From 0c57e114585ffb70a35c03e63c9bbf424a8801c9 Mon Sep 17 00:00:00 2001 From: duysqubix Date: Fri, 13 Oct 2023 14:58:25 -0500 Subject: [PATCH] Delete CHANGELOG.md relying on gh - auto-generated release notes --- CHANGELOG.md | 76 ---------------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 CHANGELOG.md diff --git a/CHANGELOG.md b/CHANGELOG.md deleted file mode 100644 index 5570a3a..0000000 --- a/CHANGELOG.md +++ /dev/null @@ -1,76 +0,0 @@ -# Changelog -All notable changes to this project will be documented in this file. - -The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), -and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). - -## [Unreleased] -- Adding `Focus()` method to `Window` to focus the window via API. -- Restructure Pixel Project - - Converted `imdraw` and `text` packages to `extensions` - - moved all `*_test.go` files to `test` package - - moved `pixelgl` package to `backends/opengl` - - moved input types to package `pixel` and mapped to backend types in `opengl` - -## [v1.0.0](https://github.com/gopxl/pixel/v2/compare/v1.0.0...dev) -- Multiple Window Management Framework -- Adding Bezier Curve Support for Interpolation (See original [PR](https://github.com/faiface/pixel/pull/266)) - -## [v0.12.0](https://github.com/gopxl/pixel/v2/compare/v0.12.0...dev) 2023-10-02 -- Add AnchorPos struct and functions #252 -- Add Clipboard Support -- Fix SIGSEGV on text.NewAtlas if glyph absent -- Use slice for range in Drawer.Dirty(), to improve performance -- GLTriangle's fragment shader is used when rendered by the Canvas. -- Add MSAA support - -## [v0.10.0] 2020-08-22 -- Add AnchorPos struct and functions -- Gamepad API added -- Support setting an initial window position -- Support hiding the window initially -- Support creating maximized windows -- Support waiting for events to reduce CPU load -- Adding clipping rectangle support in GLTriangles - -## [v0.10.0-beta] 2020-05-10 -- Add `WindowConfig.TransparentFramebuffer` option to support window transparency onto the background -- Fixed Line intersects failing on lines passing through (0, 0) - -## [v0.10.0-alpha] 2020-05-08 -- Upgrade to GLFW 3.3! :tada: - - Closes https://github.com/faiface/pixel/issues/137 -- Add support for glfw's DisableCursor - - Closes https://github.com/faiface/pixel/issues/213 - -## [v0.9.0] - 2020-05-02 -- Added feature from https://github.com/faiface/pixel/pull/219 - - Exposing Window.SwapBuffers so buffers can be swapped without polling input -- Add more examples -- Add position as out variable from vertex shader -- Add experimental joystick support -- Add mouse cursor operations -- Add `Vec.Floor(…)` function -- Add circle geometry -- Fix `Matrix.Unproject(…)` for rotated matrix -- Add 2D Line geometry -- Add floating point round error correction -- Performance improvements -- Fix race condition in `NewGLTriangles(…)` -- Add `TriangleData` benchmarks and improvements -- Add zero rectangle variable for utility and consistency -- Add support for Go Modules -- Add `NoIconify` and `AlwaysOnTop` window hints - - -## [v0.8.0] - 2018-10-10 -Changelog for this and older versions can be found on the corresponding [GitHub -releases](https://github.com/faiface/pixel/releases). - -[Unreleased]: https://github.com/gopxl/pixel/v2/compare/v0.12.0...HEAD -[v0.12.0]: https://github.com/gopxl/pixel/v2/compare/v0.12.0...dev -[v0.10.0]: https://github.com/faiface/pixel/compare/v0.10.0-beta...v0.10.0 -[v0.10.0-beta]: https://github.com/faiface/pixel/compare/v0.10.0-alpha...v0.10.0-beta -[v0.10.0-alpha]: https://github.com/faiface/pixel/compare/v0.9.0...v0.10.0-alpha -[v0.9.0]: https://github.com/faiface/pixel/compare/v0.8.0...v0.9.0 -[v0.8.0]: https://github.com/faiface/pixel/releases/tag/v0.8.0