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This repository has been archived by the owner on Oct 6, 2024. It is now read-only.
When running with dgVooDoo2 the game has really heavy framerate issues, effectively halving it compare to running it natively in DX9. I am trying to run the game with the DX11 (feature level 11.0) for purpose of running SpecialK. Attached are the used dgVooDoo2 settings in image form. I'm providing also a video of the issue. In the video i am also running SpecialK but i have double confirmed that the issue stems from using dgVooDoo2 alone by running it few times without SpecialK enabled. Nothing on GPU side hits any bottlenecks from looking at GPU-Z and no issues either on CPU usage side. Here is the video https://www.youtube.com/watch?v=b3P2uVCbsF8
The text was updated successfully, but these errors were encountered:
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When running with dgVooDoo2 the game has really heavy framerate issues, effectively halving it compare to running it natively in DX9. I am trying to run the game with the DX11 (feature level 11.0) for purpose of running SpecialK. Attached are the used dgVooDoo2 settings in image form. I'm providing also a video of the issue. In the video i am also running SpecialK but i have double confirmed that the issue stems from using dgVooDoo2 alone by running it few times without SpecialK enabled. Nothing on GPU side hits any bottlenecks from looking at GPU-Z and no issues either on CPU usage side. Here is the video
https://www.youtube.com/watch?v=b3P2uVCbsF8
The text was updated successfully, but these errors were encountered: