# PLAYER_1_NAME = RANDOMBOT
# CHECKFOLD: Engine will use its own bot that checks/folds as appropriate.
# PLAYER_2_TYPE = CHECKFOLD
# PLAYER_2_NAME = CHECKFOLDBOT
PLAYER_1_TYPE = FOLDER
PLAYER_1_PATH = goodbot3_6/
PLAYER_1_SCONS_ARGS =
PLAYER_1_NAME = FOLDERBOT
PLAYER_1_RESET_KEYS = false
PLAYER_2_TYPE = SOCKET
PLAYER_2_NAME = SOCKETBOT