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Right now Game entity is what should be renamed to Session. And Game should become container of the Sessions.
There might be only one active Game in one Chat.
Command /game {game_name} starts game with provided name.
/game {game_name}
When game is starting, Bot sends a message:
Planning poker started: {game_name}
If {game_name} is empty — default name is (no game name).
{game_name}
(no game name)
If there is active game Bot should say that Game already started and you can't start a new one unless it's ended.
If Game in Chat is active — all Sessions will have game_id related to active Game.
game_id
If source message text is edited active Game message should be renamed as well.
Command /game_end ends currently started Game.
/game_end
When Game ends — Bot sends statistics:
(if count > 0)
Message should be sent with disable_web_page_preview=True.
disable_web_page_preview=True
The text was updated successfully, but these errors were encountered:
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Right now Game entity is what should be renamed to Session. And Game should become container of the Sessions.
There might be only one active Game in one Chat.
Planning Game Start
Command
/game {game_name}
starts game with provided name.When game is starting, Bot sends a message:
If
{game_name}
is empty — default name is(no game name)
.If there is active game Bot should say that Game already started and you can't start a new one unless it's ended.
Planning Game Process
If Game in Chat is active — all Sessions will have
game_id
related to active Game.If source message text is edited active Game message should be renamed as well.
Planning Game End
Command
/game_end
ends currently started Game.When Game ends — Bot sends statistics:
(if count > 0)
Message should be sent with
disable_web_page_preview=True
.The text was updated successfully, but these errors were encountered: