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Did you solve this? I'm having the same issue when trying to open talk window by clicking on an entity: pointerEventsSystem.onPointerDown( { entity: leftClickArea, opts: { button: InputAction.IA_POINTER, hoverText: 'Présentation' } }, function () { npc.talk(alice, AliceDialog) } )
The NPC dialogue doesn't always open when entering the activation distance:
Screen.Recording.2023-11-20.at.23.37.52.mp4
That can be easily tested using the "Simple NPC" test scene from sdk7-goerli-plaza: https://github.com/decentraland/sdk7-goerli-plaza/tree/main/Simple-NPC
(the
npc.closeDialogWindow(marsha)
line fromonWalkAway()
has to be removed as it's old and also breaks the functionality)The text was updated successfully, but these errors were encountered: