diff --git a/Tools/MonoGame.Content.Builder/BuildContent.cs b/Tools/MonoGame.Content.Builder/BuildContent.cs index 5bd66b19bc1..dc712a06154 100644 --- a/Tools/MonoGame.Content.Builder/BuildContent.cs +++ b/Tools/MonoGame.Content.Builder/BuildContent.cs @@ -456,7 +456,8 @@ public void Build(out int successCount, out int errorCount) var dstTime = File.GetLastWriteTimeUtc(dest); if (srcTime <= dstTime) { - if (!Quiet) { + if (!Quiet) + { if (string.IsNullOrEmpty(c.Link)) Console.WriteLine("Skipping {0}", c.SourceFile); else @@ -485,7 +486,8 @@ public void Build(out int successCount, out int errorCount) var buildTime = DateTime.UtcNow - startTime; - if (!Quiet) { + if (!Quiet) + { if (string.IsNullOrEmpty(c.Link)) Console.WriteLine("{0}", c.SourceFile); else diff --git a/Tools/MonoGame.Content.Builder/Program.cs b/Tools/MonoGame.Content.Builder/Program.cs index f1814078aa4..e6b182d387a 100644 --- a/Tools/MonoGame.Content.Builder/Program.cs +++ b/Tools/MonoGame.Content.Builder/Program.cs @@ -51,8 +51,10 @@ static int Main(string[] args) { var currentProcess = Process.GetCurrentProcess(); Console.WriteLine($"Waiting for debugger to attach ({currentProcess.MainModule.FileName} PID {currentProcess.Id}). Press any key to continue without debugger."); - while (!Debugger.IsAttached) { - if (Console.KeyAvailable) { + while (!Debugger.IsAttached) + { + if (Console.KeyAvailable) + { break; } Thread.Sleep(100);