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Feature Request: Multiple pipelines? #221

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brandon-reinhart opened this issue Jul 28, 2022 · 2 comments
Open

Feature Request: Multiple pipelines? #221

brandon-reinhart opened this issue Jul 28, 2022 · 2 comments
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A-Integration very bevy specific C-Enhancement New feature or request D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started

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@brandon-reinhart
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Rapier rust allows us to manage multiple independent simulations by creating more than one pipeline, populating their containers, and stepping them. This is great for creating several experimental frameworks that work simultaneously.

Bevy rapier is amazing in its convenience, but doesn't (afaik) expose the ability to instance pipelines.

This might be something to think about given the Bevy Many Worlds RFC: bevyengine/rfcs#43

@Alainx277
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I definitely also need this. My use case is similar to Minecraft, where there are multiple game dimensions/worlds that are independent.

A possible workaround would be to just place these far apart, but that requires unpassable boundaries (perhaps buggy) and runs into issues with floating point precision.

@AnthonyTornetta
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This issue would be solved by #328

@Vrixyz Vrixyz added C-Enhancement New feature or request D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started A-Integration very bevy specific labels May 24, 2024
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Labels
A-Integration very bevy specific C-Enhancement New feature or request D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started
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4 participants