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How are we supposed to determine the next move used and fill the behavior parameter ? Should we get some input ? Or simply take the first move available ?
The text was updated successfully, but these errors were encountered:
The behavior: (State, Trainer) -> Move function returns the next move for a trainer. You can call it to get the next move. And implement such a function as you want.
How are we supposed to determine the next move used and fill the behavior parameter ? Should we get some input ? Or simply take the first move available ?
The text was updated successfully, but these errors were encountered: