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Hi, sorry for late answer. As I remember, we firstly call a gui.set_texture() and then on a same node gui.play_flipbook(). This lead to the crash.
Let me know if it won't crash, I'll try to find a task in which I faced this issue
Describe the bug (REQUIRED)
Crash when using gui.play_flipbook(). The node has attached texture downloaded from the internet in runtime.
Expected behavior (REQUIRED)
No crash
Defold version (REQUIRED):
Version: 1.6.2
SHA1: d556cba5b6d121d06e718f5c51c2b8ad29557af9
Platforms (REQUIRED):
Reproduced on mac
Logs (OPTIONAL):
The text was updated successfully, but these errors were encountered: