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Getting started
- Download the project files: zip, tar or fork it.
- Browse to
index.html
from your desktop and mobile. - Edit the file to your liking and make it your own.
If you have a server that runs php, start with index.php
so you could enjoy TouchyPHP which enables embedding assets into the page (potentially speeding up load time).
In the future we may add support for some other server side languages.
There's a whole lot you can do with the Touchy projects. Full documentation can be found in TouchyJS and TouchyPHP.
Before starting, make sure touchy.js
is loaded into the page after jQuery or Zepto. The minified versions are easier on the network.
<script src="js/libs/zepto.min.js"></script>
<script src="js/libs/touchy.min.js"></script>
Here's a few quick ones:
Your HTML structure should look like this:
<html>
<head>
<style>
.touchy-js{display: none}; /* To avoid a flash of content */
</style>
</head>
<body>
<!-- header -->
<div class="touchyjs-header">
...
</div>
<!-- content page #1 -->
<div class="touchyjs-content" id="page1">
...
</div>
<!-- content page #2 -->
<div class="touchyjs-content" id="page2">
...
</div>
</body>
</html>
Reload the page. Now, only the first "page" is displayed. Insert some content into it, refresh the page and drag the content up and down. The header part stays while the content scrolls. Neat.
You can use TouchyJS.Nav
to control navigation and handle url changes. Make sure you provide id
attributes to the .touchyjs-content
elements.
Insert a link in the first page, that executes TouchyJS.Nav.goTo("page id")
. Like so:
<!-- content page #1 -->
<div class="touchyjs-content" id="page1">
<a href="" onclick="TouchyJS.Nav.goTo('page2'); return false;">Go to next page</a>
...
</div>
Don't forget to add return false
to avoid page redirection.
Let's put a back button in the header:
<!-- header -->
<div class="touchyjs-header">
<a href="" onclick="TouchyJS.Nav.back(); return false;" class="btn-back">Back</a>
</div>
Click it, and the first page comes into view.
Of course, TouchyJS.Nav.goTo('page1')
would have worked just as well, but "back/forward" browser button functionality would have been lost.
The only problem now is that the back button is visible even in the first page. No good. We want it to appear upon navigation and disappear when returning. TouchyJS.Nav
can handle that with it's attachCallback
method. Quick code:
<script>
var button = $("btn-back");
// Show button when navigating out of the first page
TouchyJS.Nav.attachCallback("page1", "out", function(){
button.show();
});
// Hide it when returning
TouchyJS.Nav.attachCallback("page1", "in", function(){
button.hide();
});
</script>
TouchyJS.Nav
is even smarter than that, letting you attach functions to url address change events. More on that in the full documentation.
Getting device info is valuable for cross-platform cross-browser web-apps. TouchyJS.Env
lets you tap in to environment info by CSS hooks as well as by javascript API.
CSS hooks will look like this:
<html class="iphone webkit touch mobile orientation-portrait ">
<head>...</head>
<body>...</body>
</html>
And you can use javascript as well like this:
<script>
var info = TouchyJS.Env.getInfo();
var platform = info.platform.name;
var browser = info.browser.name;
var isTouch = TouchyJS.Env.isTouch();
var isMobile = TouchyJS.Env.isMobile();
</script>
Another exciting feature of TouchyJS.Env
is getLocation
.
Let's say you have a location aware web-app that uses the browser's navigator.geolocation
. Maybe you'd like to notify the user of the location you detected. But position coordinates aren't really user friendly, right?
Try this instead:
<script>
TouchyJS.Env.getLocation(function(data){
alert("You're in "+data.city+", "+data.country);
});
</script>
Not with an alert of course... don't be silly.
The callback will return the argument data
containing the following:
- city
- country
- state
- zip
- position
Be aware that not all data parameters may be present. For instance, Kabul in Aphganistan returns no zipcode and any point in Antarctica returns nothing but position coordinates.
If the device running your app doesn't have GPS capability - no worries, it'll fallback to retrieving the data by the devices IP address.
More on that in the full documentation.