diff --git a/build/BuildToolsTasks/BuildReferenceAssembliesTasks.cs b/build/BuildToolsTasks/BuildReferenceAssembliesTasks.cs index 02b9650ddfc..1ee71d274d1 100644 --- a/build/BuildToolsTasks/BuildReferenceAssembliesTasks.cs +++ b/build/BuildToolsTasks/BuildReferenceAssembliesTasks.cs @@ -6,27 +6,7 @@ namespace BuildScripts; [IsDependentOn(typeof(BuildDesktopGLTask))] public sealed class BuildReferenceAssembliesTasks : FrostingTask { - public override bool ShouldRun(BuildContext context) => context.IsToolInstalled("jetbrains.refasmer.clitool"); public override void Run(BuildContext context) { - // generate a reference assembly for DesktopGL and Pipelines - // context.StartProcess ( - // "dotnet", - // new ProcessSettings() - // { - // Arguments = $"refasmer -v --public -O artifacts/MonoGame.Framework.Ref -c artifacts/MonoGame.Framework/DesktopGL/{context.DotNetPackSettings.Configuration}/MonoGame.Framework.dll", - // RedirectStandardOutput = true - // }, - // out IEnumerable processOutput - // ); - // context.StartProcess ( - // "dotnet", - // new ProcessSettings() - // { - // Arguments = $"refasmer -v --public -O artifacts/MonoGame.Framework.Content.Pipeline.Ref -c artifacts/MonoGame.Framework.Content.Pipeline/{context.DotNetPackSettings.Configuration}/MonoGame.Framework.Content.Pipeline.dll", - // RedirectStandardOutput = true - // }, - // out processOutput - // ); context.DotNetPack(context.GetProjectPath(ProjectType.Tools, "MonoGame.Framework.Ref"), context.DotNetPackSettings); context.DotNetPack(context.GetProjectPath(ProjectType.Tools, "MonoGame.Framework.Content.Pipeline.Ref"), context.DotNetPackSettings); }