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CMakeLists.txt
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CMakeLists.txt
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# Copyright 2023-2024 DreamWorks Animation LLC
# SPDX-License-Identifier: Apache-2.0
cmake_minimum_required (VERSION 3.23.1)
include(OMR_PackageVersion) # Sets versionString, projectString and PACKAGE_NAME
set(languages LANGUAGES CXX)
if(NOT CMAKE_XCODE_BUILD_SYSTEM)
list(APPEND languages ISPC)
endif()
project(${projectString}
VERSION ${versionString}
${languages})
string(TOUPPER ${PROJECT_NAME} PROJECT_NAME_UPPER)
list(APPEND CMAKE_MESSAGE_CONTEXT ${PROJECT_NAME})
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
include(OMR_Platform)
if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
include(CTest)
endif()
include(CheckLanguage)
check_language(ISPC)
if(CMAKE_ISPC_COMPILER)
enable_language(ISPC)
else()
message(STATUS "No ISPC support")
endif()
# ================================================
# Options
# ================================================
option(${PROJECT_NAME_UPPER}_BUILD_TESTING
"Whether or not to build the unittests" YES)
option(${PROJECT_NAME_UPPER}_DWA_BUILD
"Whether to enable DWA-specific features" NO)
# Ideally MOONRAY_DWA_BUILD should be set to YES externally (e.g. by rez-build), but this
# is a fallback to enable it if STUDIO=GLD...
if(GLD STREQUAL "$ENV{STUDIO}")
set(MOONRAY_DWA_BUILD YES)
endif()
option(ABI_SET_VERSION "Enable the abi-version option" OFF)
if(ABI_SET_VERSION)
set(ABI_VERSION "6" CACHE STRING "If ABI_SET_VERSION is on, which version to set")
endif()
if (NOT DEFINED BOOST_PYTHON_COMPONENT_NAME)
# may need to be, e.g. python36, python39
set(BOOST_PYTHON_COMPONENT_NAME python)
endif()
# ================================================
# Find dependencies
# ================================================
find_package(Python REQUIRED COMPONENTS Interpreter Development)
# the DWA installation of pxrConfig.cmake lives in
# the usd_imaging Rez package. To work correctly, it
# requires env vars REZ_USD_CORE_ROOT, REZ_USD_IMAGING_ROOT
# and PXR_INCLUDE_DIRS to be set (e.g. in CMake preset).
# A standard installation should not require these...
if(NOT pxr_FOUND)
find_package(pxr REQUIRED)
endif()
# Our USD config doesn't specify TBB or Boost dependencies,
# so we need to pull the in explicitly
find_package(TBB REQUIRED)
set(BUILD_SHARED_LIBS ON)
find_package(Boost REQUIRED COMPONENTS "${BOOST_PYTHON_COMPONENT_NAME}")
if("${PROJECT_NAME}" STREQUAL "${CMAKE_PROJECT_NAME}")
find_package(Moonshine REQUIRED)
find_package(Moonray REQUIRED)
find_package(SceneRdl2 REQUIRED)
endif()
# Set the RPATH for binaries in the install tree
# ================================================
if (NOT "" STREQUAL "$ENV{REZ_ICC_ROOT}")
set(COMPILER_LIBRARY_DIR "$ENV{REZ_ICC_ROOT}/lib")
endif()
set(CMAKE_BUILD_RPATH ${COMPILER_LIBRARY_DIR})
set(CMAKE_INSTALL_RPATH ${GLOBAL_INSTALL_RPATH})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
# ===============================================
# Set the install directory for rdl2 dsos
# ===============================================
set(RDL2DSO_INSTALL_DIR rdl2dso)
set(RDL2DSO_PROXY_INSTALL_DIR rdl2dso.proxy)
# if OPT_LEVEL is set use its value to override the CMAKE_BUILD_TYPE because the
# rez cmake plugin does not have an easy way to set the build_target.
set(opt_level $ENV{OPT_LEVEL})
if(opt_level STREQUAL opt-debug)
set(CMAKE_BUILD_TYPE RelWithDebInfo)
elseif(opt_level STREQUAL debug)
set(CMAKE_BUILD_TYPE Debug)
elseif(opt_level STREQUAL opt)
set(CMAKE_BUILD_TYPE Release)
endif()
# default to Release if no build type specified
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
# Create include/${PACKAGE_NAME} link in the build directory for generated headers.
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/include)
file(CREATE_LINK ../lib ${PROJECT_BINARY_DIR}/include/${PACKAGE_NAME} SYMBOLIC)
include(${PROJECT_NAME}CompileDefinitions)
include(${PROJECT_NAME}CompileFeatures)
include(${PROJECT_NAME}CompileOptions)
include(${PROJECT_NAME}LinkOptions)
include(SConscriptStub)
# ================================================
# Add project files
# ================================================
add_subdirectory(lib)
add_subdirectory(dso)
# add_subdirectory(cmd)
if(GLD STREQUAL "$ENV{STUDIO}")
set(SDKScript_template "##-*-python-*-\n\nImport('env')\n\nenv.GatherProxies()\n")
file(WRITE ${CMAKE_BINARY_DIR}/SDKScript ${SDKScript_template})
install(FILES ${CMAKE_BINARY_DIR}/SDKScript DESTINATION .)
endif()
# if((CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME OR ${PROJECT_NAME_UPPER}_BUILD_TESTING)
# AND BUILD_TESTING)
# find_package(CppUnit REQUIRED)
# add_subdirectory(tests)
# endif()
# ================================================
# Install
# ================================================
include(GNUInstallDirs)
install(EXPORT ${PROJECT_NAME}Targets
FILE ${PROJECT_NAME}Targets.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}-${PROJECT_VERSION}
NAMESPACE ${PROJECT_NAME}::)
include(CMakePackageConfigHelpers)
configure_package_config_file(
${PROJECT_SOURCE_DIR}/cmake/${PROJECT_NAME}Config.cmake.in
${PROJECT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
INSTALL_DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}-${PROJECT_VERSION}
)
write_basic_package_version_file(
${PROJECT_NAME}ConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMinorVersion
)
install(
FILES
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}-${PROJECT_VERSION}
)