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Runtime Error: unreachable on long running window #266

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YageStudios opened this issue Feb 27, 2024 · 2 comments
Open

Runtime Error: unreachable on long running window #266

YageStudios opened this issue Feb 27, 2024 · 2 comments

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@YageStudios
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I have a multiplayer game that has 60 second rounds that will peak at about 800 entities that are cycled through pretty frequently.

Each round I destroy the references to the world then rebuild a new world to start fresh.

I was playing it with a friend and got to round 14 when I hit this unreachable message.

image

My guess is a counter overflowed.
It triggered for both me and my friend at the exact same time (the game engine and state are deterministic and use lock step logic for the multiplayer component).

Any suggestions to overcome the issue? Is there any data that I can log that may help debug the issue?

@MaxBittker
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I am curious how to get better error messages in these cases

@MaxBittker
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(I got better error messages by running a debug build)

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