diff --git a/package/Shaders/ISHDR.hlsl b/package/Shaders/ISHDR.hlsl index bce58b2f6..ed8252a22 100644 --- a/package/Shaders/ISHDR.hlsl +++ b/package/Shaders/ISHDR.hlsl @@ -50,7 +50,7 @@ float3 GetTonemapFactorHejlBurgessDawson(float3 luminance) pow(((tmp * 6.2 + 0.5) * tmp) / (tmp * (tmp * 6.2 + 1.7) + 0.06), Color::GammaCorrectionValue); } -#include "Common/DICETonemapper.hlsli" +# include "Common/DICETonemapper.hlsli" PS_OUTPUT main(PS_INPUT input) { @@ -108,7 +108,7 @@ PS_OUTPUT main(PS_INPUT input) float3 blendedColor; float3 blendFactor; - if (Param.z > 0.5) { + if (Param.z > 0.5) { blendedColor = HuePreservingHejlBurgessDawson(inputColor); } else { blendedColor = HuePreservingReinhard(inputColor);