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intro.lua
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intro.lua
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local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
storyboard.removeAll( )
-- Called when the scene's view does not exist:
function scene:createScene( event )
local group = self.view
local jg = display.newImageRect( "JURA.png", display.contentWidth,display.contentHeight )
jg.x = display.contentWidth/2
jg.y =display.contentHeight/2
group:insert( jg )
end
local function trans(event)
storyboard.gotoScene( "start", {time=700, effect="fade"})
end
-- Called BEFORE scene has moved onscreen:
function scene:willEnterScene( event )
local group = self.view
end
-- Called immediately after scene has moved onscreen:
function scene:enterScene( event )
local group = self.view
local timto = timer.performWithDelay( 2500, trans, 1)
end
-- Called when scene is about to move offscreen:
function scene:exitScene( event )
local group = self.view
end
-- Called AFTER scene has finished moving offscreen:
function scene:didExitScene( event )
local group = self.view
end
-- Called prior to the removal of scene's "view" (display view)
function scene:destroyScene( event )
local group = self.view
end
-- Called if/when overlay scene is displayed via storyboard.showOverlay()
function scene:overlayBegan( event )
local group = self.view
local overlay_name = event.sceneName -- name of the overlay scene
end
-- Called if/when overlay scene is hidden/removed via storyboard.hideOverlay()
function scene:overlayEnded( event )
local group = self.view
local overlay_name = event.sceneName -- name of the overlay scene
end
---------------------------------------------------------------------------------
-- END OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
-- "createScene" event is dispatched if scene's view does not exist
scene:addEventListener( "createScene", scene )
-- "willEnterScene" event is dispatched before scene transition begins
scene:addEventListener( "willEnterScene", scene )
-- "enterScene" event is dispatched whenever scene transition has finished
scene:addEventListener( "enterScene", scene )
-- "exitScene" event is dispatched before next scene's transition begins
scene:addEventListener( "exitScene", scene )
-- "didExitScene" event is dispatched after scene has finished transitioning out
scene:addEventListener( "didExitScene", scene )
-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )
-- "overlayBegan" event is dispatched when an overlay scene is shown
scene:addEventListener( "overlayBegan", scene )
-- "overlayEnded" event is dispatched when an overlay scene is hidden/removed
scene:addEventListener( "overlayEnded", scene )
---------------------------------------------------------------------------------
return scene