N64 BlueRetro Capability Questions #1111
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Can you post a link to the exact hardware you're using? Some of the answers to these questions depend on it.
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NUS-001(USA) funtastic watermelon N64, UltraHDMI HW2 I believe, 64drive HW2, and a reN64 PSU w/12v USB C adapter. I'm not a huge fan of that aesthetic as far as that adapter, I had thought of it, but I didn't realize the complications until I tried using what I got... I was looking at this though: https://github.com/TharathielCB/BR4N64/ Also, I see you wrote the default mappings, but I was wondering more for custom mapping. I did update to the most recent N64 firmware and was testing on port one. I might be able to test on another cartridge and see if it's an issue with the communication between the BlueRetro and the 64drive, I just need to dig it up. |
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Apologies if this was posted as a question already, I did my best to search through all the discussion posts. I have a couple questions regarding the capabilities of the BlueRetro for the N64:
Does the detect game feature work? I couldn't get it to, I do have the UltraHDMI and 64Drive by Marshall. I was trying to set it to work with THPS and it kept saying no game detected.
Is there any controller detection capabilities like seeing a Switch Pro Controller or dual joycons and auto button mapping depending on which connects?
I think this one's a no... with 4 of these, is there a way to prioritize player one, then player 2, etc.? Right now I just have them set to manual sync except player 1.
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