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@kentbarder: I recently checked if this issue is reproducible, but it seems like the code in the master branch already handles both per-vertex change and transform update. Do you mind checking it again? I can also post my test code soon.
Updating the transform of TriangleMesh3 is not reflected to the bounding box. See the discussion from Issue #268 and pull request #271 for details.
CC @kentbarber
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