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Auto HP rolling conflicts with midi and tokenmagic FX wound #722

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MotoMoto1234 opened this issue Oct 28, 2022 · 0 comments
Open

Auto HP rolling conflicts with midi and tokenmagic FX wound #722

MotoMoto1234 opened this issue Oct 28, 2022 · 0 comments
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bug Something isn't working unverified Bug not yet validated

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@MotoMoto1234
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Describe the bug
When tokens are dragged to the canvas, their hitpoint formula is rolled and if the proto actor had twice the max as the roll, a midi wounded flag is applied. If the drag is dragged out and is less than the prototype actors hitpoint total, then a tokenfx wound filter is applied to the token. This is even though the actos are at full health. Token Mold does not have this problem when rolling the hitpoint formulas.

To Reproduce
Steps to reproduce the behavior:

  1. Install midi and enable 50% health wound setting
  2. Install Tokenmagic FX wound module
  3. Set the proto actor of a commoner to the max of the dice for max hitpoints
  4. Drag it to canvas and observe.

Expected behavior
Repeat the process above with Token Molds hitpoint formula on, it does not cause the other modules to misbehave.

Screenshots
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Environment Info (please complete the following information):

  • Foundry Version: v9 b280
  • Game System / Version: dnd5e 1.6.3
  • CUB Version 1.9.0
  • Browser Chrome
  • OS Windows 10

Additional context
Add any other context about the problem here.

@MotoMoto1234 MotoMoto1234 added bug Something isn't working unverified Bug not yet validated labels Oct 28, 2022
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