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RE_MSG

010 Editor Binary Template for editing RE Engine msg files with GMSG struct. Aims to work on all versions of msg file across different RE Engine game.

If you are looking for modding a msg file, you probably want this REMSG_Converter

Installation

  1. Download via "Code -> Download as ZIP"
  2. Extract all to the same folder
  3. In 010 Editor, Templates -> View Installed Templates
  4. Install the bt file

Usage

  1. Open msg file with 010
  2. Run the RE_MSG.bt template. Click No when it ask you if the file been decrypted.
  3. Run the RE_MSG_proc.1sc script, make sure the bottom decrypt(); line wasn't commented out. The file should be decrypted after "Script executed successfully." shown on the output panel.
  4. Run the RE_MSG.bt template again. Click Yes when it ask you if the file been decrypted. Finish.

Tips: Choose View->Character Set->UTF-8 to browse non-ascii character (although the encoding is utf-16)

Encrypt back before save

Run the RE_MSG_proc.1sc script, make sure the bottom encrypt(); line wasn't commented out (and make sure decrypt(); line was commented out like \\decrypt();). The file should be encrypted after "Script executed successfully." shown on the output panel.

Language Name

Language Name by index value LanguageEnum

File editing

Try REMSG_Converter - Python library for converting from RE engine msg text file to json/csv/txt and back.

Credits

  • wwylele's mhrice, for file structure.

  • ponaromixxx's msg tool, for file structure.

  • alphazolam's RE_RSZ, for functions I just copy paste to my script.