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Hi !
It would be nice to be able to choose the number of players for a game, although I don't master the impact on the training loop (one model per number of players ?).
Is there any other limitation to implement this feature ?
Thanks for your answer and for all the work done.
The text was updated successfully, but these errors were encountered:
Yes agreed - it's tricky as usually the model input shape is dependent on the number of players (e.g. 4 player sushi go requires the agent to keep track of 4 different hands, so a larger input shape than for the 3 player game). Therefore, it's currently not possible to utilise a model trained for a 3 player game for a 4 player game, and therefore they may as well be completely separate games in the folder.
I'm open to ideas as to how a n_player agnostic agent would work - totally agree it would be a cool feature!
Wouldn't it be sufficient to always assume the max player count? Then you have the shape for 4-player sushi go and if you actually play with only 3 players, you zero out the extra players.
Hi !
It would be nice to be able to choose the number of players for a game, although I don't master the impact on the training loop (one model per number of players ?).
Is there any other limitation to implement this feature ?
Thanks for your answer and for all the work done.
The text was updated successfully, but these errors were encountered: