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timer not set to nil after invalidated, result in memory leak!
- (void)update { CGFloat animationProggress = self.animationProggress + DAUpdateUIFrequency / self.stateChangeAnimationDuration; if (animationProggress >= 1.) { self.animationProggress = 1.; [self.timer invalidate]; self.timer = nil;// ADD THIS LINE RESOLVE THE ISSUE } else { self.animationProggress = animationProggress; } [self setNeedsDisplay]; }
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timer not set to nil after invalidated, result in memory leak!
The text was updated successfully, but these errors were encountered: