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Directory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<RepositoryName>wpf</RepositoryName>
<WindowsDesktopARM64Support>true</WindowsDesktopARM64Support>
</PropertyGroup>
<!-- Normalize $(TestWpfArcadeSdkPath) by appending a '\' to it if one is missing -->
<PropertyGroup Condition="'$(TestWpfArcadeSdkPath)'!=''">
<WpfArcadeSdkPath>$(TestWpfArcadeSdkPath)</WpfArcadeSdkPath>
<WpfArcadeSdkPath Condition="!$(WpfArcadeSdkPath.EndsWith('\'))">$(TestWpfArcadeSdkPath)\</WpfArcadeSdkPath>
</PropertyGroup>
<PropertyGroup Condition="'$(TestWpfArcadeSdkPath)'=='' And Exists('$(MSBuildThisFileDirectory)eng\WpfArcadeSdk\')">
<WpfArcadeSdkPath>$(MSBuildThisFileDirectory)eng\WpfArcadeSdk\</WpfArcadeSdkPath>
</PropertyGroup>
<!-- Select Sdk.props from test location or eng\WpfArcadeSdk\. If neither exists, then fall back to the use of one
obtained using MSBuild's Sdk resolver -->
<PropertyGroup Condition="Exists('$(WpfArcadeSdkPath)')">
<WpfArcadeSdkProps>$(WpfArcadeSdkPath)Sdk\Sdk.props</WpfArcadeSdkProps>
<WpfArcadeSdkTargets>$(WpfArcadeSdkPath)Sdk\Sdk.targets</WpfArcadeSdkTargets>
</PropertyGroup>
<Import Project="$(WpfArcadeSdkProps)"
Condition="Exists('$(WpfArcadeSdkProps)') And Exists('$(WpfArcadeSdkTargets)')"/>
<Import Sdk="Microsoft.DotNet.Arcade.Wpf.Sdk"
Project="Sdk.props"
Condition="!Exists('$(WpfArcadeSdkProps)') Or !Exists('$(WpfArcadeSdkTargets)')"/>
</Project>