From 2cd5bfffd3f1c15a3be001b1f3a2cb27ba146d83 Mon Sep 17 00:00:00 2001 From: doodlum Date: Tue, 19 Nov 2024 23:31:13 +0000 Subject: [PATCH] =?UTF-8?q?style:=20=F0=9F=8E=A8=20apply=20clang-format=20?= =?UTF-8?q?changes?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Water Lighting/Shaders/WaterLighting/WaterParallax.hlsli | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/features/Water Lighting/Shaders/WaterLighting/WaterParallax.hlsli b/features/Water Lighting/Shaders/WaterLighting/WaterParallax.hlsli index 68f0caee8..3c7ad65c8 100644 --- a/features/Water Lighting/Shaders/WaterLighting/WaterParallax.hlsli +++ b/features/Water Lighting/Shaders/WaterLighting/WaterParallax.hlsli @@ -67,8 +67,7 @@ namespace WaterLighting float2 GetParallaxOffset(PS_INPUT input, float3 normalScalesRcp, uint eyeIndex) { - -# if defined(VC) +#if defined(VC) float3 reflectPlaneWS = mul(CameraViewInverse[eyeIndex], float4(ReflectPlane[eyeIndex].xyz, 1.0)); float3x3 tbn = CalculateTBN(reflectPlaneWS.xyz, -input.WPosition.xyz, input.TexCoord1.xy);