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flux.d.ts
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flux.d.ts
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// Type definitions for Flux
// Project: http://facebook.github.io/flux/
// Definitions by: Steve Baker <https://github.com/stkb/>, Giedrius Grabauskas <https://github.com/QuatroDevOfficial/>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
/// <reference path="../react/react-global.d.ts" />
declare module Flux {
/**
* Dispatcher class
* Create an instance to use throughout the application.
* Or extend it to create a derived dispatcher class.
*
* Specify a type in the 'TPayload' generic argument to use strongly-typed payloads,
* otherwise specify 'any'
*
* Examples:
* var dispatcher = new flux.Dispatcher<any>()
* var typedDispatcher = new flux.Dispatcher<MyCustomActionType>()
* class DerivedDispatcher extends flux.Dispatcher<MyCustomActionType> { }
*/
export class Dispatcher<TPayload> {
/**
* Create an instance of the Dispatcher class to use throughout the application.
*
* Specify a type in the 'TPayload' generic argument to use strongly-typed payloads,
* otherwise specify 'any'
*
* Examples:
* var dispatcher = new flux.Dispatcher<any>()
* var typedDispatcher = new flux.Dispatcher<MyCustomActionType>()
*/
constructor();
/**
* Registers a callback that will be invoked with every payload sent to the dispatcher.
* Returns a string token to identify the callback to be used with waitFor() or unregister.
*/
register(callback: (payload: TPayload) => void): string;
/**
* Unregisters a callback with the given ID token
*/
unregister(id: string): void;
/**
* Waits for the callbacks with the specified IDs to be invoked before continuing execution
* of the current callback. This method should only be used by a callback in response
* to a dispatched payload.
*/
waitFor(IDs: string[]): void;
/**
* Dispatches a payload to all registered callbacks
*/
dispatch(payload: TPayload): void;
/**
* Gets whether the dispatcher is currently dispatching
*/
isDispatching(): boolean;
}
}
declare module "flux" {
export = Flux;
}
declare module FluxUtils {
export class Container {
constructor();
/**
* Create is used to transform a react class into a container
* that updates its state when relevant stores change.
* The provided base class must have static methods getStores() and calculateState().
*/
static create(base: React.ComponentClass<any>, options?: any): React.ComponentClass<any>;
}
/**
* This class extends ReduceStore and defines the state as an immutable map.
*/
// TODO: Change <any> to <Immutable.Map<K, V>>
export class MapStore<K extends string | number, V> extends ReduceStore<any> {
/**
* Access the value at the given key.
* Throws an error if the key does not exist in the cache.
*/
at(key: K): V;
/**
* Check if the cache has a particular key
*/
has(key: K): boolean;
/**
* Get the value of a particular key.
* Returns undefined if the key does not exist in the cache.
*/
get(key: K): V;
/**
* Gets an array of keys and puts the values in a map if they exist,
* it allows providing a previous result to update instead of generating a new map.
* Providing a previous result allows the possibility of keeping the same reference if the keys did not change.
*/
// TODO: Update with Immutable interface.
// getAll(keys: Immutable.IndexedIterable<K>, prev?: Immutable.Map<K, V>): Immutable.Map<K, V>;
getAll(keys: any, prev?: any): any;
}
export class ReduceStore<T> extends Store {
/**
* Getter that exposes the entire state of this store.
* If your state is not immutable you should override this and not expose state directly.
*/
getState(): T;
/**
* Constructs the initial state for this store.
* This is called once during construction of the store.
*/
getInitialState(): T;
/**
* Reduces the current state, and an action to the new state of this store.
* All subclasses must implement this method.
* This method should be pure and have no side-effects.
*/
reduce(state: T, action: any): T;
/**
* Checks if two versions of state are the same.
* You do not need to override this if your state is immutable.
*/
areEqual(one: T, two: T): boolean;
}
export class Store {
/**
* Constructs and registers an instance of this store with the given dispatcher.
*/
constructor(dispatcher: Flux.Dispatcher<any>);
/**
* Adds a listener to the store, when the store changes the given callback will be called.
* A token is returned that can be used to remove the listener.
* Calling the remove() function on the returned token will remove the listener.
*/
addListener(callback: Function): { remove: Function };
/**
* Returns the dispatcher this store is registered with.
*/
getDispatcher(): Flux.Dispatcher<any>;
/**
* Returns the dispatch token that the dispatcher recognizes this store by.
* Can be used to waitFor() this store.
*/
getDispatchToken(): string;
/**
* Ask if a store has changed during the current dispatch.
* Can only be invoked while dispatching.
* This can be used for constructing derived stores that depend on data from other stores.
*/
hasChanged(): boolean;
/**
*Emit an event notifying all listeners that this store has changed.
* This can only be invoked when dispatching.
* Changes are de-duplicated and resolved at the end of this store's __onDispatch function.
*/
__emitChange(): void;
/**
* Subclasses must override this method.
* This is how the store receives actions from the dispatcher.
* All state mutation logic must be done during this method.
*/
__onDispatch(payload: any): void;
}
}
declare module 'flux/utils' {
export = FluxUtils;
}