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AdvancedBuildingLevelControl.csproj
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AdvancedBuildingLevelControl.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{02438BDE-6340-4270-926F-6D9A788E0F43}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ABLC</RootNamespace>
<AssemblyName>AdvancedBuildingLevelControl</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="CitiesHarmony.API, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CitiesHarmony.API.2.0.0\lib\net35\CitiesHarmony.API.dll</HintPath>
</Reference>
<Reference Include="CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CitiesHarmony.Harmony.2.0.4\lib\net35\CitiesHarmony.Harmony.dll</HintPath>
</Reference>
<Reference Include="ColossalManaged">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll</HintPath>
</Reference>
<Reference Include="ICities">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll</HintPath>
</Reference>
<Reference Include="MoveItIntegration">
<HintPath>..\CS-MoveIt\MoveItIntegration\bin\Debug\MoveItIntegration.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Code\ExternalCalls.cs" />
<Compile Include="Code\Patches\BuildingLoaded.cs" />
<Compile Include="Code\Utils\MoveItIntegration.cs" />
<Compile Include="Code\Patches\SimulationStepActive.cs" />
<Compile Include="Code\LevelControl\Buildings.cs" />
<Compile Include="Code\LevelControl\Districts.cs" />
<Compile Include="Code\LevelControl\LevelUpExtension.cs" />
<Compile Include="Code\LevelControl\BuildingExtension.cs" />
<Compile Include="Code\LevelControl\LevelUtils.cs" />
<Compile Include="Code\Loading.cs" />
<Compile Include="Code\MessageBox\ListMessageBox.cs" />
<Compile Include="Code\MessageBox\MessageBoxBase.cs" />
<Compile Include="Code\Utils\ModUtils.cs" />
<Compile Include="Code\Panels\BuildingPanel.cs" />
<Compile Include="Code\Panels\DistrictPanel.cs" />
<Compile Include="Code\Panels\ABLCPanelBase.cs" />
<Compile Include="Code\Patches\BuildingUpgraded.cs" />
<Compile Include="Code\Patches\SetHistorical.cs" />
<Compile Include="Code\Patches\ReversePatches.cs" />
<Compile Include="Code\Patches\WorldInfoPanel.cs" />
<Compile Include="Code\Patches\Patcher.cs" />
<Compile Include="Code\Logging.cs" />
<Compile Include="Code\Mod.cs" />
<Compile Include="Code\Serialization.cs" />
<Compile Include="Code\Settings\ModSettings.cs" />
<Compile Include="Code\Settings\SettingsXML.cs" />
<Compile Include="Code\TranslationFramework\TranslationFramework.cs" />
<Compile Include="Code\TranslationFramework\TranslationXML.cs" />
<Compile Include="Code\Utils\Textures.cs" />
<Compile Include="Code\Utils\TextureUtils.cs" />
<Compile Include="Code\Utils\UIControls.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="Changelog.txt" />
<Content Include="Images\PreviewImage.png" />
<Content Include="License.txt" />
<Content Include="MoveItIntegration.dll" />
<Content Include="Resources\ablc_buttons.png" />
<Content Include="Translations\en.xml" />
<Content Include="Translations\ja.xml" />
<Content Include="Translations\ru.xml" />
<Content Include="Translations\zh.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>mkdir "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)"
del "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\*.dll"
del "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\$(TargetFileName)"
xcopy /y "$(TargetPath)" "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)"
xcopy /y "$(SolutionDir)packages\CitiesHarmony.API.2.0.0\lib\net35\CitiesHarmony.API.dll" "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)"
xcopy /y "$(ProjectDir)MoveItIntegration.dll" "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)"
mkdir "$(LOCALAPPDATA)\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\Translations"
del "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\Translations\*"
xcopy /y "$(SolutionDir)\Translations\" "$(LOCALAPPDATA)\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\Translations" /s /e
mkdir "$(LOCALAPPDATA)\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\Resources"
del "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\Resources\*"
xcopy /y "$(ProjectDir)\Resources\" "$(LOCALAPPDATA)\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\Resources" /s /e</PostBuildEvent>
</PropertyGroup>
</Project>