Skip to content

Latest commit

 

History

History
245 lines (151 loc) · 12.9 KB

isp_flashing_guide.md

File metadata and controls

245 lines (151 loc) · 12.9 KB

ISP Flashing Guide

ISP flashing (also known as ICSP flashing) is the process of programming a microcontroller directly. This allows you to replace the bootloader, or change the "fuses" on the controller, which control a number of hardware- and software-related functions, such as the speed of the controller, how it boots, and other options.

The main use of ISP flashing for QMK is flashing or replacing the bootloader on your AVR-based controller (Pro Micros, or V-USB chips).

?> This is only for programming AVR based boards, such as the Pro Micro or other ATmega controllers. It is not for Arm controllers, such as the Proton C.

Dealing with Corrupted Bootloaders

If you're having trouble flashing/erasing your board, and running into cryptic error messages like any of the following for a DFU based controller:

libusb: warning [darwin_transfer_status] transfer error: timed out
dfu.c:844: -ETIMEDOUT: Transfer timed out, NAK 0xffffffc4 (-60)
atmel.c:1627: atmel_flash: flash data dfu_download failed.
atmel.c:1629: Expected message length of 1072, got -60.
atmel.c:1434: Error flashing the block: err -2.
ERROR
Memory write error, use debug for more info.
commands.c:360: Error writing memory data. (err -4)

dfu.c:844: -EPIPE: a) Babble detect or b) Endpoint stalled 0xffffffe0 (-32)
Device is write protected.
dfu.c:252: dfu_clear_status( 0x7fff4fc2ea80 )
atmel.c:1434: Error flashing the block: err -2.
ERROR
Memory write error, use debug for more info.
commands.c:360: Error writing memory data. (err -4)

Or, if you see this sort of message for a Pro Micro based controller:

avrdude: butterfly_recv(): programmer is not responding
avrdude: butterfly_recv(): programmer is not responding
avrdude: verification error, first mismatch at byte 0x002a
        0x2b != 0x75
avrdude: verification error; content mismatch
avrdude: verification error; content mismatch

You're likely going to need to ISP flash your board/device to get it working again.

Hardware Needed

You'll need one of the following to actually perform the ISP flashing (followed by the protocol they use):

There are other devices that can be used to ISP flash, but these are the main ones. Also, all product links are to the official versions. You can source them elsewhere.

You'll also need something to wire your "ISP Programmer" to the device that you're programming. Some PCBs may have ISP headers that you can use directly, but this often isn't the case, so you'll likely need to solder to the controller itself or to different switches or other components.

The ISP Firmware

The Teensy and Pro Micro controllers will need you to flash the ISP firmware to the controllers before you can use them as an ISP programmer. The rest of the hardware should come preprogrammed. So, for these controllers, download the correct hex file, and flash it first.

Once you've flashed your controller, you won't need this hex file anymore.

Software Needed

The QMK Toolbox can be used for most (all) of this.

However, you can grab the Teensy Loader to flash your Teensy 2.0 board, if you are using that. Or you can use avrdude (installed as part of qmk_install.sh), or AVRDUDESS (for Windows) to flash the Pro Micro, and the ISP flashing.

Wiring

This is pretty straight-forward - we'll be connecting like-things to like-things in the following manner.

SparkFun Pocket AVR

PocketAVR RST  <-> Keyboard RESET
PocketAVR SCLK <-> Keyboard B1 (SCLK)
PocketAVR MOSI <-> Keyboard B2 (MOSI)
PocketAVR MISO <-> Keyboard B3 (MISO)
PocketAVR VCC  <-> Keyboard VCC
PocketAVR GND  <-> Keyboard GND

Teensy 2.0

Teensy B0  <-> Keyboard RESET
Teensy B1  <-> Keyboard B1 (SCLK)
Teensy B2  <-> Keyboard B2 (MOSI)
Teensy B3  <-> Keyboard B3 (MISO)
Teensy VCC <-> Keyboard VCC
Teensy GND <-> Keyboard GND

!> Note that the B0 pin on the Teensy is wired to the RESET/RST pin on the keyboard's controller. DO NOT wire the RESET pin on the Teensy to the RESET on the keyboard.

Pro Micro

Pro Micro 10 (B6)  <-> Keyboard RESET
Pro Micro 15 (B1)  <-> Keyboard B1 (SCLK)
Pro Micro 16 (B2)  <-> Keyboard B2 (MOSI)
Pro Micro 14 (B3)  <-> Keyboard B3 (MISO)
Pro Micro VCC      <-> Keyboard VCC
Pro Micro GND      <-> Keyboard GND

!> Note that the 10/B6 pin on the Pro Micro is wired to the RESET/RST pin on the keyboard's controller. DO NOT wire the RESET pin on the Pro Micro to the RESET on the keyboard.

Flashing Your Keyboard

After you have your ISP programmer set up, and wired to your keyboard, it's time to flash your keyboard.

The Bootloader File

The simplest and quickest way to get things back to normal is to flash only a bootloader to the keyboard. Once this is done, you can connect the keyboard normally and flash the keyboard like you normally would.

You can find the stock bootloaders in the util/ folder. Be sure to flash the correct bootloader for your chip:

  • atmega32u4 - Most keyboards, Planck Rev 1-5, Preonic Rev 1-2
  • Pro Micro - The default bootloader for Pro Micro controllers
  • at90usb1286 - Planck Light Rev 1
  • atmega32a - jj40, and other V-USB/ps2avrGB keyboards

If you're not sure what your board uses, look in the rules.mk file for the keyboard in QMK. The MCU = line will have the value you need. It may differ between different versions of the board.

Production Techniques

If you'd like to flash both the bootloader and the regular firmware at the same time, there are two options to do so. Manually, or with the :production target when compiling.

To do this manually:

  1. Open the original firmware .hex file in a text editor
  2. Remove the last line (which should be :00000001FF - this is an EOF message)
  3. Copy the entire bootloader's contents onto a new line (with no empty lines between) and paste it at the end of the original file
  4. Save it as a new file by naming it <keyboard>_<keymap>_production.hex

?> It's possible to use other bootloaders here in the same way, but you need a bootloader, otherwise you'll have to use ISP again to write new firmware to your keyboard.

To do this the easy way, you can flash the board using the :production target when compiling. This compiles the firmware, then compiles the QMK DFU bootloader, and then creates a combined image. Once this is done, you'll see three files:

  • <keyboard>_<keymap>.hex
  • <keyboard>_<keymap>_bootloader.hex
  • <keyboard>_<keymap>_production.hex

The QMK DFU bootloader has only really been tested on atmega32u4 controllers (such as the AVR based Planck boards, and the Pro Micro), and hasn't been tested on other controllers. However, it will definitely not work on V-USB controllers, such as the atmega32a or atmega328p.

You can flash either the bootloader or the production firmware file. The production firmware file will take a lot longer to flash, since it's flashing a lot more data.

?> Note: You should stay with the same bootloader. If you're using DFU already, switching to QMK DFU is fine. But flashing QMK DFU onto a Pro Micro, for instance, has additional steps needed.

Flashing Your Bootloader/Production File

Make sure your keyboard is unplugged from any device, and plug in your ISP Programmer.

If you want to change bootloader types, You'll need to use the command line.

QMK Toolbox

  1. AVRISP device connected or USB Tiny device connected will show up in yellow
  2. Select the correct bootloader/production .hex file with the Open dialog (spaces can't be in the path)
  3. Be sure the correct Microcontroller option for the keyboard you're flashing (not the ISP programmer) is selected
  4. Hit Flash
  5. Wait, as nothing will output for a while, especially with production files

If the verification and fuse checks are ok, you're done! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works.

Command Line

Open a terminal (cmd on Windows, for instance) and navigate to your where your modified .hex file is. We'll pretend this file is called main.hex, and that your Teensy 2.0 is on the COM3 port - if you're unsure, you can open your Device Manager, and look for Ports > USB Serial Device. Use that COM port here. You can confirm it's the right port with:

avrdude -c avrisp -P COM3 -p atmega32u4

and you should get something like the following output:

avrdude: AVR device initialized and ready to accept instructions

Reading | ################################################## | 100% 0.02s

avrdude: Device signature = 0x1e9587

avrdude: safemode: Fuses OK

avrdude done.  Thank you.

Since our keyboard uses an atmega32u4 (common), that is the chip we'll specify. This is the full command:

avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i

If your board uses an atmega32a (e.g. on a jj40), the command is this (the extra code at the end sets the fuses correctly):

avrdude -c avrisp -P COM3 -p atmega32 -U flash:w:main.hex:i -U hfuse:w:0xD0:m -U lfuse:w:0x0F:m

You should see a couple of progress bars, then you should see:

avrdude: verifying ...
avrdude: 32768 bytes of flash verified

avrdude: safemode: Fuses OK

avrdude done.  Thank you.

Which means everything should be ok! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works.

If you're using a SparkFun PocketAVR Programmer, or another USB Tiny based ISP programmer, you will want to use something like this:

avrdude -c usbtiny -P usb -p atmega32u4

Advanced: Changing Fuses

If you're switching bootloaders, such as flashing QMK DFU on a Pro Micro, you will need to change the fuses, in additional to flashing the bootloader hex file. This is because caterina (the Pro Micro bootloader) and dfu handle the startup routines differently, and that behavior is controlled by the fuses.

!> This is one area that it is very important to be careful, as changing fuses is one of the ways that you can permanently brick your controller.

For this, we are assuming the 5V 16MHz versions of the atmega32u4 (such as the 5V Pro Micro).

For DFU on the atmega32u4, these are the fuse settings that you want:

Fuse Setting
Low 0x5E
High 0xD9 or 0x99
Extended 0xC3

The High fuse can be 0xD9 or 0x99. The difference is that 0xD9 disables JTAG, which QMK Firmware disables via software as well, while 0x99 doesn't disable JTAG.

To set this add -U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0xC3:m to your command. So the final command should look something like:

avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i -U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0xC3:m

For Caterina on the atmega32u4, these are the fuse settings that you want:

Fuse Setting
Low 0xFF
High 0xD9
Extended 0xC3

To set this add -U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xC3:m to your command. So the final command should look something like:

avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i -U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xC3:m

If you are using a different controller or want different configuration, you can use this AVR Fuse Calculator to find a better value for you.

Help

If you have any questions/problems, feel free to open an issue!