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tbconnection.lua
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tbconnection.lua
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-- httpserver-tbconnection
-- Threaded buffered connection, meant for use with nodemcu net sockets
-- Author: Daniel Salazar
-- Based on work by Philip Gladstone, Marcos Kirsch
--[[--
--receives a buffered connection with similar interface to net sockets
function onReceive(bconn, payload)
bconn:send("blah")
bconn:send("bleh")
bconn:send("some arbitrarily long string that could even be several kbs in size, as long as heap doesn't run out")
end
srv = net.createServer(port, to)
srv:listen(80,
function(conn)
conn:on("receive",
function(conn, payload)
tbconn = dofile("threadbuffconnection.lc")(conn)
tbconn:run(onReceive, payload) --runs function in coroutine, passes args to it
end
)
end
)
tbconn:run(func, ...)
tbconn:close()
bconn:send(payload)
bconn:flush()
bconn:close()
bconn:onSent()
bconn:onReceive()
bconn:onClose()
bconn:onSent()
...
--]]--
return function(connectionArg, keepconnectionArg)
local connection = connectionArg
local keepconnection = false --default: close connection once done runnin in thread
if keepconnectionArg ~= nil then
keepconnection = keepconnectionArg
end
local connectionThread = nil
local onDisconnectionUserCallback = nil --called when connection gets dropped
local onSentUserCallback = nil --called when functionArg is done sending (i.e.: returns in coroutine). Call is done via node.task.post, so callback executes in main thread instead of coroutine.
-- clean up closure context
local function cleanup()
if connection and not keepconnection then
connection:close()
connection = nil
end
connectionThread = nil
onDisconnectionUserCallback = nil
onSentUserCallback = nil
collectgarbage()
end
local bufferedConnection = {}
function bufferedConnection:new(socketArg)
--private context
local socket = socketArg
local flushthreshold = 256 --this is how much payload gets buffered in bytes and sent as one piece to the socket
local size = 0
local data = {}
--public interface
local interface = {}
function interface:flush()
if size > 0 then
socket:send(table.concat(data, ""))
data = {}
size = 0
collectgarbage()
coroutine.yield() --allow data to be physically sent, resume from the onSent() socket callback once done
return true
end
return false
end
function interface:send(payload)
local newsize = size + payload:len()
while newsize > flushthreshold do
--STEP1: cut out piece from payload to complete threshold bytes in table
local piecesize = flushthreshold - size
local piece = payload:sub(1, piecesize)
payload = payload:sub(piecesize + 1, -1)
--STEP2: insert piece into table
table.insert(data, piece)
size = size + piecesize --size should be same as flushthreshold
--STEP3: flush entire table
self:flush()
--at this point, size should be 0, because the table was just flushed
newsize = size + payload:len()
end
--at this point, whatever is left in the table plus whatever is left in payload should be <= flushthreshold
if newsize == flushthreshold then
--case 1: what is left in table + payload is exactly flushthreshold bytes (boundary case), so flush it
table.insert(data, payload)
size = size + payload:len() --size shoulde be same as flushthreshold
self:flush()
elseif payload:len() then
--case 2: what is left in table+payload is less than flushthreshold, so just buffer payload if not empty
table.insert(data, payload)
size = size + payload:len()
--else, case 3: nothing left in payload, so do nothing
end
end
function interface:close()
self:flush()
socket:close()
cleanup()
end
return interface
end
local threadedBufferedConnection = {}
function threadedBufferedConnection:run(functionArg, ...)
connectionThread = coroutine.create(
function(functionArg, ...)
local bconn = bufferedConnection:new(connection)
functionArg(bconn, unpack(arg))
bconn:flush()
bconn = nil
collectgarbage()
if onSentUserCallback then
node.task.post(node.task.MEDIUM_PRIORITY, onSentUserCallback)
end
cleanup()
collectgarbage()
end
)
local status, err = coroutine.resume(connectionThread, functionArg, unpack(arg))
collectgarbage()
if not status then
print("Error: ", err)
end
end
function threadedBufferedConnection:close()
connection:close()
cleanup()
end
function threadedBufferedConnection:on(event, callback)
if event == "disconnection" then
onDisconnectionUserCallback = callback
elseif event == "sent" then
onSentUserCallback = callback
else
error("Error: unknown event: "..event)
end
end
local function onDisconnection(conn)
if onDisconnectionUserCallback then
onDisconnectionUserCallback(conn)
end
if connectionThread then
cleanup()
end
end
local function onSent(conn)
collectgarbage()
if connectionThread then
local connectionThreadStatus = coroutine.status(connectionThread)
if connectionThreadStatus == "suspended" then
-- Not finished with function, resume.
local status, err = coroutine.resume(connectionThread)
if not status then
print("Error: "..err)
end
elseif connectionThreadStatus == "dead" then
-- should never reach this, but play it safe
cleanup()
end
end
end
connection:on("disconnection", onDisconnection)
connection:on("sent", onSent)
return threadedBufferedConnection
end