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Well... yes, I think your issue is due an access to the already open file. It never happen to me, and Unity should call xcode only after the postprocess events are complete. What unity and xcode version are you on?
I still not have tested it on Unity 4, as I'm still on 3.5 until some projects get completed. I'll give it a try soon, maybe there are some different behaviours.
After a standard iOS build, there's a chance I get this exception.
Stacktrace:
I suppose this is due to Xcode being launched (pbxproj is being read) while it's still writing on Xcode files.
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