From 629d017e9327b5247a57bfa3df30a2daab2cc45c Mon Sep 17 00:00:00 2001 From: dmaivel Date: Tue, 21 May 2024 18:39:00 -0400 Subject: [PATCH] Edit known issues --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index d124afb..5fc6233 100644 --- a/README.md +++ b/README.md @@ -246,13 +246,13 @@ This list describes the amount of functions left from each standard to implement - [x] 4.6 (~4 total) # Limitations / Issues -- Running several clients at once results in buggy frames -- Clients will allocate the same amount of memory as the server's command buffer for their internal buffer -- Vsync hasnt been implemented -- Resizing is not handled -- Inaccurate FPS in overlay (to-do: move timings from server to client) -- GLFW cant request OpenGL profiles -- Networking causes lock-ups (within server and client) +- Frame glitches possible when running multiple clients +- Clients may reserve too much memory according to server's allocated memory +- No Vsync +- Resizing is possible, no proper implementation +- Some GLFW applications cant request OpenGL profiles +- Networking is experimental, applications will halt after some time +- New GLX FB configs may cause applications using `freeglut` or `glad` to no longer run # Troubleshooting You may encounter weird crashes/faults/errors such as `IOT instruction` or `No provider of glXXX found.`. Although the code base is buggy, these are some tips to try to further attempts to get an application to work: