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When a game object containing a both a rivescene and sprites as children is in movement, the rivescene lags behind. This includes making the GO the child of a bone inside the rivescene.
How to
Click to get the object to move. Edit the move script to change the direction. The camera is linked by default. There is an object that is child of the game object, and one named “linked_to_bone” that is linked to the bone in runtime so you can see it still causes the problem.
To Reproduce on blank project
Create a game object with one rivescene and one sprite as children
Place one sprite as a child of a bone of the rivescene
Make it move, the higher the speed the bigger the offset
Make it stop, now game objects align as usual
Expected behaviour
I want to have a moving played character wearing armor, but the armor is offsetting whenever the character moves
Defold version
Editor version 1.3.4
Platforms
Platforms: Windows, Android
The text was updated successfully, but these errors were encountered:
When a game object containing a both a rivescene and sprites as children is in movement, the rivescene lags behind. This includes making the GO the child of a bone inside the rivescene.
Repo example : https://github.com/maelig-moreau/Rivescene-bug
How to
Click to get the object to move. Edit the move script to change the direction. The camera is linked by default. There is an object that is child of the game object, and one named “linked_to_bone” that is linked to the bone in runtime so you can see it still causes the problem.
To Reproduce on blank project
Expected behaviour
I want to have a moving played character wearing armor, but the armor is offsetting whenever the character moves
Defold version
Editor version 1.3.4
Platforms
Platforms: Windows, Android
The text was updated successfully, but these errors were encountered: