diff --git a/project.godot b/project.godot index c576733..da60d76 100644 --- a/project.godot +++ b/project.godot @@ -17,13 +17,14 @@ config/icon="res://icon.svg" [display] -window/size/viewport_width=1792 -window/size/viewport_height=1008 -window/size/mode=3 window/size/window_width_override=1920 window/size/window_height_override=1080 window/stretch/mode="canvas_items" +[dotnet] + +project/assembly_name="Godot" + [input] pause={ @@ -46,7 +47,17 @@ move_right={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) ] } +move_down={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} [rendering] +occlusion_culling/bvh_build_quality=0 +lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5 +lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=5 +lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5 +lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile=5 textures/canvas_textures/default_texture_filter=0