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[Diablo] Wall tile not rendered correctly in automap #2036

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agris-codes opened this issue May 22, 2021 · 4 comments
Closed

[Diablo] Wall tile not rendered correctly in automap #2036

agris-codes opened this issue May 22, 2021 · 4 comments
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bug Something isn't working savegame attached vanilla Bugs found also in the original Diablo 1.09b release

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@agris-codes
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agris-codes commented May 22, 2021

Important information
Win7x64 source build from 5/21/2021, no hellfire .MPQ

Describe
Automap does not display several wall tiles in Hell.

To Reproduce
Steps to reproduce the behavior:

  1. Load the attached saved games
    single_1_hellTileBug.zip

  2. Turn on the automap

Expected behavior
Automap shows wall segments

Screenshots
tile automap bug

tile automap bug 2

edit: I encountered this with another, different wall segment. Updated post.

@Chance4us
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Chance4us commented May 22, 2021

If you mean that corner on the automap that I've marked below, it's a vanilla bug.
vanilla

The second also vanilla:
vanilla2

@qndel
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qndel commented May 23, 2021

First one is not an automap bug as you can't physically enter that corner.

@julealgon julealgon added bug Something isn't working vanilla Bugs found also in the original Diablo 1.09b release savegame attached labels May 23, 2021
@agris-codes
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First one is not an automap bug as you can't physically enter that corner.

I think it is, in that if there's a barrier to movement (i.e. wall) it should be represented in the automap. The game doesn't require that you hug all the tiles of a wall to render them on the automap.

There may be something wrong with the tile in this case as well.

@FitzRoyX
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These both appear to be fixed. I don't know what PR fixed the first one, but the second screenshot was fixed by #6555 I believe.

@AJenbo AJenbo closed this as completed Sep 20, 2023
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Labels
bug Something isn't working savegame attached vanilla Bugs found also in the original Diablo 1.09b release
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