diff --git a/sources/codes/enhancement/A3_rotate_arrows.js b/sources/codes/enhancement/A3_rotate_arrows.js index 14ed71c..b60bc60 100644 --- a/sources/codes/enhancement/A3_rotate_arrows.js +++ b/sources/codes/enhancement/A3_rotate_arrows.js @@ -1,2862 +1,2868 @@ -/** - * @author Josef Jelinek - * @version 3.5b - * Conversion to JavaScript by Michael Feather - */ -"use strict"; - -function AnimCube3(params) { - var cubeDim = 3; - // external configuration - var config = []; - // background colors - var bgColor; - var hlColor; - var textColor; - var buttonBgColor; - var sliderColor; // progress bar - var sliderBgColor; - var buttonBorderColor; - var cubeColor; - // cube colors - var colors = []; - // cube facelets - var cube = []; - var scube = []; - var initialCube = []; - var initialSCube = []; - // normal vectors - var faceNormals = [ - [ 0.0, -1.0, 0.0], // U - [ 0.0, 1.0, 0.0], // D - [ 0.0, 0.0, -1.0], // F - [ 0.0, 0.0, 1.0], // B - [-1.0, 0.0, 0.0], // L - [ 1.0, 0.0, 0.0] // R - ]; - // vertex co-ordinates - var cornerCoords = [ - [-1.0, -1.0, -1.0], // UFL - [ 1.0, -1.0, -1.0], // UFR - [ 1.0, -1.0, 1.0], // UBR - [-1.0, -1.0, 1.0], // UBL - [-1.0, 1.0, -1.0], // DFL - [ 1.0, 1.0, -1.0], // DFR - [ 1.0, 1.0, 1.0], // DBR - [-1.0, 1.0, 1.0] // DBL - ]; - // vertices of each face - var faceCorners = [ - [0, 1, 2, 3], // U: UFL UFR UBR UBL - [4, 7, 6, 5], // D: DFL DBL DBR DFR - [0, 4, 5, 1], // F: UFL DFL DFR UFR - [2, 6, 7, 3], // B: UBR DBR DBL UBL - [0, 3, 7, 4], // L: UFL UBL DBL DFL - [1, 5, 6, 2] // R: UFR DFR DBR UBR - ]; - // corresponding corners on the opposite face - var oppositeCorners = [ - [0, 3, 2, 1], // U->D - [0, 3, 2, 1], // D->U - [3, 2, 1, 0], // F->B - [3, 2, 1, 0], // B->F - [0, 3, 2, 1], // L->R - [0, 3, 2, 1], // R->L - ]; - // faces adjacent to each face - var adjacentFaces = [ - [2, 5, 3, 4], // U: F R B L - [4, 3, 5, 2], // D: L B R F - [4, 1, 5, 0], // F: L D R U - [5, 1, 4, 0], // B: R D L U - [0, 3, 1, 2], // L: U B D F - [2, 1, 3, 0] // R: F D B U - ]; - // current twisted layer - var twistedLayer; - var twistedMode; - // directions of facelet cycling for all faces - var faceTwistDirs = [1, 1, -1, -1, -1, -1]; - // initial observer co-ordinate axes (view) - var eye = [0.0, 0.0, -1.0]; - var eyeX = [1.0, 0.0, 0.0]; // (sideways) - var eyeY = []; // (vertical) - var initialEye = []; - var initialEyeX = []; - var initialEyeY = []; - // angle of rotation of the twistedLayer - var currentAngle; // edited angle of twisted layer - var originalAngle; // angle of twisted layer - // animation speed - var speed; - var doubleSpeed; - // current state of the program - var natural = true; // cube is compact, no layer is twisted - var toTwist; // layer can be twisted - var interrupted; // thread was interrupted - var restarted; // animation was stopped - var mirrored; // mirroring of the cube view - var editable; // editation of the cube with a mouse - var repeatable; // allow repetition of sequence - var clickProgress; // allow advance by clicking progress bar - var twisting; // a user twists a cube layer - var spinning; // an animation twists a cube layer - var animating; // animation run - var dragging; // progress bar is controlled - var demo; // demo mode - var persp; // perspective deformation - var scale; // cube scale - var align; // cube alignment (top, center, bottom) - var hint; - var faceShift; - var hintHoriz; - var hintVert; - var hintBorder; - var moveCounter; - // move sequence data - var move = []; - var demoMove = []; - var initialMove = []; - var initialReversedMove = []; - var curMove; - var movePos; - var moveDir; - var moveOne; - var moveAnimated; - var metric; - var infoText = []; - var curInfoText; - // state of buttons - var buttonBar; // button bar mode - var buttonHeight; - var drawButtons = true; - var pushed; - var buttonPressed = -1; - var progressHeight = 6; - var textHeight = 12; - var moveText; - var moveTextSpace; - var outlined = true; - var snap = false; - var signNotation; - var wcaNotation; - var yzAlt; - var superCube = false; - var scrambleToggle = false; - var scramble = 0; - var randMoveCount = 0; - var scw = 0; - var borderWidth = 0; - var rotateAllowed = 1; - // transformation tables for compatibility with Lars's applet - // pos layout: - // 25 26 27 - // 22 23 24 - // 19 20 21 - // 48 47 46 16 17 18 28 31 34 03 02 01 - // 51 50 49 13 14 15 29 32 35 06 05 04 - // 54 53 52 10 11 12 30 33 36 09 08 07 - // 39 38 37 - // 42 41 40 - // 45 44 43 - var posFaceTransform = [3, 2, 0, 5, 1, 4]; - var posFaceletTransform = [ - [6, 3, 0, 7, 4, 1, 8, 5, 2], // B +27 - [2, 5, 8, 1, 4, 7, 0, 3, 6], // F +18 - [0, 1, 2, 3, 4, 5, 6, 7, 8], // U +0 - [0, 1, 2, 3, 4, 5, 6, 7, 8], // R +45 - [6, 3, 0, 7, 4, 1, 8, 5, 2], // D +9 - [0, 1, 2, 3, 4, 5, 6, 7, 8] // L +36 - ]; - - function onModuleLoad() { - var fname = getParameter("config"); - if (fname == null) - init(); - else { - var p = location.pathname; - var f = p.substring(p.lastIndexOf('/')+1); - var pf = (f.length == 0) ? p + fname : p.replace(f, fname); - loadConfigFile(pf); - } - } - - // setup default configuration - function loadConfigFile(file) { - var xhr = new XMLHttpRequest(); - xhr.onreadystatechange = handler; - xhr.open('GET', file, true); - xhr.send(); - - function handler() { - if (xhr.readyState == 4) { - if (xhr.status == 200) - parseConfigFile(xhr.responseText); - else - console.log('Error loading config file: ' + file); - init(); - } - } - } - - function parseConfigFile(text) { - var lines = text.split('\n'); - for (var i = 0; i < lines.length; i++) { - var line = lines[i].split('='); - if (typeof line[1] != 'undefined') - config[line[0]] = line[1].trim(); - } - } - - function init() { - // setup colors - colors[0] = rgbToHex(255, 128, 64); // 0 - light orange - colors[1] = rgbToHex(255, 0, 0); // 1 - pure red - colors[2] = rgbToHex( 0, 255, 0); // 2 - pure green - colors[3] = rgbToHex( 0, 0, 255); // 3 - pure blue - colors[4] = rgbToHex(153, 153, 153); // 4 - white grey - colors[5] = rgbToHex(170, 170, 68); // 5 - yellow grey - colors[6] = rgbToHex(187, 119, 68); // 6 - orange grey - colors[7] = rgbToHex(153, 68, 68); // 7 - red grey - colors[8] = rgbToHex(68, 119, 68); // 8 - green grey - colors[9] = rgbToHex(0, 68, 119); // 9 - blue grey - colors[10] = rgbToHex(255, 255, 255); // W - white - colors[11] = rgbToHex(255, 255, 0); // Y - yellow - colors[12] = rgbToHex(255, 96, 32); // O - orange - colors[13] = rgbToHex(208, 0, 0); // R - red - colors[14] = rgbToHex(0, 144, 0); // G - green - colors[15] = rgbToHex(32, 64, 208); // B - blue - colors[16] = rgbToHex(176, 176, 176); // L - light gray - colors[17] = rgbToHex( 80, 80, 80); // D - dark gray - colors[18] = rgbToHex(255, 0, 255); // M - magenta - colors[19] = rgbToHex( 0, 255, 255); // C - cyan - colors[20] = rgbToHex(255, 160, 192); // P - pink - colors[21] = rgbToHex(32, 255, 16); // N - light green - colors[22] = rgbToHex( 0, 0, 0); // K - black - colors[23] = rgbToHex(128, 128, 128); // . - gray - // setup window background color - var param = getParameter("bgcolor"); - if (param != null && param.length == 6) { - if (validateColor(param)) - bgColor = "#" + param; - else - bgColor = "gray"; - } - else - bgColor = "gray"; - // setup button bar background color - param = getParameter("butbgcolor"); - if (param != null && param.length == 6) { - if (validateColor(param)) - buttonBgColor = "#" + param; - else - buttonBgColor = bgColor; - } - else - buttonBgColor = bgColor; - // custom colors - param = getParameter("colors"); - if (param != null) { - for (var i = 0, j = 0; i < 10 && j < param.length; i++, j+=6) { - var s = param.substr(j, 6); - if (s.length == 6 && validateColor(s)) - colors[i] = "#" + s; - } - } - // clean the cube - for (var i = 0; i < 6; i++) - for (var j = 0; j < 9; j++) - cube[i][j] = i + 10; - param = getParameter("supercube"); - if (param != null) - if ("1" == (param)) { - superCube = true; - setBorderWidth(.06); - // change white to black for default colorscheme - for (var i = 0; i < 9; i++) - cube[0][i] = 22; - param = getParameter("scw"); - if (param != null) { - if ("1" == (param)) - scw = 1; - else if ("2" == (param)) - scw = 2; - } - if (scw == 1) - colors[10] = "#000000"; - } - param = getParameter("gabbacolors"); - if (param != null) - if ("1" == (param)) { - if (superCube == true) { - colors[11] = "#fdcf00"; // Y - yellow - colors[12] = "#fd4e0a"; // O - orange - colors[13] = "#93000d"; // R - red - colors[14] = "#00702d"; // G - green - colors[15] = "#00347a"; // B - blue - } - else { - setBorderWidth(.06); - colors[11] = "#ffd90a"; // Y - colors[12] = "#ff4f0b"; // O - colors[13] = "#9e0b19"; // R - colors[14] = "#0b7d39"; // G - colors[15] = "#0b4186"; // B - } - } - param = getParameter("borderwidth"); - if (param != null) { - for (var i = 0; i < param.length; i++) - if (param.charAt(i) >= '0' && param.charAt(i) <= '9') - borderWidth = borderWidth * 10 + parseInt(param[i]); - if (borderWidth >= 0 && borderWidth <= 20) - setBorderWidth(borderWidth / 100); - } - // clean the supercube - if (superCube) { - for (var i = 0; i < 6; i++) - for (var j = 0; j < 9; j++) - scube[i][j] = 0; - } - var initialPosition = "lluu"; - // setup color configuration of the solved cube - param = getParameter("colorscheme"); - if (param != null && param.length == 6) { - for (var i = 0; i < 6; i++) { // udfblr - var color = 23; - for (var j = 0; j < 23; j++) { - if (param[i].toLowerCase() == "0123456789wyorgbldmcpnk".charAt(j)) { - color = j; - break; - } - } - for (var j = 0; j < 9; j++) - cube[i][j] = color; - } - } - param = getParameter("scramble"); - if ("1" == (param)) - scramble = 1; - else if ("2" == (param)) - scramble = 2; - if (scramble == 0) { - // setup facelets - compatible with Lars's applet - param = getParameter("pos"); - if (param != null && param.length == 54) { - initialPosition = "uuuuff"; - if (bgColor == "gray") - bgColor = "white"; - for (var i = 0; i < 6; i++) { - var ti = posFaceTransform[i]; - for (var j = 0; j < 9; j++) { - var tj = posFaceletTransform[i][j]; - cube[ti][tj] = 23; - for (var k = 0; k < 14; k++) { - // "abcdefgh" ~ "gbrwoyld" - if (param.charAt(i * 9 + j) == "DFECABdfecabgh".charAt(k)) { - cube[ti][tj] = k + 4; - break; - } - } - } - } - } - // setup color facelets - param = getParameter("facelets"); - if (param != null && param.length == 54) { - for (var i = 0; i < 6; i++) { - for (var j = 0; j < 9; j++) { - cube[i][j] = 23; - for (var k = 0; k < 23; k++) { - if (param[i * 9 + j].toLowerCase() == "0123456789wyorgbldmcpnk".charAt(k)) { - cube[i][j] = k; - break; - } - } - } - } - } - // setup supercube facelet twist - param = getParameter("superfacelets"); - if (param != null && param.length == 54) { - for (var i = 0; i < 6; i++) { - for (var j = 0; j < 9; j++) { - for (var k = 0; k < 4; k++) { - if (param[i * 9 + j].toLowerCase() == "0123".charAt(k)) { - scube[i][j] = k; - break; - } - } - } - } - } - } - moveText = 0; - yzAlt = false; - signNotation = false; - param = getParameter("sign"); - if (param != null) - if ("1" == param) { - signNotation = true; - moveText = 5; - yzAlt = true; - } - wcaNotation = false; - param = getParameter("wca"); - if (param != null) - if ("1" == param) { - wcaNotation = true; - moveText = 6; - yzAlt = true; - } - param = getParameter("yz"); - if (param != null) - if ("0" == param) - yzAlt = false; - else if ("1" == param) - yzAlt = true; - param = getParameter("randmoves"); - if (param != null) { - var rm = 0; - for (var i = 0; i < param.length; i++) - if (param.charAt(i) >= '0' && param.charAt(i) <= '9') - rm = rm * 10 + parseInt(param[i]); - if (rm > 0) - randMoveCount = rm; - } - // setup move sequence (and info texts) - param = getParameter("move"); - if ("random" == (param) || scramble > 0) - param = randMoves(3, randMoveCount); - move = (param == null ? [] : getMove(param, true)); - movePos = 0; - curInfoText = -1; - // setup initial move sequence - if (scramble == 0) { - param = getParameter("initmove"); - if (param != null) { - if ("random" == (param)) - param = randMoves(3, randMoveCount); - initialMove = param == ("#") ? move : getMove(param, false); - } - // setup initial reversed move sequence - param = getParameter("initrevmove"); - if (param != null) { - if ("random" == (param)) - param = randMoves(3, randMoveCount); - initialReversedMove = param == ("#") ? move : getMove(param, false); - } - // setup demo move sequence - param = getParameter("demo"); - if (param != null) { - if ("random" == (param)) - param = randMoves(3, randMoveCount); - demoMove = param == ("#") ? move : getMove(param, true); - if (demoMove.length > 0 && demoMove[0].length > 0) - demo = true; - } - } - // setup initial cube position - param = getParameter("position"); - vNorm(vMul(eyeY, eye, eyeX)); - if (param == null) - param = initialPosition; - var pi12 = Math.PI / 12; - for (var i = 0; i < param.length; i++) { - var angle = pi12; - switch (param[i].toLowerCase()) { - case 'd': - angle = -angle; - case 'u': - vRotY(eye, angle); - vRotY(eyeX, angle); - break; - case 'f': - angle = -angle; - case 'b': - vRotZ(eye, angle); - vRotZ(eyeX, angle); - break; - case 'l': - angle = -angle; - case 'r': - vRotX(eye, angle); - vRotX(eyeX, angle); - break; - } - } - vNorm(vMul(eyeY, eye, eyeX)); // fix eyeY - // setup quarter-turn speed and double-turn speed - speed = 0; - doubleSpeed = 0; - param = getParameter("speed"); - if (param != null) - for (var i = 0; i < param.length; i++) - if (param.charAt(i) >= '0' && param.charAt(i) <= '9') - speed = speed * 10 + parseInt(param[i]); - param = getParameter("doublespeed"); - if (param != null) - for (var i = 0; i < param.length; i++) - if (param.charAt(i) >= '0' && param.charAt(i) <= '9') - doubleSpeed = doubleSpeed * 10 + parseInt(param[i]); - if (speed == 0) - speed = 10; - if (doubleSpeed == 0) - doubleSpeed = speed * 3 / 2; - // perspective deformation - persp = 0; - param = getParameter("perspective"); - if (param == null) - persp = 2; - else - for (var i = 0; i < param.length; i++) - if (param.charAt(i) >= '0' && param.charAt(i) <= '9') - persp = persp * 10 + parseInt(param[i]); - // cube scale - var varscale = 0; - param = getParameter("scale"); - if (param != null) - for (var i = 0; i < param.length; i++) - if (param.charAt(i) >= '0' && param.charAt(i) <= '9') - varscale = varscale * 10 + parseInt(param[i]); - scale = 1.0 / (1.0 + varscale / 10.0); - // hint displaying - hint = false; - param = getParameter("hint"); - if (param != null) { - hint = true; - faceShift = 0.0; - for (var i = 0; i < param.length; i++) - if (param.charAt(i) >= '0' && param.charAt(i) <= '9') - faceShift = faceShift * 10 + parseInt(param[i]); - if (faceShift < 1.0) - hint = false; - else - faceShift /= 10.0; - } - hintHoriz = 3.7; - param = getParameter("hinthoriz"); - if (param != null) { - var n = parseFloat(param); - if (n > 0) - hintHoriz = n; - } - hintVert = 3.7; - param = getParameter("hintvert"); - if (param != null) { - var n = parseFloat(param); - if (n > 0) - hintVert = n; - } - hintBorder = 0; - param = getParameter("hintborder"); - if (param != null) - if (param == "1") - hintBorder = 1; - // appearance and configuration of the button bar - buttonHeight = 13; - param = getParameter("buttonheight"); - if (param != null) { - var n = parseInt(param); - if (n >= 9 & n <= 25) - buttonHeight = n; - } - progressHeight = move.length == 0 ? 0 : 6; - buttonBar = 1; - param = getParameter("buttonbar"); - if ("0" == (param)) { - buttonBar = 0; - buttonHeight = 0; - progressHeight = 0; - } - else if ("1" == (param)) - buttonBar = 1; - else if ("2" == (param) || move.length == 0) { - buttonBar = 2; - progressHeight = 0; - } - // whether the cube can be edited with mouse - param = getParameter("edit"); - if ("0" == (param)) - editable = false; - else - editable = true; - // whether the sequence can be repeated - param = getParameter("repeat"); - if ("0" == (param)) - repeatable = false; - else - repeatable = true; - // whether clicking on the progress bar advances through the sequence - param = getParameter("clickprogress"); - if ("0" == (param)) - clickProgress = false; - else - clickProgress = true; - // displaying the textual representation of the move - param = getParameter("movetext"); - if (param >= 0 && param <= 6) - moveText = parseInt(param); - moveTextSpace = 1; - param = getParameter("movetextspace"); - if ("0" == (param)) - moveTextSpace = 0; - // how texts are displayed - param = getParameter("textsize"); - if (param != null) { - var n = parseInt(param); - if (n >= 5 & n <= 40) - textHeight = n; - } - param = getParameter("fonttype"); - if (param == null || "1" == (param)) - outlined = true; - else - outlined = false; - // metric - metric = 0; - param = getParameter("metric"); - if (param != null) { - if ("1" == (param)) // quarter-turn - metric = 1; - else if ("2" == (param)) // face-turn - metric = 2; - else if ("3" == (param)) // slice-turn - metric = 3; - } - align = 1; - param = getParameter("align"); - if (param != null) { - // 0 = top, 1 = center, 2 = bottom - var n = parseInt(param); - if (n >= 0 & n <= 3) - align = n; - if (n >= 3 & n <= 99) - align = n / 100; - } - param = getParameter("snap"); - if (param != null) - if ("1" == (param)) - snap = true; - // setup initial values - for (var i = 0; i < 6; i++) - for (var j = 0; j < 9; j++) { - initialCube[i][j] = cube[i][j]; - initialSCube[i][j] = scube[i][j]; - } - if (initialMove.length > 0) - doMove(cube, initialMove[0], 0, initialMove[0].length, false); - if (initialReversedMove.length > 0) - doMove(cube, initialReversedMove[0], 0, initialReversedMove[0].length, true); - if (scramble == 2) - doMove(cube, move[0], 0, move[0].length, true); - for (var i = 0; i < 3; i++) { - initialEye[i] = eye[i]; - initialEyeX[i] = eyeX[i]; - initialEyeY[i] = eyeY[i]; - } - // setup colors (contrast) - if (colorAverage(bgColor) < 128) { - textColor = "white"; - hlColor = brighter(bgColor); - } - else { - textColor = "black"; - hlColor = darker(bgColor); - } - if (colorAverage(buttonBgColor) < 128) - buttonBorderColor = "white"; - else - buttonBorderColor = "black"; - sliderColor = textColor; - param = getParameter("slidercolor"); - if (param != null && param.length == 6) { - if (validateColor(param)) - sliderColor = "#" + param; - } - sliderBgColor = darker(bgColor); - param = getParameter("sliderbgcolor"); - if (param != null && param.length == 6) { - if (validateColor(param)) - sliderBgColor = "#" + param; - } - param = getParameter("troughcolor"); - if (param != null && param.length == 6) { - if (validateColor(param)) - sliderBgColor = "#" + param; - } - cubeColor = "black"; - param = getParameter("cubecolor"); - if (param != null && param.length == 6) { - if (validateColor(param)) - cubeColor = "#" + param; - } - moveCounter = 1; - param = getParameter("counter"); - if ("0" == param) - moveCounter = 0; - curInfoText = (move.length > 0 && move[0][0] >= 1000) ? 0 : -1; - init2(); - if (demo) - startAnimation(-1); - } // init() - function getParameter(s) { - var uparam = searchParams[s]; - if (typeof uparam == 'undefined') - return config[s]; - return uparam; - } - - function setBorderWidth(w) { - border[0][0] = border[0][1] = border[1][1] = border[3][0] = w; - border[1][0] = border[2][0] = border[2][1] = border[3][1] = 1.0 - w; - } - var moveModes = [ - 0, 0, 0, 0, 0, 0, // UDFBLR - 1, 1, 1, // ESM - 3, 3, 3, 3, 3, 3, // XYZxyz - 2, 2, 2, 2, 2, 2 // udfblr - ]; - var moveCodes = [ - 0, 1, 2, 3, 4, 5, // UDFBLR - 1, 2, 4, // ESM - 5, 2, 0, 5, 2, 0, // XYZxyz - 0, 1, 2, 3, 4, 5 // udfblr - ]; - - function getMove(sequence, info) { - if (info) { - var inum = 0; - var pos = sequence.indexOf('{'); - while (pos != -1) { - inum++; - pos = sequence.indexOf('{', pos + 1); - } - if (infoText == null) { - curInfoText = 0; - infoText = []; - } - else { - var infoText2 = []; - for (var i = 0; i < infoText.length; i++) - infoText2[i] = infoText[i]; - curInfoText = infoText.length; - infoText = infoText2; - } - } - var num = 1; - var pos = sequence.indexOf(';'); - while (pos != -1) { - num++; - pos = sequence.indexOf(';', pos + 1); - } - var mv = []; - var lastPos = 0; - pos = sequence.indexOf(';'); - num = 0; - while (pos != -1) { - mv[num] = getMovePart(sequence.substring(lastPos, pos), info, num++); - lastPos = pos + 1; - pos = sequence.indexOf(';', lastPos); - } - mv[num] = getMovePart(sequence.substring(lastPos), info, num); - return mv; - } - - var modeChar = ['m', 't', 'c', 's', 'a']; - - function getMovePart(sequence, info, num) { - if (wcaNotation) - sequence = wca_to_sign(sequence); - if (sequence.trim() == '#') - if (typeof move[num] != 'undefined') - return(move[num]); - var length = 0; - var mv = []; - var moveCodeString = "UDFBLRESMXYZxyzudfblr"; - if (yzAlt == true) - moveCodeString = "UDFBLRESMXZYxzyudfblr"; - for (var i = 0; i < sequence.length; i++) { - if (sequence.charAt(i) == '.') { - mv[length] = -1; - length++; - } - else if (sequence.charAt(i) == '{') { - i++; - var s = ""; - while (i < sequence.length) { - if (sequence.charAt(i) == '}') - break; - if (info) - s += sequence.charAt(i); - i++; - } - if (info) { - infoText[curInfoText] = s; - mv[length] = 1000 + curInfoText; - curInfoText++; - length++; - } - } - else { - for (var j = 0; j < 21; j++) { - // if (sequence.charAt(i) == "UDFBLRESMXYZxyzudfblr".charAt(j)) { - if (sequence.charAt(i) == moveCodeString.charAt(j)) { - i++; - var mode = moveModes[j]; - mv[length] = moveCodes[j] * 24; - if (i < sequence.length) { - if (moveModes[j] == 0) { // modifiers for basic characters UDFBLR - for (var k = 0; k < modeChar.length; k++) { - if (sequence.charAt(i) == modeChar[k]) { - mode = k + 1; - i++; - break; - } - } - } - } - mv[length] += mode * 4; - if (i < sequence.length) { - if (sequence.charAt(i) == '1') - i++; - else if (sequence.charAt(i) == '\'' || sequence.charAt(i) == '3') { - mv[length] += 2; - i++; - } - else if (sequence.charAt(i) == '2') { - i++; - if (i < sequence.length && sequence.charAt(i) == '\'') { - mv[length] += 3; - i++; - } - else - mv[length] += 1; - } - } - length++; - i--; - break; - } - } - } - } - return mv; - } - - var faces = ['U', 'D', 'F', 'B', 'L', 'R']; - - function wca_to_sign(s) { - for (var i=0; i < 6; i++) { - var r = new RegExp(faces[i] + 'w', "g"); - s = s.replace(r, faces[i].toLowerCase()); - } - return s; - } - - function moveTextFunc(move, start, end) { - if (start >= move.length) - return ""; - var s = ""; - for (var i = start; i < end; i++) { - var t = turnTextFunc(move, i); - if (t != '') - s += t + (moveTextSpace ? ' ' : ''); - } - return s; - } - - var turnSymbol = [ - [ // "standard" notation - ["U", "D", "F", "B", "L", "R"], - ["Um", "Dm", "Fm", "Bm", "Lm", "Rm"], - ["Ut", "Dt", "Ft", "Bt", "Lt", "Rt"], - ["Uc", "Dc", "Fc", "Bc", "Lc", "Rc"], - ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], - ["Ua", "Da", "Fa", "Ba", "La", "Ra"] - ], - [ // "reduced" notation - ["U", "D", "F", "B", "L", "R"], - ["~E", "E", "S", "~S", "M", "~M"], - ["u", "d", "f", "b", "l", "r"], - ["Z", "~Z", "Y", "~Y", "~X", "X"], - ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], - ["Ua", "Da", "Fa", "Ba", "La", "Ra"] - ], - [ // "reduced" notation - swapped Y and Z - ["U", "D", "F", "B", "L", "R"], - ["~E", "E", "S", "~S", "M", "~M"], - ["u", "d", "f", "b", "l", "r"], - ["Y", "~Y", "Z", "~Z", "~X", "X"], - ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], - ["Ua", "Da", "Fa", "Ba", "La", "Ra"] - ], - [ // another reduced notation - ["U", "D", "F", "B", "L", "R"], - ["u", "d", "f", "b", "l", "r"], - ["Uu", "Dd", "Ff", "Bb", "Ll", "Rr"], - ["QU", "QD", "QF", "QB", "QL", "QR"], - ["UD'", "DU'", "FB'", "BF'", "LR'", "RL'"], - ["UD", "DU", "FB", "BF", "LR", "RL"] - ], - [ // SiGN - ["U", "D", "F", "B", "L", "R"], - ["~E", "E", "S", "~S", "M", "~M"], - ["u", "d", "f", "b", "l", "r"], - ["y", "~y", "z", "~z", "~x", "x"], - ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], - ["Ua", "Da", "Fa", "Ba", "La", "Ra"] - ], - [ // WCA - ["U", "D", "F", "B", "L", "R"], - ["~E", "E", "S", "~S", "M", "~M"], - ["Uw", "Dw", "Fw", "Bw", "Lw", "Rw"], - ["y", "~y", "z", "~z", "~x", "x"], - ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], - ["Ua", "Da", "Fa", "Ba", "La", "Ra"] - ] - ]; - var modifierStrings = ["", "2", "'", "2'"]; - - function turnTextFunc(move, pos) { - if (pos >= move.length) - return ""; - if (move[pos] >= 1000) - return ""; - if (move[pos] == -1) - return "."; - var s = turnSymbol[moveText - 1][Math.floor(move[pos] / 4) % 6][Math.floor(move[pos] / 24)]; - if (s.charAt(0) == '~') - return s.substring(1) + modifierStrings[(move[pos] + 2) % 4]; - return s + modifierStrings[move[pos] % 4]; - } - - var metricChar = ["", "q", "h", "s"]; - - function realMoveLength(move) { - var length = 0; - for (var i = 0; i < move.length; i++) - if (move[i] < 1000) - length++; - return length; - } - - function realMovePos(move, pos) { - var rpos = 0; - for (var i = 0; i < pos; i++) - if (move[i] < 1000) - rpos++; - return rpos; - } - - function arrayMovePos(move, realPos) { - var pos = 0; - var rpos = 0; - while (true) { - while (pos < move.length && move[pos] >= 1000) - pos++; - if (rpos == realPos) - break; - if (pos < move.length) { - rpos++; - pos++; - } - } - return pos; - } - - function moveLength(move, end) { - var length = 0; - for (var i = 0; i < move.length && (i < end || end < 0); i++) - length += turnLength(move[i]); - return length; - } - - function turnLength(turn) { - if (turn < 0 || turn >= 1000) - return 0; - var modifier = turn % 4; - var mode = Math.floor(turn / 4) % 6; - var n = 1; - switch (metric) { - case 1: // quarter-turn metric - if (modifier == 1 || modifier == 3) - n *= 2; - case 2: // face-turn metric - if (mode == 1 || mode == 4 || mode == 5) - n *= 2; - case 3: // slice-turn metric - if (mode == 3) - n = 0; - if (metric == 3 && (mode == 4 || mode == 5)) - n *= 2; - } - return n; - } - - function initInfoText(move) { - if (move.length > 0 && move[0] >= 1000) - curInfoText = move[0] - 1000; - else - curInfoText = -1; - } - - function doMove(cube, move, start, length, reversed) { - var position = reversed ? start + length : start; - while (true) { - if (reversed) { - if (position <= start) - break; - position--; - } - if (move[position] >= 1000) { - curInfoText = reversed ? -1 : move[position] - 1000; - } - else if (move[position] >= 0) { - var modifier = move[position] % 4 + 1; - var mode = Math.floor(move[position] / 4) % 6; - if (modifier == 4) // reversed double turn - modifier = 2; - if (reversed) - modifier = 4 - modifier; - twistLayers(cube, Math.floor(move[position] / 24), modifier, mode); - } - if (!reversed) { - position++; - if (position >= start + length) - break; - } - } - } - - var jobNumber = 0; - var nowServing = 0; - - function startAnimation(mode) { - stopAnimation(); - if (!demo && (move.length == 0 || move[curMove].length == 0)) - return; - if (demo && (demoMove.length == 0 || demoMove[0].length == 0)) - return; - moveDir = 1; - moveOne = false; - moveAnimated = true; - switch (mode) { - case 0: // play forward - break; - case 1: // play backward - moveDir = -1; - break; - case 2: // step forward - moveOne = true; - break; - case 3: // step backward - moveDir = -1; - moveOne = true; - break; - case 4: // fast forward - moveAnimated = false; // moved to run() - break; - } - run(jobNumber++, moveDir); - } - - function stopAnimation() { - if (animating == true) - restarted = true; - } - - function clear() { - movePos = 0; - natural = true; - mirrored = false; - for (var i = 0; i < 6; i++) - for (var j = 0; j < 9; j++) { - cube[i][j] = initialCube[i][j]; - scube[i][j] = initialSCube[i][j]; - } - if (initialMove.length > 0 && typeof initialMove[curMove] != 'undefined') - doMove(cube, initialMove[curMove], 0, initialMove[curMove].length, false); - if (initialReversedMove.length > 0 && typeof initialReversedMove[curMove] != 'undefined') - doMove(cube, initialReversedMove[curMove], 0, initialReversedMove[curMove].length, true); - if (move.length > 0) - initInfoText(move[curMove]); - if (scramble > 0) - move = getMove(randMoves(3, randMoveCount), false); - if (scramble == 2) - doMove(cube, move[0], 0, move[0].length, true); - for (var i = 0; i < 3; i++) { - eye[i] = initialEye[i]; - eyeX[i] = initialEyeX[i]; - eyeY[i] = initialEyeY[i]; - } - setTimeout(paint, 0); - } - - // cube dimensions in number of facelets (mincol, maxcol, minrow, maxrow) for compact cube - var cubeBlocks = [ - [[0, 3], [0, 3]], // U - [[0, 3], [0, 3]], // D - [[0, 3], [0, 3]], // F - [[0, 3], [0, 3]], // B - [[0, 3], [0, 3]], // L - [[0, 3], [0, 3]] // R - ]; - // subcube dimensions - var topBlocks = []; - var midBlocks = []; - var botBlocks = []; - // all possible subcube dimensions for top and bottom layers - var topBlockTable = [ - [[0, 0], [0, 0]], - [[0, 3], [0, 3]], - [[0, 3], [0, 1]], - [[0, 1], [0, 3]], - [[0, 3], [2, 3]], - [[2, 3], [0, 3]] - ]; - // subcube dimensions for middle layers - var midBlockTable = [ - [[0, 0], [0, 0]], - [[0, 3], [1, 2]], - [[1, 2], [0, 3]] - ]; - // indices to topBlockTable[] and botBlockTable[] for each twistedLayer value - var topBlockFaceDim = [ - // U D F B L R - [1, 0, 3, 3, 2, 3], // U - [0, 1, 5, 5, 4, 5], // D - [2, 3, 1, 0, 3, 2], // F - [4, 5, 0, 1, 5, 4], // B - [3, 2, 2, 4, 1, 0], // L - [5, 4, 4, 2, 0, 1] // R - ]; - var midBlockFaceDim = [ - // U D F B L R - [0, 0, 2, 2, 1, 2], // U - [0, 0, 2, 2, 1, 2], // D - [1, 2, 0, 0, 2, 1], // F - [1, 2, 0, 0, 2, 1], // B - [2, 1, 1, 1, 0, 0], // L - [2, 1, 1, 1, 0, 0] // R - ]; - var botBlockFaceDim = [ - // U D F B L R - [0, 1, 5, 5, 4, 5], // U - [1, 0, 3, 3, 2, 3], // D - [4, 5, 0, 1, 5, 4], // F - [2, 3, 1, 0, 3, 2], // B - [5, 4, 4, 2, 0, 1], // L - [3, 2, 2, 4, 1, 0] // R - ]; - - function splitCube(layer) { - for (var i = 0; i < 6; i++) { // for all faces - topBlocks[i] = topBlockTable[topBlockFaceDim[layer][i]]; - botBlocks[i] = topBlockTable[botBlockFaceDim[layer][i]]; - midBlocks[i] = midBlockTable[midBlockFaceDim[layer][i]]; - } - natural = false; - } - - function twistLayers(cube, layer, num, mode) { - switch (mode) { - case 3: - twistLayer(cube, layer ^ 1, num, false); - case 2: - twistLayer(cube, layer, 4 - num, false); - case 1: - twistLayer(cube, layer, 4 - num, true); - break; - case 5: - twistLayer(cube, layer ^ 1, 4 - num, false); - twistLayer(cube, layer, 4 - num, false); - break; - case 4: - twistLayer(cube, layer ^ 1, num, false); - default: - twistLayer(cube, layer, 4 - num, false); - } - } - - // top facelet cycle - var cycleOrder = [0, 1, 2, 5, 8, 7, 6, 3]; - // side facelet cycle offsets - var cycleFactors = [1, 3, -1, -3, 1, 3, -1, -3]; - var cycleOffsets = [0, 2, 8, 6, 3, 1, 5, 7]; - // indices for faces of layers - var cycleLayerSides = [ - [3, 3, 3, 0], // U: F=6-3k R=6-3k B=6-3k L=k - [2, 1, 1, 1], // D: L=8-k B=2+3k R=2+3k F=2+3k - [3, 3, 0, 0], // F: L=6-3k D=6-3k R=k U=k - [2, 1, 1, 2], // B: R=8-k D=2+3k L=2+3k U=8-k - [3, 2, 0, 0], // L: U=6-3k B=8-k D=k F=k - [2, 2, 0, 1] // R: F=8-k D=8-k B=k U=2+3k - ]; - // indices for sides of center layers - var cycleCenters = [ - [7, 7, 7, 4], // E'(U): F=7-3k R=7-3k B=7-3k L=3+k - [6, 5, 5, 5], // E (D): L=5-k B=1+3k R=1+3k F=1+3k - [7, 7, 4, 4], // S (F): L=7-3k D=7-3k R=3+k U=3+k - [6, 5, 5, 6], // S'(B): R=5-k D=1+3k L=1+3k U=5-k - [7, 6, 4, 4], // M (L): U=7-3k B=8-k D=3+k F=3+k - [6, 6, 4, 5] // M'(R): F=5-k D=5-k B=3+k U=1+3k - ]; - var twistBuffer = []; - - function twistLayer(cube, layer, num, middle) { - twistLayer2(cube, layer, num, middle); - if (superCube == true && num > 0 && num < 4) { - twistLayer2(scube, layer, num, middle); - twistSuperLayer(layer, num, middle); - } - } - - function twistLayer2(cube, layer, num, middle) { - if (!middle) { - // rotate top facelets - for (var i = 0; i < 8; i++) // to buffer - twistBuffer[(i + num * 2) % 8] = cube[layer][cycleOrder[i]]; - for (var i = 0; i < 8; i++) // to cube - cube[layer][cycleOrder[i]] = twistBuffer[i]; - } - // rotate side facelets - var k = num * 3; - for (var i = 0; i < 4; i++) { // to buffer - var n = adjacentFaces[layer][i]; - var c = middle ? cycleCenters[layer][i] : cycleLayerSides[layer][i]; - var factor = cycleFactors[c]; - var offset = cycleOffsets[c]; - for (var j = 0; j < 3; j++, k++) - twistBuffer[k % 12] = cube[n][j * factor + offset]; - } - for (var i = 0, k = 0; i < 4; i++) { // to cube - var n = adjacentFaces[layer][i]; - var c = middle ? cycleCenters[layer][i] : cycleLayerSides[layer][i]; - var factor = cycleFactors[c]; - var offset = cycleOffsets[c]; - for (var j = 0; j < 3; j++, k++) - cube[n][j * factor + offset] = twistBuffer[k]; - } - } - - /* each superTwistArr element [a, b, c] is used to access a row or column - of 3 facelets in the cube layout (shown above) where: - a = starting facelet number - b = increment - c = layer (0=U, 1=D, 2=F, 3=B, 4=L, 5=R) - */ - - var superTwistArr = [ // mode layer - [[0, 1 ,0], [0, 3, 1], [0, 3, 4], [0, 1, 5]], // 0 2 - [[6, 1, 0], [2, 3, 1], [2, 3, 4], [6, 1, 5]], // 0 3 - [[3, 1, 0], [1, 3, 1], [1, 3, 4], [3, 1, 5]], // 1 2,3 - [[6, 1, 3], [0, 1, 1], [0, 1, 2], [0, 3, 0]], // 0 4 - [[0, 1, 3], [2, 3, 0], [6, 1, 2], [6, 1, 1]], // 0 5 - [[3, 1, 3], [3, 1, 1], [3, 1, 2], [1, 3, 0]], // 1 4 - [[3, 1, 3], [1, 3, 0], [3, 1, 2], [3, 1, 1]] // 1 5 - ]; - - /* for F & B moves, rotate all arrows in the slice in the same direction - as the slice is rotated - - for R & L moves, half-twist slice arrows on the back face and on the - face where the slice arrows from the back face moved to - */ - - function twistSuperLayer(layer, num, mode) { - if (mode == 0) { // outer - for (var i = 0; i < 9; i++) - scube[layer][i] = (scube[layer][i] + 4 - num) % 4; - if (layer == 2) superTwist2(0, 4 - num); - if (layer == 3) superTwist2(1, num); - if (layer == 4) superTwist(3, num); - if (layer == 5) superTwist(4, num); - } - if (mode == 1) { // middle (m) - if (layer == 2) superTwist2(2, 4 - num); - if (layer == 3) superTwist2(2, num); - if (layer == 4) superTwist(5, num); - if (layer == 5) superTwist(6, num); - } - } - - function superTwist(ix, num) { - superTwist1(superTwistArr[ix][0]); - superTwist1(superTwistArr[ix][num]); - } - - function superTwist1(v) { - for (var i = v[0], n = 0; n < 3; i += v[1], n++) - scube[v[2]][i] = (scube[v[2]][i] + 2) % 4; - } - - function superTwist2(ix, tw) { - for (var i = 0; i < 4; i++) { - var v = superTwistArr[ix][i]; - for (var j = v[0], n = 0; n < 3; j += v[1], n++) - scube[v[2]][j] = (scube[v[2]][j] + tw) % 4; - } - } - - var width; - var height; - // last position of mouse (for dragging the cube) - var lastX; - var lastY; - // last position of mouse (when waiting for clear decision) - var lastDragX; - var lastDragY; - // drag areas - var dragAreas; - var dragCornersX = []; - var dragCornersY = []; - var dragDirsX = []; - var dragDirsY = []; - var dragBlocks = [ - [[0, 0], [3, 0], [3, 1], [0, 1]], - [[3, 0], [3, 3], [2, 3], [2, 0]], - [[3, 3], [0, 3], [0, 2], [3, 2]], - [[0, 3], [0, 0], [1, 0], [1, 3]], - // center slices - [[0, 1], [3, 1], [3, 2], [0, 2]], - [[2, 0], [2, 3], [1, 3], [1, 0]] - ]; - var areaDirs = [[1, 0], [0, 1], [-1, 0], [0, -1], [1, 0], [0, 1]]; - var twistDirs = [ - [ 1, 1, 1, 1, 1, -1], // U - [ 1, 1, 1, 1, 1, -1], // D - [ 1, -1, 1, -1, 1, 1], // F - [ 1, -1, 1, -1, -1, 1], // B - [-1, 1, -1, 1, -1, -1], // L - [ 1, -1, 1, -1, 1, 1] // R - ]; - var dragLayers = []; // which layers belongs to dragCorners - var dragModes = []; // which layer modes dragCorners - // current drag directions - var dragX; - var dragY; - // various sign tables for computation of directions of rotations - var rotCos = [ - [[ 1, 0, 0], [ 0, 0, 0], [ 0, 0, 1]], // U-D - [[ 1, 0, 0], [ 0, 1, 0], [ 0, 0, 0]], // F-B - [[ 0, 0, 0], [ 0, 1, 0], [ 0, 0, 1]] // L-R - ]; - var rotSin = [ - [[ 0, 0, 1], [ 0, 0, 0], [-1, 0, 0]], // U-D - [[ 0, 1, 0], [-1, 0, 0], [ 0, 0, 0]], // F-B - [[ 0, 0, 0], [ 0, 0, 1], [ 0, -1, 0]] // L-R - ]; - var rotVec = [ - [[ 0, 0, 0], [ 0, 1, 0], [ 0, 0, 0]], // U-D - [[ 0, 0, 0], [ 0, 0, 0], [ 0, 0, 1]], // F-B - [[ 1, 0, 0], [ 0, 0, 0], [ 0, 0, 0]] // L-R - ]; - var rotSign = [1, -1, 1, -1, 1, -1]; // U, D, F, B, L, R - // temporary eye vectors for twisted sub-cube rotation - var tempEye = []; - var tempEyeX = []; - var tempEyeY = []; - // temporary eye vectors for second twisted sub-cube rotation (antislice) - var tempEye2 = []; - var tempEyeX2 = []; - var tempEyeY2 = []; - // temporary vectors to compute visibility in perspective projection - var perspEye = []; - var perspEyeI = [] - var perspNormal = []; - // eye arrays to store various eyes for various modes - var eyeArray = []; - var eyeArrayX = []; - var eyeArrayY = []; - var eyeOrder = [[1, 0, 0], [0, 1, 0], [1, 1, 0], [1, 1, 1], [1, 0, 1], [1, 0, 2]]; - var blockArray = []; - var blockMode = [[0, 2, 2], [2, 1, 2], [2, 2, 2], [2, 2, 2], [2, 2, 2], [2, 2, 2]]; - var drawOrder = [[0, 1, 2], [2, 1, 0], [0, 2, 1]]; - - function paint() { - graphics.save(); - graphics.fillStyle = bgColor; - var h = (buttonBar == 1 && (progressHeight == 0 || demo || move[curMove].length == 0)) ? height - dpr : height; - setClip(graphics, 0, 0, width, h); - graphics.fillRect(0, 0, width, h); // cube background - dragAreas = 0; - if (natural) // compact cube - { - fixBlock(eye, eyeX, eyeY, cubeBlocks, 3); // draw cube and fill drag areas - } - else { // in twisted state - // compute top observer - var cosA = Math.cos(originalAngle + currentAngle); - var sinA = Math.sin(originalAngle + currentAngle) * rotSign[twistedLayer]; - for (var i = 0; i < 3; i++) { - tempEye[i] = 0; - tempEyeX[i] = 0; - for (var j = 0; j < 3; j++) { - var axis = Math.floor(twistedLayer / 2); - tempEye[i] += eye[j] * (rotVec[axis][i][j] + rotCos[axis][i][j] * cosA + rotSin[axis][i][j] * sinA); - tempEyeX[i] += eyeX[j] * (rotVec[axis][i][j] + rotCos[axis][i][j] * cosA + rotSin[axis][i][j] * sinA); - } - } - vMul(tempEyeY, tempEye, tempEyeX); - // compute bottom anti-observer - var cosB = Math.cos(originalAngle - currentAngle); - var sinB = Math.sin(originalAngle - currentAngle) * rotSign[twistedLayer]; - for (var i = 0; i < 3; i++) { - tempEye2[i] = 0; - tempEyeX2[i] = 0; - for (var j = 0; j < 3; j++) { - var axis = Math.floor(twistedLayer / 2); - tempEye2[i] += eye[j] * (rotVec[axis][i][j] + rotCos[axis][i][j] * cosB + rotSin[axis][i][j] * sinB); - tempEyeX2[i] += eyeX[j] * (rotVec[axis][i][j] + rotCos[axis][i][j] * cosB + rotSin[axis][i][j] * sinB); - } - } - vMul(tempEyeY2, tempEye2, tempEyeX2); - eyeArray[0] = eye; - eyeArrayX[0] = eyeX; - eyeArrayY[0] = eyeY; - eyeArray[1] = tempEye; - eyeArrayX[1] = tempEyeX; - eyeArrayY[1] = tempEyeY; - eyeArray[2] = tempEye2; - eyeArrayX[2] = tempEyeX2; - eyeArrayY[2] = tempEyeY2; - blockArray[0] = topBlocks; - blockArray[1] = midBlocks; - blockArray[2] = botBlocks; - // perspective corrections - vSub(vScale(vCopy(perspEye, eye), 5.0 + persp), vScale(vCopy(perspNormal, faceNormals[twistedLayer]), 1.0 / 3.0)); - vSub(vScale(vCopy(perspEyeI, eye), 5.0 + persp), vScale(vCopy(perspNormal, faceNormals[twistedLayer ^ 1]), 1.0 / 3.0)); - var topProd = vProd(perspEye, faceNormals[twistedLayer]); - var botProd = vProd(perspEyeI, faceNormals[twistedLayer ^ 1]); - var orderMode; - if (topProd < 0 && botProd > 0) // top facing away - orderMode = 0; - else if (topProd > 0 && botProd < 0) // bottom facing away: draw it first - orderMode = 1; - else // both top and bottom layer facing away: draw them first - orderMode = 2; - for (var i=0; i < 3; i++) { - var j = drawOrder[orderMode][i]; - var k = eyeOrder[twistedMode][j]; - fixBlock(eyeArray[k], eyeArrayX[k], eyeArrayY[k], blockArray[j], - blockMode[twistedMode][j]); - } - } - if (!pushed && !animating) // no button should be deceased - buttonPressed = -1; - if (!(scramble > 0 && buttonBar == 2)) { - // draw progress bar, move text and button (if more than one sequence) - if (!demo && move.length > 0) { - if (move[curMove].length > 0) { // some turns - - // draw progress bar - if (progressHeight > 0) { - graphics.lineWidth = lineWidth; - graphics.strokeStyle = buttonBorderColor; - - var progress = (width - 2) * realMovePos(move[curMove], movePos) / realMoveLength(move[curMove]); - - // trough - graphics.fillStyle = sliderBgColor; - graphics.fillRect(dph, height - progressHeight - dph, width - dpr, progressHeight); - - // slider - graphics.fillStyle = sliderColor; - graphics.fillRect(dph, height - progressHeight - dph, progress, progressHeight); - - // border - graphics.beginPath(); - graphics.rect(dph, height - progressHeight - dph, width - dpr, progressHeight); - graphics.stroke(); - } - - // display move text - graphics.font = "bold " + textHeight + "px helvetica"; - var s = "" + moveLength(move[curMove], movePos) + "/" + moveLength(move[curMove], -1) + metricChar[metric]; - var w = graphics.measureText(s).width; - var x = width - w - 2; - var y = height - progressHeight - Math.floor(4 * dpr); - if (moveText > 0) { - if (moveCounter) - drawString(graphics, s, (outlined ? x - dpr : x), y - textHeight); - drawMoveTextFunc(graphics, y); - } - else if (moveCounter) - drawString(graphics, s, (outlined ? x - dpr : x), y); - } - if (move.length > 1) { // more sequences - graphics.font = "bold " + textHeight + "px helvetica"; - var s = "" + (curMove + 1) + "/" + move.length; - var w = graphics.measureText(s).width; - var x = width - w - buttonHeight*2 - Math.floor(5 * dpr); - drawString(graphics, s, x, adjTextHeight()); - drawButton(graphics, 7, width - buttonHeight*2, 0); - drawButton(graphics, 8, width - buttonHeight, 0); - } - } - if (curInfoText >= 0) { - graphics.font = "bold " + textHeight + "px helvetica"; - drawString(graphics, infoText[curInfoText], outlined ? dpr : 0, adjTextHeight()); - } - } - graphics.restore(); - if (drawButtons && buttonBar != 0) // omit unneccessary redrawing - drawButtonsFunc(graphics); - } // paint() - - function adjTextHeight() { - // size 14 font has enough padding for the top margin, smaller fonts - // need space added so y value (as input to drawString) is increased - if (utextHeight < 10) - return (Math.floor(10 * dpr)); - else if (utextHeight < 12) - return (Math.floor(12 * dpr)); - else if (utextHeight < 14) - return (Math.floor(14 * dpr)); - else - return textHeight; - } - - // polygon co-ordinates to fill (cube faces or facelets) - var fillX = []; - var fillY = []; - // projected vertex co-ordinates (to screen) - var coordsX = []; - var coordsY = []; - var cooX = [[], [], [], [], [], []]; - var cooY = [[], [], [], [], [], []]; - var border = [[0.10, 0.10], [0.90, 0.10], [0.90, 0.90], [0.10, 0.90]]; - var factors = [[0, 0], [0, 1], [1, 1], [1, 0]]; - var tempNormal = []; - - function fixBlock(eye, eyeX, eyeY, blocks, mode) { - // project 3D co-ordinates into 2D screen ones - for (var i = 0; i < 8; i++) { - var min = width < height ? width : height - progressHeight; - var x = min / 3.7 * vProd(cornerCoords[i], eyeX) * scale; - var y = min / 3.7 * vProd(cornerCoords[i], eyeY) * scale; - var z = min / (5.0 + persp) * vProd(cornerCoords[i], eye) * scale; - x = x / (1 - z / min); // perspective transformation - y = y / (1 - z / min); // perspective transformation - coordsX[i] = width / 2.0 + x; - if (align == 0) - coordsY[i] = (height - progressHeight) / 2.0 * scale - y; - else if (align == 1) - coordsY[i] = (height - progressHeight) / 2.0 - y; - else if (align == 2) - coordsY[i] = height - progressHeight - (height - progressHeight) / 2.0 * scale - y; - else { - // either equation works for 3-99 - coordsY[i] = (height - progressHeight) * (align * (1 - scale) + scale / 2) - y; - // coordsY[i] = (height - progressHeight) * (align - scale * (align - 1 / 2)) - y; - } - } - // setup corner co-ordinates for all faces - for (var i = 0; i < 6; i++) { // all faces - for (var j = 0; j < 4; j++) { // all face corners - cooX[i][j] = coordsX[faceCorners[i][j]]; - cooY[i][j] = coordsY[faceCorners[i][j]]; - } - } - if (hint) { // draw hint hidden facelets - for (var i = 0; i < 6; i++) { // all faces - vSub(vScale(vCopy(perspEye, eye), 5.0 + persp), faceNormals[i]); // perspective correction - if (vProd(perspEye, faceNormals[i]) < -(1-scale)) { // draw only hidden faces - vScale(vCopy(tempNormal, faceNormals[i]), faceShift); - var min = width < height ? width : height - progressHeight; - var x = min / hintHoriz * vProd(tempNormal, eyeX); - var y = min / hintVert * vProd(tempNormal, eyeY); - var z = min / (5.0 + persp) * vProd(tempNormal, eye); - x = x / (1 - z / min); // perspective transformation - y = y / (1 - z / min); // perspective transformation - var sideW = blocks[i][0][1] - blocks[i][0][0]; - var sideH = blocks[i][1][1] - blocks[i][1][0]; - if (sideW > 0 && sideH > 0) { // this side is not only black - // draw colored facelets - for (var n = 0, p = blocks[i][1][0]; n < sideH; n++, p++) { - for (var o = 0, q = blocks[i][0][0]; o < sideW; o++, q++) { - for (var j = 0; j < 4; j++) { - getCorners(i, j, fillX, fillY, q + border[j][0], p + border[j][1], mirrored); - fillX[j] = Math.floor(fillX[j] + (mirrored ? -x : x)); - fillY[j] = Math.floor(fillY[j] - y); - } - if (superCube == true) { - fillPolygon(graphics, fillX, fillY, "#fdfdfd"); - if (hintBorder) - drawPolygon(graphics, fillX, fillY, darker("#fdfdfd")); - else - drawPolygon(graphics, fillX, fillY, "#fdfdfd"); - drawSuperArrow(graphics, fillX, fillY, i, scube[i][p * 3 + q], colors[cube[i][p * 3 + q]]); - } - else { - fillPolygon(graphics, fillX, fillY, colors[cube[i][p * 3 + q]]); - if (hintBorder) - drawPolygon(graphics, fillX, fillY, darker(colors[cube[i][p * 3 + q]])); - else - drawPolygon(graphics, fillX, fillY, colors[cube[i][p * 3 + q]]); - } - } - } - } - } - } - } - // find and draw black inner faces - for (var i = 0; i < 6; i++) { // all faces - var sideW = blocks[i][0][1] - blocks[i][0][0]; - var sideH = blocks[i][1][1] - blocks[i][1][0]; - if (sideW <= 0 || sideH <= 0) { // this face is inner and only black - for (var j = 0; j < 4; j++) { // for all corners - var k = oppositeCorners[i][j]; - fillX[j] = Math.floor(cooX[i][j] + (cooX[i ^ 1][k] - cooX[i][j]) * 2.0 / 3.0); - fillY[j] = Math.floor(cooY[i][j] + (cooY[i ^ 1][k] - cooY[i][j]) * 2.0 / 3.0); - if (mirrored) - fillX[j] = width - fillX[j]; - } - fillPolygon(graphics, fillX, fillY, cubeColor); - } - else { - // draw black face background (do not care about normals and visibility!) - for (var j = 0; j < 4; j++) // corner co-ordinates - getCorners(i, j, fillX, fillY, blocks[i][0][factors[j][0]], blocks[i][1][factors[j][1]], mirrored); - fillPolygon(graphics, fillX, fillY, cubeColor); - } - } - // draw all visible faces and get dragging regions - for (var i = 0; i < 6; i++) { // all faces - vSub(vScale(vCopy(perspEye, eye), 5.0 + persp), faceNormals[i]); // perspective correction - if (vProd(perspEye, faceNormals[i]) > -(1-scale)) { // draw only faces towards us - var sideW = blocks[i][0][1] - blocks[i][0][0]; - var sideH = blocks[i][1][1] - blocks[i][1][0]; - if (sideW > 0 && sideH > 0) { // this side is not only black - // draw colored facelets - for (var n = 0, p = blocks[i][1][0]; n < sideH; n++, p++) { - for (var o = 0, q = blocks[i][0][0]; o < sideW; o++, q++) { - for (var j = 0; j < 4; j++) - getCorners(i, j, fillX, fillY, q + border[j][0], p + border[j][1], mirrored); - if (superCube == true) { - drawPolygon(graphics, fillX, fillY, "#fdfdfd"); - fillPolygon(graphics, fillX, fillY, "#fdfdfd"); - drawSuperArrow(graphics, fillX, fillY, i, scube[i][p * 3 + q], colors[cube[i][p * 3 + q]]); - } - else { - drawPolygon(graphics, fillX, fillY, colors[cube[i][p * 3 + q]]); - fillPolygon(graphics, fillX, fillY, colors[cube[i][p * 3 + q]]); - } - } - } - } - if (!editable || animating) // no need of twisting while animating - continue; - // horizontal and vertical directions of face - interpolated - var dxh = (cooX[i][1] - cooX[i][0] + cooX[i][2] - cooX[i][3]) / 6.0; - var dyh = (cooX[i][3] - cooX[i][0] + cooX[i][2] - cooX[i][1]) / 6.0; - var dxv = (cooY[i][1] - cooY[i][0] + cooY[i][2] - cooY[i][3]) / 6.0; - var dyv = (cooY[i][3] - cooY[i][0] + cooY[i][2] - cooY[i][1]) / 6.0; - if (mode == 3) { // just the normal cube - for (var j = 0; j < 6; j++) { // 4 areas 3x1 per face + 2 center slices - for (var k = 0; k < 4; k++) // 4 points per area - getCorners(i, k, dragCornersX[dragAreas], dragCornersY[dragAreas], - dragBlocks[j][k][0], dragBlocks[j][k][1], false); - dragDirsX[dragAreas] = (dxh * areaDirs[j][0] + dxv * areaDirs[j][1]) * twistDirs[i][j]; - dragDirsY[dragAreas] = (dyh * areaDirs[j][0] + dyv * areaDirs[j][1]) * twistDirs[i][j]; - dragLayers[dragAreas] = adjacentFaces[i][j % 4]; - if (j >= 4) - dragLayers[dragAreas] &= ~1; - dragModes[dragAreas] = Math.floor(j / 4); - dragAreas++; - if (dragAreas == 18) - break; - } - } - else if (mode == 0) { // twistable top layer - if (i != twistedLayer && sideW > 0 && sideH > 0) { // only 3x1 faces - var j = sideW == 3 ? (blocks[i][1][0] == 0 ? 0 : 2) : (blocks[i][0][0] == 0 ? 3 : 1); - for (var k = 0; k < 4; k++) - getCorners(i, k, dragCornersX[dragAreas], dragCornersY[dragAreas], - dragBlocks[j][k][0], dragBlocks[j][k][1], false); - dragDirsX[dragAreas] = (dxh * areaDirs[j][0] + dxv * areaDirs[j][1]) * twistDirs[i][j]; - dragDirsY[dragAreas] = (dyh * areaDirs[j][0] + dyv * areaDirs[j][1]) * twistDirs[i][j]; - dragLayers[dragAreas] = twistedLayer; - dragModes[dragAreas] = 0; - dragAreas++; - } - } - else if (mode == 1) { // twistable center layer - if (i != twistedLayer && sideW > 0 && sideH > 0) { // only 3x1 faces - var j = sideW == 3 ? 4 : 5; - for (var k = 0; k < 4; k++) - getCorners(i, k, dragCornersX[dragAreas], dragCornersY[dragAreas], - dragBlocks[j][k][0], dragBlocks[j][k][1], false); - dragDirsX[dragAreas] = (dxh * areaDirs[j][0] + dxv * areaDirs[j][1]) * twistDirs[i][j]; - dragDirsY[dragAreas] = (dyh * areaDirs[j][0] + dyv * areaDirs[j][1]) * twistDirs[i][j]; - dragLayers[dragAreas] = twistedLayer; - dragModes[dragAreas] = 1; - dragAreas++; - } - } - } - } - } // fixblock - - function getCorners(face, corner, cornersX, cornersY, factor1, factor2, mirror) { - factor1 /= 3.0; - factor2 /= 3.0; - var x1 = cooX[face][0] + (cooX[face][1] - cooX[face][0]) * factor1; - var y1 = cooY[face][0] + (cooY[face][1] - cooY[face][0]) * factor1; - var x2 = cooX[face][3] + (cooX[face][2] - cooX[face][3]) * factor1; - var y2 = cooY[face][3] + (cooY[face][2] - cooY[face][3]) * factor1; - cornersX[corner] = Math.floor(0.5 + x1 + (x2 - x1) * factor2); - cornersY[corner] = Math.floor(0.5 + y1 + (y2 - y1) * factor2); - if (mirror) - cornersX[corner] = width - cornersX[corner]; - } - var textOffsetInit = [1, 1, -1, -1, -1, 1, 1, -1, -1, 0, 1, 0, 0, 1, 0, -1]; - var textOffset = []; - - function drawString(g, s, x, y) { - if (outlined) { - g.fillStyle = "black"; - for (var i = 0; i < textOffset.length; i += 2) - g.fillText(s, x + textOffset[i], y + textOffset[i + 1]); - g.fillStyle = "white"; - } - else - g.fillStyle = textColor; - g.fillText(s, x, y); - } - - function drawMoveTextFunc(g, y) { - var pos = movePos == 0 ? arrayMovePos(move[curMove], movePos) : movePos; - var s1 = moveTextFunc(move[curMove], 0, pos); - var s2 = turnTextFunc(move[curMove], pos); - var s3 = moveTextFunc(move[curMove], pos + 1, move[curMove].length); - if (moveTextSpace) { - if (s2 == '') - s1 = s1.substr(0, s1.length - 1); - if (s3 != '') - s3 = ' ' + s3.substr(0, s3.length - 1); - } - var w1 = g.measureText(s1).width; - var w2 = g.measureText(s2).width; - var w3 = g.measureText(s3).width; - var x = 1; - if (x + w1 + w2 + w3 > width) { - x = Math.min(1, width / 2 - w1 - w2 / 2); - x = Math.max(x, width - w1 - w2 - w3 - 2); - } - if (w2 > 0) { - g.fillStyle = hlColor; - g.lineWidth = 2; - g.strokeStyle = "black"; - g.beginPath(); - if (utextHeight <= 14) - // make rectangle taller for smaller fonts - g.fillRect(x + w1 - 1, height - progressHeight - textHeight - Math.floor(dpr * 4), w2 + 2, textHeight + Math.floor(dpr * 3)); - else - g.fillRect(x + w1 - 1, height - progressHeight - textHeight - Math.floor(dpr * 2), w2 + 2, textHeight + Math.floor(dpr)); - } - if (w1 > 0) - drawString(g, s1, x, y); - if (w2 > 0) - drawString(g, s2, x + w1, y); - if (w3 > 0) - drawString(g, s3, x + w1 + w2, y); - } - - function selectButton(x, y) { - if (buttonBar == 0) - return -1; - if (move.length > 1 && x >= width - buttonHeight*2 && x < width-buttonHeight && y >= 0 && y < buttonHeight) - return 7; - if (move.length > 1 && x >= width - buttonHeight && x < width && y >= 0 && y < buttonHeight) - return 8; - if (buttonBar == 2) { // only clear (rewind) button present - if (x >= 0 && x < buttonHeight && y >= height - buttonHeight && y < height) - return 0; - return -1; - } - if (y < height) - return -1; - var buttonX = 0; - for (var i = 0; i < 7; i++) { - var buttonWidth = (width - buttonX) / (7 - i); - if (x >= buttonX && x < buttonX + buttonWidth && y >= height && y < height + buttonHeight) - return i; - buttonX += buttonWidth; - } - return -1; - } - - var buttonAction = [-1, 3, 1, -1, 0, 2, 4, -1]; - - // Various useful vector functions - - function vCopy(vector, srcVec) { - vector[0] = srcVec[0]; - vector[1] = srcVec[1]; - vector[2] = srcVec[2]; - return vector; - } - - function vNorm(vector) { - var length = Math.sqrt(vProd(vector, vector)); - vector[0] /= length; - vector[1] /= length; - vector[2] /= length; - return vector; - } - - function vScale(vector, value) { - vector[0] *= value; - vector[1] *= value; - vector[2] *= value; - return vector; - } - - function vProd(vec1, vec2) { - return vec1[0] * vec2[0] + vec1[1] * vec2[1] + vec1[2] * vec2[2]; - } - - function vAdd(vector, srcVec) { - vector[0] += srcVec[0]; - vector[1] += srcVec[1]; - vector[2] += srcVec[2]; - return vector; - } - - function vSub(vector, srcVec) { - vector[0] -= srcVec[0]; - vector[1] -= srcVec[1]; - vector[2] -= srcVec[2]; - return vector; - } - - function vMul(vector, vec1, vec2) { - vector[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; - vector[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; - vector[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; - return vector; - } - - function vRotX(vector, angle) { - var sinA = Math.sin(angle); - var cosA = Math.cos(angle); - var y = vector[1] * cosA - vector[2] * sinA; - var z = vector[1] * sinA + vector[2] * cosA; - vector[1] = y; - vector[2] = z; - return vector; - } - - function vRotY(vector, angle) { - var sinA = Math.sin(angle); - var cosA = Math.cos(angle); - var x = vector[0] * cosA - vector[2] * sinA; - var z = vector[0] * sinA + vector[2] * cosA; - vector[0] = x; - vector[2] = z; - return vector; - } - - function vRotZ(vector, angle) { - var sinA = Math.sin(angle); - var cosA = Math.cos(angle); - var x = vector[0] * cosA - vector[1] * sinA; - var y = vector[0] * sinA + vector[1] * cosA; - vector[0] = x; - vector[1] = y; - return vector; - } - - function rgbToHex(r, g, b) { - return "#" + - lpad(r.toString(16)) + - lpad(g.toString(16)) + - lpad(b.toString(16)); - } - - function lpad(s) { - return (("00" + s).substring(s.length)); - } - - function validateColor(s) { - if (s.length != 6) - return false; - var n = 0; - for (var i = 0; i < 6; i++) { - for (var j = 0; j < 16; j++) { - if (s.charAt(i).toLowerCase() == "0123456789abcdef".charAt(j)) { - n++; - break; - } - } - } - return (n == 6) ? true : false; - } - - function setClip(g, x, y, width, height) { - g.beginPath(); - g.moveTo(x, y); - g.lineTo(x + width, y); - g.lineTo(x + width, y + height); - g.lineTo(x, y + height); - g.lineTo(x, y); - g.closePath(); - g.clip(); - } - - function drawButtonsFunc(g) { - var adj = ((buttonHeight % 2) == 0) ? 1 : 0; - adj += Math.floor(dpr + .5) - 1; - if (buttonBar == 2) { // only clear (rewind) button - if (buttonPressed == 0 || (scramble > 0 && buttonPressed == 6)) - g.fillStyle = darker(buttonBgColor); - else - g.fillStyle = buttonBgColor; - g.fillRect(dph, height - buttonHeight, buttonHeight, buttonHeight); - g.lineWidth = lineWidth; - g.strokeStyle = buttonBorderColor; - g.beginPath(); - g.rect(dph, height - buttonHeight - dph, buttonHeight, buttonHeight); - g.stroke(); - drawButton(g, 0, (buttonHeight / 2), height - (buttonHeight + 1) / 2 - adj); - return; - } - if (buttonBar == 1) { // full buttonbar - var buttonX = 0; - for (var i = 0; i < 7; i++) { - var buttonWidth = Math.floor((width - buttonX) / (7 - i)); - if (buttonPressed == i) - g.fillStyle = darker(buttonBgColor); - else - g.fillStyle = buttonBgColor; - g.fillRect(buttonX, height, buttonWidth, buttonHeight); - g.lineWidth = lineWidth; - g.strokeStyle = buttonBorderColor; - g.beginPath(); - if (i == 0) - g.rect(buttonX + dph, height - dph, buttonWidth - dpr, buttonHeight); - else - g.rect(buttonX - dph, height - dph, buttonWidth, buttonHeight); - g.stroke(); - g.strokeStyle = "black"; - drawButton(g, i, buttonX + buttonWidth / 2, height + buttonHeight / 2 - adj); - buttonX += buttonWidth; - } - drawButtons = false; - return; - } - } - - var ds = []; // digits 1-9 scaled by dpr - - function drawButton(g, i, x, y) { - x = Math.floor(x); - y = Math.floor(y); - switch (i) { - case 0: // rewind - drawRect(g, x - ds[4], y - ds[3], ds[3], ds[6] + 1); - drawArrow(g, x + ds[4], y, -1); // left - break; - case 1: // reverse step - drawRect(g, x + ds[1], y - ds[3], ds[3], ds[6] + 1); - drawArrow(g, x - ds[1], y, -1); // left - break; - case 2: // reverse play - drawArrow(g, x + ds[1], y, -1); // left - break; - case 3: // stop / mirror - if (animating) - drawRect(g, x - ds[4], y - ds[3], ds[7], ds[7]); - else { - drawRect(g, x - ds[4], y - ds[2], ds[7], ds[5]); - drawRect(g, x - ds[2], y - ds[4], ds[3], ds[9]); - } - break; - case 4: // play - drawArrow(g, x - ds[2], y, 1); // right - break; - case 5: // step - drawRect(g, x - ds[4], y - ds[3], ds[3], ds[6] + 1); - drawArrow(g, x, y, 1); // right - break; - case 6: // fast forward - drawRect(g, x + ds[1], y - ds[3], ds[3], ds[6] + 1); - drawArrow(g, x - ds[4], y, 1); // right - break; - case 7: // prev sequence - var c = (buttonPressed == 7) ? darker(buttonBgColor) : buttonBgColor; - drawRect2(g, x-dpr*2, y+dpr, buttonHeight, y + buttonHeight, c); - drawArrow(g, x+dpr*2 + buttonHeight/2 - dpr*3, y + buttonHeight/2+dph, -1); - break; - case 8: // next sequence - var c = (buttonPressed == 8) ? darker(buttonBgColor) : buttonBgColor; - drawRect2(g, x-dpr*2, y+dpr, buttonHeight, y + buttonHeight, c); - drawArrow(g, x-dpr + buttonHeight/2 - dpr*3, y + buttonHeight/2+dph, 1); - break; - } - } - - function drawArrow(g, x, y, dir) { - var d3 = 3 * dpr; - var fillX = []; - var fillY = []; - fillX[0] = x; - fillX[1] = x + dir; - fillX[2] = x + 4 * dpr * dir; - fillX[3] = x + dir; - fillX[4] = x; - fillY[0] = y - d3; - fillY[1] = y - d3; - fillY[2] = y; - fillY[3] = y + d3; - fillY[4] = y + d3; - drawArrow2(g, fillX, fillY); - } - - function drawArrow2(g, x, y) { - g.beginPath(); - g.moveTo(x[0] + dph, y[0] + dph); - for (var i = 1; i < 5; i++) - g.lineTo(x[i] + dph, y[i] + dph); - g.closePath(); - g.fillStyle = "white"; - g.strokeStyle = "black"; - g.fill(); - g.lineWidth = lineWidth; - g.stroke(); - } - - function drawRect(g, x, y, width, height) { - g.lineWidth = lineWidth; - g.beginPath(); - g.rect(x + dph, y + dph, width - 1, height - 1); - g.fillStyle = "white"; - g.fill(); - g.strokeStyle = "black"; - g.stroke(); - } - - function drawRect2(g, x, y, width, height, color) { - g.lineWidth = lineWidth; - g.beginPath(); - g.rect(x + dph, y + dph, width - 1, height - 1); - g.fillStyle = color; - g.fill(); - g.strokeStyle = "black"; - g.stroke(); - } - - function drawPolygon(g, x, y, color) { - g.beginPath(); - g.moveTo(x[0], y[0]); - g.lineTo(x[1], y[1]); - g.lineTo(x[2], y[2]); - g.lineTo(x[3], y[3]); - g.closePath(); - g.strokeStyle = color; - g.lineWidth = 0.7 * dpr; - g.stroke(); - } - - function fillPolygon(g, x, y, color) { - g.beginPath(); - g.moveTo(x[0], y[0]); - g.lineTo(x[1], y[1]); - g.lineTo(x[2], y[2]); - g.lineTo(x[3], y[3]); - g.closePath(); - g.fillStyle = color; - g.fill(); - } - - var superRotate = [[0, 1, 2, 3], [3, 0, 1, 2], [2, 3, 0, 1], [1, 2, 3, 0]]; - - function drawSuperArrow(g, xx, yy, face, superTwist, color) { - var x = []; - var y = []; - var w = .26; // arrow width - if (scw == 2 && color == "#ffffff") - return; - // scale down so there is a margin around the arrow - for (var i = 0; i < 4; i++) { - x[i] = Math.floor(xx[i] + (xx[superRotate[2][i]] - xx[i]) * .05); - y[i] = Math.floor(yy[i] + (yy[superRotate[2][i]] - yy[i]) * .05); - } - if (face == 0) - superTwist = (superTwist + 1) % 4; - if (face == 4) - superTwist = (superTwist + 3) % 4; - var a = superRotate[superTwist][0]; - var b = superRotate[superTwist][1]; - var c = superRotate[superTwist][2]; - var d = superRotate[superTwist][3]; - var A = (x[c] - x[b]) * w; - var B = (y[c] - y[b]) * w; - var C = (x[a] - x[b]) / 2; - var D = y[b] + (y[a] - y[b]) / 2; - var E = y[c] + (y[d] - y[c]) / 2; - var F = (x[d] - x[c]) / 2; - var n = superTwist ^ 1; - g.fillStyle = color; - g.beginPath(); - g.moveTo(x[a] + (x[d] - x[a]) / 2, y[a] + (y[d] - y[a]) / 2); - g.lineTo(x[n] + C, D); - g.lineTo(x[n] + A + C, D + B); - g.lineTo(x[n] + A, y[n] + B); - n = (n + 1) % 4; - g.lineTo(x[n] - A, y[n] - B); - g.lineTo(x[n] - A + F, E - B); - g.lineTo(x[n] + F, E); - g.closePath(); - g.fill(); - g.lineWidth = 0.6 * dpr; - g.strokeStyle = "black"; - g.stroke(); - } - - function colorToHex(s) { - if (s == "white") return ("#FFFFFF"); - else if (s == "black") return ("#000000"); - else if (s == "gray") return ("#808080"); - else return ("#808080"); - } - - function colorAverage(s) { - if (s.substring(0, 1) != "#") - s = colorToHex(s); - var r = parseInt(s.substring(1, 3), 16); - var g = parseInt(s.substring(3, 5), 16); - var b = parseInt(s.substring(5, 7), 16); - return ((r * 299 + g * 587 + b * 114) / 1000); - } - - function brighter(s) { - if (s.substring(0, 1) != "#") - s = colorToHex(s); - var r = parseInt(s.substring(1, 3), 16); - var g = parseInt(s.substring(3, 5), 16); - var b = parseInt(s.substring(5, 7), 16); - r = Math.floor(r * 1.3); - g = Math.floor(g * 1.3); - b = Math.floor(b * 1.3); - return rgbToHex(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255 : b); - } - - function darker(s) { - if (s.substring(0, 1) != "#") - s = colorToHex(s); - var r = parseInt(s.substring(1, 3), 16); - var g = parseInt(s.substring(3, 5), 16); - var b = parseInt(s.substring(5, 7), 16); - r = Math.floor(r * .7); - g = Math.floor(g * .7); - b = Math.floor(b * .7); - return rgbToHex(r, g, b); - } - - function run(jobNum, dir) { - if (jobNum > nowServing) { - setTimeout(run, 0, jobNum, dir); - return; - } - if (!demo && (move.length == 0 || move[curMove].length == 0)) { - animating = false; - drawButtons = true; - paint(); - return; - } - if (!moveAnimated) { // fast-forward without using animation scheduler - var mv = move[curMove]; - while (movePos < mv.length) { - if (mv[movePos] >= 1000) - curInfoText = mv[movePos] - 1000; - else if (mv[movePos] != -1) { - var num = mv[movePos] % 4 + 1; - var mode = Math.floor(mv[movePos] / 4) % 6; - var layer = Math.floor(mv[movePos] / 24); - twistLayers(cube, layer, (num == 4) ? 2 : num, mode); - } - movePos++; - } - animating = false; - drawButtons = true; - paint(); - nowServing++; - return; - } - var moveDir = dir; - interrupted = false; - requestAnimationFrame(callback); - var layer, num, mode; - var sTime, lTime; - var d, phis, phit; - var restart; - var spin = false; - var outerLoopTop = true; - var innerLoopTop = true; - var innerLoopBot = false; - var outerLoopBot = false; - var cont = false; - var mv = demo ? demoMove[0] : move[curMove]; - - function callback() { - if (outerLoopTop) { - outerLoopTop = false; - restart = false; - if (repeatable) { - if (moveDir > 0) { - if (movePos >= mv.length) { - movePos = 0; - initInfoText(mv); - } - } - else { - curInfoText = -1; - if (movePos == 0) - movePos = mv.length; - } - } - else { - if ((moveDir > 0 && movePos >= mv.length) || - (moveDir < 0 && movePos == 0)) { - restarted = false; - animating = false; - nowServing++; - drawButtons = true; - paint(); - // cancel(); - return; - } - } - animating = true; - drawButtons = true; - } - if (innerLoopTop) { - var time0 = Date.now(); - innerLoopTop = false; - if (moveDir < 0) { - cont = false; - if (movePos == 0) { - cont = true; - outerLoopBot = true; - } - else - movePos--; - } - if (!cont) { - spin = false; - if (mv[movePos] == -1) { - paint(); - // dot in the move sequence means pause - if (!moveOne) { - // sleep(33 * speed); - // no sleep command available so do a busy wait - sTime = Date.now(); - while ((Date.now() - sTime) < 1000) - ; // empty loop - } - } - else if (mv[movePos] >= 1000) - curInfoText = moveDir > 0 ? mv[movePos] - 1000 : -1; - else - spin = true; - if (spin) { - num = mv[movePos] % 4 + 1; - mode = Math.floor(mv[movePos] / 4) % 6; - var clockwise = num < 3; - if (num == 4) - num = 2; - if (moveDir < 0) { - clockwise = !clockwise; - num = 4 - num; - } - layer = Math.floor(mv[movePos] / 24); - twisting = false; - natural = true; - spinning = true; - originalAngle = 0; - if (faceTwistDirs[layer] > 0) - clockwise = !clockwise; - if (moveAnimated) { - phit = Math.PI / 2; // target for currentAngle (default pi/2) - phis = clockwise ? 1.0 : -1.0; // sign - var turnTime = 67 * speed; // milliseconds to be used for one turn - if (num == 2) { - phit = Math.PI; - turnTime = 67 * doubleSpeed; // double turn is usually faster than two quarter turns - } - twisting = true; - twistedLayer = layer; - twistedMode = mode; - splitCube(layer); // start twisting - sTime = Date.now(); - lTime = sTime; - d = phis * phit / turnTime; - currentAngle = 0; - } - } // if spin - else - innerLoopBot = true; - } // if cont - } // if innerLoopTop - if (!cont) { - if (spin) { - if (moveAnimated) { - if (currentAngle * phis < phit) { - paint(); - if (interrupted || restarted) - innerLoopBot = true; - lTime = Date.now(); - currentAngle = d * (lTime - sTime); - } - else - innerLoopBot = true; - } - else - innerLoopBot = true; - } - if (innerLoopBot) { - innerLoopBot = false; - innerLoopTop = true; - if (spin) { - currentAngle = 0; - twisting = false; - natural = true; - twistLayers(cube, layer, num, mode); - spinning = false; - if (moveAnimated) - paint(); - if (moveOne) - restart = true; - } - if (moveDir > 0) { - movePos++; - if (movePos < mv.length && mv[movePos] >= 1000) { - curInfoText = mv[movePos] - 1000; - movePos++; - } - if (movePos == mv.length) { - if (!demo) - outerLoopBot = true; - else - clearDemo(mv); - } - } - else - curInfoText = -1; - if (interrupted || restarted || restart) - outerLoopBot = true; - } // innerLoopBot - } // cont - if (outerLoopBot) { - outerLoopBot = false; - outerLoopTop = true; - if (jobNumber <= nowServing + 1) - animating = false; - drawButtons = true; - if (buttonPressed == 0 || buttonPressed > 6) - clear(); - paint(); - if (demo) { - clear(); - demo = false; - } - restarted = false; // added (from stopAnimation) - nowServing++; - // cancel(); - if (movePos == 1 && mv[0] >= 1000) - movePos--; - return; - } - requestAnimationFrame(callback); - } - } - - function clearDemo(mv) { - movePos = 0; - for (var i = 0; i < 6; i++) - for (var j = 0; j < 9; j++) { - cube[i][j] = initialCube[i][j]; - scube[i][j] = initialSCube[i][j]; - } - if (initialMove.length > 0 && typeof initialMove[curMove] != 'undefined') - doMove(cube, initialMove[curMove], 0, initialMove[curMove].length, false); - if (initialReversedMove.length > 0 && typeof initialReversedMove[curMove] != 'undefined') - doMove(cube, initialReversedMove[curMove], 0, initialReversedMove[curMove].length, true); - initInfoText(mv); - } - - document.addEventListener('touchstart', mousedown); - document.addEventListener('touchmove', mousemove, {passive: false}); - document.addEventListener('touchend', mouseup); - document.addEventListener('mousedown', mousedown); - document.addEventListener('mousemove', mousemove); - document.addEventListener('mouseup', mouseup); - document.addEventListener('contextmenu', contextmenu); - - var offsetX, offsetY; - var mouseIsDown = false; - var showContextMenu = true; - var divs = document.getElementsByTagName('div'); - var wrapDiv = (divs.length > 0 && divs[0].className == 'wrap') ? true : false; - - function touchfunc(s) { - if (wrapDiv) - divs[0].style.overflow = s; - else - document.body.style.overflow = s; - } - - function mouseup(e) { - if (mouseIsDown && typeof e.touches != 'undefined') { - e.preventDefault(); - touchfunc('auto'); - } - if (mouseIsDown) - setTimeout(function() { - showContextMenu = true - }, 100); - else - showContextMenu = true; - mouseIsDown = false; - dragging = false; - if (pushed) { - pushed = false; - drawButtons = true; - paint(); - } - else if (twisting && !spinning) { - twisting = false; - originalAngle += currentAngle; - currentAngle = 0.0; - var angle = originalAngle; - while (angle < 0.0) - angle += 32.0 * Math.PI; - var num = Math.floor(angle * 8.0 / Math.PI) % 16; // 2pi ~ 16 - if (snap || num % 4 == 0 || num % 4 == 3) { // close enough to a corner - num = Math.floor((num + 2) / 4); // 2pi ~ 4 - if (faceTwistDirs[twistedLayer] > 0) - num = (4 - num) % 4; - originalAngle = 0; - natural = true; // the cube in the natural state - twistLayers(cube, twistedLayer, num, twistedMode); // rotate the facelets - } - paint(); - } - } - - function mousedown(e) { - var rect = canvas.getBoundingClientRect(); - var left = Math.floor(rect.left); - var top = Math.floor(rect.top); - if (typeof e.touches == 'undefined') { - var x = e.clientX; - var y = e.clientY; - } - else { - var x = e.touches[0].clientX; - var y = e.touches[0].clientY; - } - if (x < left || x > left + width / dpr || - y < top || y > top + (height + (buttonBar == 1 ? buttonHeight : 0)) / dpr) - return; - e.preventDefault(); - mouseIsDown = true; - showContextMenu = false; - if (typeof e.touches != 'undefined') - touchfunc('hidden'); - offsetX = left; - offsetY = top; - lastDragX = lastX = getX(e); - lastDragY = lastY = getY(e); - toTwist = false; - buttonPressed = selectButton(lastX, lastY); - if (buttonPressed >= 0) - button(); - else if (progressHeight > 0 && move.length > 0 && move[curMove].length > 0 && lastY > height - progressHeight && lastY <= height) { - if (clickProgress) { - stopAnimation(); - progress(jobNumber++); - } - } - else { - if (mirrored) - lastDragX = lastX = width - lastX; - if (typeof e.touches == 'undefined') { - if (editable && !animating && e.button == 0 && !e.shiftKey) - toTwist = true; - } - else { - if (editable && !animating) - toTwist = true; - } - } - } - - function button() { - pushed = true; - if (buttonPressed == 3) { - if (!animating) // special feature - mirrored = !mirrored; - else - stopAnimation(); - } - else if (buttonPressed == 0) { // clear everything to the initial setup - if (scramble > 0 && buttonBar == 2) { - if (scrambleToggle == true) { - scrambleToggle = false; - stopAnimation(); - clear(); - } - else { - scrambleToggle = true; - buttonPressed = 6; - startAnimation(buttonAction[buttonPressed]); - } - } - else { - stopAnimation(); - clear(); - } - } - else if (buttonPressed == 7 || buttonPressed == 8) { // next sequence - stopAnimation(); - setTimeout(clear, 0); - if (buttonPressed == 7) - curMove = curMove > 0 ? curMove - 1 : move.length - 1; - else - curMove = curMove < move.length - 1 ? curMove + 1 : 0; - } - else - startAnimation(buttonAction[buttonPressed]); - drawButtons = true; - paint(); - } - - function progress(jobNum) { - if (jobNum > nowServing) { - setTimeout(progress, 0, jobNum); - return; - } - var len = realMoveLength(move[curMove]); - var pos = Math.floor(((lastX - 1) * len * 2 / (width - 2) + 1) / 2); - pos = Math.max(0, Math.min(len, pos)); - if (pos > 0) - pos = arrayMovePos(move[curMove], pos); - if (pos > movePos) - doMove(cube, move[curMove], movePos, pos - movePos, false); - if (pos < movePos) - doMove(cube, move[curMove], pos, movePos - pos, true); - movePos = pos; - dragging = true; - paint(); - animating = false; - nowServing++; - } - - var eyeD = []; - - function mousemove(e) { - if (!mouseIsDown) - return; - if (pushed) - return; - if (typeof e.touches != 'undefined') - e.preventDefault(); - if (dragging) { - stopAnimation(); - var len = realMoveLength(move[curMove]); - var pos = Math.floor(((getX(e) - 1) * len * 2 / (width - 2) + 1) / 2); - pos = Math.max(0, Math.min(len, pos)); - if (pos > 0) - pos = arrayMovePos(move[curMove], pos); - if (pos > movePos) - doMove(cube, move[curMove], movePos, pos - movePos, false); - if (pos < movePos) - doMove(cube, move[curMove], pos, movePos - pos, true); - movePos = pos; - paint(); - return; - } - var x = mirrored ? width - getX(e) : getX(e); - var y = getY(e); - var dx = x - lastX; - var dy = y - lastY; - if (editable && toTwist && !twisting && !animating) { // we do not twist but we can - lastDragX = x; - lastDragY = y; - for (var i = 0; i < dragAreas; i++) { // check if inside a drag area - var d1 = dragCornersX[i][0]; - var x1 = dragCornersX[i][1] - d1; - var y1 = dragCornersX[i][3] - d1; - var d2 = dragCornersY[i][0]; - var x2 = dragCornersY[i][1] - d2; - var y2 = dragCornersY[i][3] - d2; - var a = (y2 * (lastX - d1) - y1 * (lastY - d2)) / (x1 * y2 - y1 * x2); - var b = (-x2 * (lastX - d1) + x1 * (lastY - d2)) / (x1 * y2 - y1 * x2); - if (a > 0 && a < 1 && b > 0 && b < 1) { // we are in - if (dx * dx + dy * dy < 144) // delay the decision about twisting - return; - dragX = dragDirsX[i]; - dragY = dragDirsY[i]; - var d = Math.abs(dragX * dx + dragY * dy) / Math.sqrt((dragX * dragX + dragY * dragY) * (dx * dx + dy * dy)); - if (d > 0.75) { - twisting = true; - twistedLayer = dragLayers[i]; - twistedMode = dragModes[i]; - break; - } - } - } - toTwist = false; - lastX = lastDragX; - lastY = lastDragY; - } - dx = (x - lastX) / dpr; - dy = (y - lastY) / dpr; - if (!twisting || animating) { // whole cube rotation - if (rotateAllowed) { - vNorm(vAdd(eye, vScale(vCopy(eyeD, eyeX), dx * -0.016))); - vNorm(vMul(eyeX, eyeY, eye)); - vNorm(vAdd(eye, vScale(vCopy(eyeD, eyeY), dy * 0.016))); - vNorm(vMul(eyeY, eye, eyeX)); - lastX = x; - lastY = y; - } - } - else { - if (natural) - splitCube(twistedLayer); - currentAngle = 0.03 * (dragX * dx + dragY * dy) / Math.sqrt(dragX * dragX + dragY * dragY); // dv * cos a - } - paint(); - } - - function getX(e) { - return (typeof e.touches == 'undefined') ? - (e.clientX - offsetX) * dpr : - (e.touches[0].clientX - offsetX) * dpr; - } - - function getY(e) { - return (typeof e.touches == 'undefined') ? - (e.clientY - offsetY) * dpr : - (e.touches[0].clientY - offsetY) * dpr; - } - - function contextmenu(e) { - if (!showContextMenu) - e.preventDefault(); - } - - window.addEventListener('resize', resize); - var timer; - - function resize() { - clearTimeout(timer); - timer = setTimeout(resize2, 20); - - function resize2() { - scaleCanvas(); - drawButtons = true; - paint(); - } - } - - var canvas; - var graphics; - var dpr, dph; - var lineWidth; - var ubuttonHeight; - var uprogressHeight; - var utextHeight; - - function init2() { - graphics = canvas.getContext("2d"); - ubuttonHeight = buttonHeight; - uprogressHeight = progressHeight; - utextHeight = textHeight; - scaleCanvas(); - parNode.appendChild(canvas); - paint(); - } - - function scaleCanvas() { - height = parNode.clientHeight - 1; - width = parNode.clientWidth - 1; - setCanvasCssSize(); - dpr = devicePixelRatio; - dph = dpr / 2; - height = Math.floor(height * dpr); - width = Math.floor(width * dpr); - setCanvasSize(); - lineWidth = dpr; - buttonHeight = Math.floor(ubuttonHeight * dpr); - progressHeight = Math.floor(uprogressHeight * dpr); - textHeight = Math.floor(utextHeight * dpr); - for (var i = 1; i < 10; i++) - ds[i] = i * dpr; - for (var i = 0; i < textOffsetInit.length; i++) - textOffset[i] = textOffsetInit[i] * dpr; - if (buttonBar == 1) - height -= buttonHeight; - } - - function setCanvasCssSize() { - canvas.style.width = width + 'px'; - canvas.style.height = height + 'px'; - } - - function setCanvasSize() { - canvas.width = width; - canvas.height = height; - } - - function randMoves(s, n) { - // param 1 is cube size (3 = 3x3, 4 = 4x4, etc) - // param 2 is #moves, 0 defaults to 10x cube size - var face = ['R', 'L', 'F', 'B', 'U', 'D']; - var slice = ['', 'm', 'n']; - var twist = ['', '2', '\'']; - var r1 = -1, - prev = -1, - prev2 = -1, - r2, r3; - var randmoves = ""; - if (n == 0) n = s * 10; - for (var i = 0; i < n; i++) { - while (r1 == prev || (Math.floor(r1 / 2) == Math.floor(prev / 2) && r1 == prev2)) - r1 = Math.floor(Math.random() * 6); - prev2 = prev; - prev = r1; - r2 = Math.floor(Math.random() * 3); - if (s <= 3) - randmoves += "" + face[r1] + twist[r2] + " "; - else { - r3 = Math.floor(Math.random() * ((s > 4) ? 3 : 2)); - if (s == 5 && r3 == 1) r3 = 0; - randmoves += "" + face[r1] + slice[r3] + twist[r2] + " "; - } - } - return (randmoves); - } - - var parNode; - var searchParams = []; - - function parseSearchParams() { - var lines = params.split('&'); - for (var i = 0; i < lines.length; i++) { - var line = lines[i].split('='); - if (typeof line[1] != 'undefined') - searchParams[line[0]] = decodeURIComponent(line[1].trim()); - } - } - - function removeListeners() { - stopAnimation(); - document.removeEventListener('touchstart', mousedown); - document.removeEventListener('touchmove', mousemove); - document.removeEventListener('touchend', mouseup); - document.removeEventListener('mousedown', mousedown); - document.removeEventListener('mousemove', mousemove); - document.removeEventListener('mouseup', mouseup); - document.removeEventListener('contextmenu', contextmenu); - window.removeEventListener('resize', resize); - } - - function init0() { - canvas = document.createElement('canvas'); - if (typeof params != 'undefined') - parseSearchParams(); - var param = getParameter('id'); - if (param != null) { - parNode = document.getElementById(param); - parNode.innerHTML = ''; - } - else { - if (document.currentScript != null) - parNode = document.currentScript.parentNode; - else { - var scripts = document.getElementsByTagName("script"); - var thisScript = scripts[scripts.length - 1] - parNode = thisScript.parentNode; - } - } - for (var i = 0; i < 6; i++) { - cube[i] = []; - scube[i] = []; - initialCube[i] = []; - initialSCube[i] = []; - } - for (var i = 0; i < 18; i++) { - dragCornersX[i] = []; - dragCornersY[i] = []; - } - curMove = 0; - originalAngle = 0; - onModuleLoad(); - if (parNode.id != null) - init_direct_access(parNode.id); - } - - function init_direct_access(id) { - for (var s in window) - if (s.substr(0, 5) == 'acjs_') { - var g = eval(s); // global - var l = s.substr(5); // local - if (Array.isArray(g)) { - if (exists(l)) - g[id] = eval(l); - else - console.log(l + ' does not exist in animcube'); - } - else - console.log(s + ' is not an array'); - } - } - function get_var(v) { - if (exists(v)) - return eval(v) - else - console.log(v + ' does not exist in animcube'); - } - function put_var(v, val, type) { - if(exists(v)) { - if (type == 's') - eval(v + "='" + val + "'"); - else if (type == 'n') - eval(v + '=' + Number(val)); - } - } - function exists(s){ - try {return typeof eval(s)} catch {return false} - } - - init0(); - - var pressedKeys = {}; - document.addEventListener("keyup", (event)=> { - pressedKeys[event.key] = false; - }); - document.addEventListener("keydown", (event)=>{ - pressedKeys[event.key] = true; - let arrows = ['ArrowDown', "ArrowUp", "ArrowLeft", "ArrowRight"]; - if(arrows.includes(event.key)){ - let n = pressedKeys['ArrowDown'] ? 2 : pressedKeys['ArrowUp'] ? -2 : 0; - let i = pressedKeys['ArrowRight'] ? 2 : pressedKeys['ArrowLeft'] ? -2 : 0; - let o = 0, a = 0; - vNorm(vAdd(eye, vScale(vCopy(eyeD, eyeX), -.016 * i))); - vNorm(vMul(eyeX, eyeY, eye)); - vNorm(vAdd(eye, vScale(vCopy(eyeD, eyeY), .016 * n))); - vNorm(vMul(eyeY, eye, eyeX)); - lastX = o; - lastY = a; - currentAngle = .01 * (dragX * i + dragY * n) / Math.sqrt(dragX * dragX + dragY * dragY); - paint(); - } - }); -} +/** + * @author Josef Jelinek + * @version 3.5b + * Conversion to JavaScript by Michael Feather + */ +"use strict"; + +function AnimCube3(params) { + var cubeDim = 3; + // external configuration + var config = []; + // background colors + var bgColor; + var hlColor; + var textColor; + var buttonBgColor; + var sliderColor; // progress bar + var sliderBgColor; + var buttonBorderColor; + var cubeColor; + // cube colors + var colors = []; + // cube facelets + var cube = []; + var scube = []; + var initialCube = []; + var initialSCube = []; + // normal vectors + var faceNormals = [ + [ 0.0, -1.0, 0.0], // U + [ 0.0, 1.0, 0.0], // D + [ 0.0, 0.0, -1.0], // F + [ 0.0, 0.0, 1.0], // B + [-1.0, 0.0, 0.0], // L + [ 1.0, 0.0, 0.0] // R + ]; + // vertex co-ordinates + var cornerCoords = [ + [-1.0, -1.0, -1.0], // UFL + [ 1.0, -1.0, -1.0], // UFR + [ 1.0, -1.0, 1.0], // UBR + [-1.0, -1.0, 1.0], // UBL + [-1.0, 1.0, -1.0], // DFL + [ 1.0, 1.0, -1.0], // DFR + [ 1.0, 1.0, 1.0], // DBR + [-1.0, 1.0, 1.0] // DBL + ]; + // vertices of each face + var faceCorners = [ + [0, 1, 2, 3], // U: UFL UFR UBR UBL + [4, 7, 6, 5], // D: DFL DBL DBR DFR + [0, 4, 5, 1], // F: UFL DFL DFR UFR + [2, 6, 7, 3], // B: UBR DBR DBL UBL + [0, 3, 7, 4], // L: UFL UBL DBL DFL + [1, 5, 6, 2] // R: UFR DFR DBR UBR + ]; + // corresponding corners on the opposite face + var oppositeCorners = [ + [0, 3, 2, 1], // U->D + [0, 3, 2, 1], // D->U + [3, 2, 1, 0], // F->B + [3, 2, 1, 0], // B->F + [0, 3, 2, 1], // L->R + [0, 3, 2, 1], // R->L + ]; + // faces adjacent to each face + var adjacentFaces = [ + [2, 5, 3, 4], // U: F R B L + [4, 3, 5, 2], // D: L B R F + [4, 1, 5, 0], // F: L D R U + [5, 1, 4, 0], // B: R D L U + [0, 3, 1, 2], // L: U B D F + [2, 1, 3, 0] // R: F D B U + ]; + // current twisted layer + var twistedLayer; + var twistedMode; + // directions of facelet cycling for all faces + var faceTwistDirs = [1, 1, -1, -1, -1, -1]; + // initial observer co-ordinate axes (view) + var eye = [0.0, 0.0, -1.0]; + var eyeX = [1.0, 0.0, 0.0]; // (sideways) + var eyeY = []; // (vertical) + var initialEye = []; + var initialEyeX = []; + var initialEyeY = []; + // angle of rotation of the twistedLayer + var currentAngle; // edited angle of twisted layer + var originalAngle; // angle of twisted layer + // animation speed + var speed; + var doubleSpeed; + // current state of the program + var natural = true; // cube is compact, no layer is twisted + var toTwist; // layer can be twisted + var interrupted; // thread was interrupted + var restarted; // animation was stopped + var mirrored; // mirroring of the cube view + var editable; // editation of the cube with a mouse + var repeatable; // allow repetition of sequence + var clickProgress; // allow advance by clicking progress bar + var twisting; // a user twists a cube layer + var spinning; // an animation twists a cube layer + var animating; // animation run + var dragging; // progress bar is controlled + var demo; // demo mode + var persp; // perspective deformation + var scale; // cube scale + var align; // cube alignment (top, center, bottom) + var hint; + var faceShift; + var hintHoriz; + var hintVert; + var hintBorder; + var moveCounter; + // move sequence data + var move = []; + var demoMove = []; + var initialMove = []; + var initialReversedMove = []; + var curMove; + var movePos; + var moveDir; + var moveOne; + var moveAnimated; + var metric; + var infoText = []; + var curInfoText; + // state of buttons + var buttonBar; // button bar mode + var buttonHeight; + var drawButtons = true; + var pushed; + var buttonPressed = -1; + var progressHeight = 6; + var textHeight = 12; + var moveText; + var moveTextSpace; + var outlined = true; + var snap = false; + var signNotation; + var wcaNotation; + var yzAlt; + var superCube = false; + var scrambleToggle = false; + var scramble = 0; + var randMoveCount = 0; + var scw = 0; + var borderWidth = 0; + var rotateAllowed = 1; + // transformation tables for compatibility with Lars's applet + // pos layout: + // 25 26 27 + // 22 23 24 + // 19 20 21 + // 48 47 46 16 17 18 28 31 34 03 02 01 + // 51 50 49 13 14 15 29 32 35 06 05 04 + // 54 53 52 10 11 12 30 33 36 09 08 07 + // 39 38 37 + // 42 41 40 + // 45 44 43 + var posFaceTransform = [3, 2, 0, 5, 1, 4]; + var posFaceletTransform = [ + [6, 3, 0, 7, 4, 1, 8, 5, 2], // B +27 + [2, 5, 8, 1, 4, 7, 0, 3, 6], // F +18 + [0, 1, 2, 3, 4, 5, 6, 7, 8], // U +0 + [0, 1, 2, 3, 4, 5, 6, 7, 8], // R +45 + [6, 3, 0, 7, 4, 1, 8, 5, 2], // D +9 + [0, 1, 2, 3, 4, 5, 6, 7, 8] // L +36 + ]; + + function onModuleLoad() { + var fname = getParameter("config"); + if (fname == null) + init(); + else { + var p = location.pathname; + var f = p.substring(p.lastIndexOf('/')+1); + var pf = (f.length == 0) ? p + fname : p.replace(f, fname); + loadConfigFile(pf); + } + } + + // setup default configuration + function loadConfigFile(file) { + var xhr = new XMLHttpRequest(); + xhr.onreadystatechange = handler; + xhr.open('GET', file, true); + xhr.send(); + + function handler() { + if (xhr.readyState == 4) { + if (xhr.status == 200) + parseConfigFile(xhr.responseText); + else + console.log('Error loading config file: ' + file); + init(); + } + } + } + + function parseConfigFile(text) { + var lines = text.split('\n'); + for (var i = 0; i < lines.length; i++) { + var line = lines[i].split('='); + if (typeof line[1] != 'undefined') + config[line[0]] = line[1].trim(); + } + } + + function init() { + // setup colors + colors[0] = rgbToHex(255, 128, 64); // 0 - light orange + colors[1] = rgbToHex(255, 0, 0); // 1 - pure red + colors[2] = rgbToHex( 0, 255, 0); // 2 - pure green + colors[3] = rgbToHex( 0, 0, 255); // 3 - pure blue + colors[4] = rgbToHex(153, 153, 153); // 4 - white grey + colors[5] = rgbToHex(170, 170, 68); // 5 - yellow grey + colors[6] = rgbToHex(187, 119, 68); // 6 - orange grey + colors[7] = rgbToHex(153, 68, 68); // 7 - red grey + colors[8] = rgbToHex(68, 119, 68); // 8 - green grey + colors[9] = rgbToHex(0, 68, 119); // 9 - blue grey + colors[10] = rgbToHex(255, 255, 255); // W - white + colors[11] = rgbToHex(255, 255, 0); // Y - yellow + colors[12] = rgbToHex(255, 96, 32); // O - orange + colors[13] = rgbToHex(208, 0, 0); // R - red + colors[14] = rgbToHex(0, 144, 0); // G - green + colors[15] = rgbToHex(32, 64, 208); // B - blue + colors[16] = rgbToHex(176, 176, 176); // L - light gray + colors[17] = rgbToHex( 80, 80, 80); // D - dark gray + colors[18] = rgbToHex(255, 0, 255); // M - magenta + colors[19] = rgbToHex( 0, 255, 255); // C - cyan + colors[20] = rgbToHex(255, 160, 192); // P - pink + colors[21] = rgbToHex(32, 255, 16); // N - light green + colors[22] = rgbToHex( 0, 0, 0); // K - black + colors[23] = rgbToHex(128, 128, 128); // . - gray + // setup window background color + var param = getParameter("bgcolor"); + if (param != null && param.length == 6) { + if (validateColor(param)) + bgColor = "#" + param; + else + bgColor = "gray"; + } + else + bgColor = "gray"; + // setup button bar background color + param = getParameter("butbgcolor"); + if (param != null && param.length == 6) { + if (validateColor(param)) + buttonBgColor = "#" + param; + else + buttonBgColor = bgColor; + } + else + buttonBgColor = bgColor; + // custom colors + param = getParameter("colors"); + if (param != null) { + for (var i = 0, j = 0; i < 10 && j < param.length; i++, j+=6) { + var s = param.substr(j, 6); + if (s.length == 6 && validateColor(s)) + colors[i] = "#" + s; + } + } + // clean the cube + for (var i = 0; i < 6; i++) + for (var j = 0; j < 9; j++) + cube[i][j] = i + 10; + param = getParameter("supercube"); + if (param != null) + if ("1" == (param)) { + superCube = true; + setBorderWidth(.06); + // change white to black for default colorscheme + for (var i = 0; i < 9; i++) + cube[0][i] = 22; + param = getParameter("scw"); + if (param != null) { + if ("1" == (param)) + scw = 1; + else if ("2" == (param)) + scw = 2; + } + if (scw == 1) + colors[10] = "#000000"; + } + param = getParameter("gabbacolors"); + if (param != null) + if ("1" == (param)) { + if (superCube == true) { + colors[11] = "#fdcf00"; // Y - yellow + colors[12] = "#fd4e0a"; // O - orange + colors[13] = "#93000d"; // R - red + colors[14] = "#00702d"; // G - green + colors[15] = "#00347a"; // B - blue + } + else { + setBorderWidth(.06); + colors[11] = "#ffd90a"; // Y + colors[12] = "#ff4f0b"; // O + colors[13] = "#9e0b19"; // R + colors[14] = "#0b7d39"; // G + colors[15] = "#0b4186"; // B + } + } + param = getParameter("borderwidth"); + if (param != null) { + for (var i = 0; i < param.length; i++) + if (param.charAt(i) >= '0' && param.charAt(i) <= '9') + borderWidth = borderWidth * 10 + parseInt(param[i]); + if (borderWidth >= 0 && borderWidth <= 20) + setBorderWidth(borderWidth / 100); + } + // clean the supercube + if (superCube) { + for (var i = 0; i < 6; i++) + for (var j = 0; j < 9; j++) + scube[i][j] = 0; + } + var initialPosition = "lluu"; + // setup color configuration of the solved cube + param = getParameter("colorscheme"); + if (param != null && param.length == 6) { + for (var i = 0; i < 6; i++) { // udfblr + var color = 23; + for (var j = 0; j < 23; j++) { + if (param[i].toLowerCase() == "0123456789wyorgbldmcpnk".charAt(j)) { + color = j; + break; + } + } + for (var j = 0; j < 9; j++) + cube[i][j] = color; + } + } + param = getParameter("scramble"); + if ("1" == (param)) + scramble = 1; + else if ("2" == (param)) + scramble = 2; + if (scramble == 0) { + // setup facelets - compatible with Lars's applet + param = getParameter("pos"); + if (param != null && param.length == 54) { + initialPosition = "uuuuff"; + if (bgColor == "gray") + bgColor = "white"; + for (var i = 0; i < 6; i++) { + var ti = posFaceTransform[i]; + for (var j = 0; j < 9; j++) { + var tj = posFaceletTransform[i][j]; + cube[ti][tj] = 23; + for (var k = 0; k < 14; k++) { + // "abcdefgh" ~ "gbrwoyld" + if (param.charAt(i * 9 + j) == "DFECABdfecabgh".charAt(k)) { + cube[ti][tj] = k + 4; + break; + } + } + } + } + } + // setup color facelets + param = getParameter("facelets"); + if (param != null && param.length == 54) { + for (var i = 0; i < 6; i++) { + for (var j = 0; j < 9; j++) { + cube[i][j] = 23; + for (var k = 0; k < 23; k++) { + if (param[i * 9 + j].toLowerCase() == "0123456789wyorgbldmcpnk".charAt(k)) { + cube[i][j] = k; + break; + } + } + } + } + } + // setup supercube facelet twist + param = getParameter("superfacelets"); + if (param != null && param.length == 54) { + for (var i = 0; i < 6; i++) { + for (var j = 0; j < 9; j++) { + for (var k = 0; k < 4; k++) { + if (param[i * 9 + j].toLowerCase() == "0123".charAt(k)) { + scube[i][j] = k; + break; + } + } + } + } + } + } + moveText = 0; + yzAlt = false; + signNotation = false; + param = getParameter("sign"); + if (param != null) + if ("1" == param) { + signNotation = true; + moveText = 5; + yzAlt = true; + } + wcaNotation = false; + param = getParameter("wca"); + if (param != null) + if ("1" == param) { + wcaNotation = true; + moveText = 6; + yzAlt = true; + } + param = getParameter("yz"); + if (param != null) + if ("0" == param) + yzAlt = false; + else if ("1" == param) + yzAlt = true; + param = getParameter("randmoves"); + if (param != null) { + var rm = 0; + for (var i = 0; i < param.length; i++) + if (param.charAt(i) >= '0' && param.charAt(i) <= '9') + rm = rm * 10 + parseInt(param[i]); + if (rm > 0) + randMoveCount = rm; + } + // setup move sequence (and info texts) + param = getParameter("move"); + if ("random" == (param) || scramble > 0) + param = randMoves(3, randMoveCount); + move = (param == null ? [] : getMove(param, true)); + movePos = 0; + curInfoText = -1; + // setup initial move sequence + if (scramble == 0) { + param = getParameter("initmove"); + if (param != null) { + if ("random" == (param)) + param = randMoves(3, randMoveCount); + initialMove = param == ("#") ? move : getMove(param, false); + } + // setup initial reversed move sequence + param = getParameter("initrevmove"); + if (param != null) { + if ("random" == (param)) + param = randMoves(3, randMoveCount); + initialReversedMove = param == ("#") ? move : getMove(param, false); + } + // setup demo move sequence + param = getParameter("demo"); + if (param != null) { + if ("random" == (param)) + param = randMoves(3, randMoveCount); + demoMove = param == ("#") ? move : getMove(param, true); + if (demoMove.length > 0 && demoMove[0].length > 0) + demo = true; + } + } + // setup initial cube position + param = getParameter("position"); + vNorm(vMul(eyeY, eye, eyeX)); + if (param == null) + param = initialPosition; + var pi12 = Math.PI / 12; + for (var i = 0; i < param.length; i++) { + var angle = pi12; + switch (param[i].toLowerCase()) { + case 'd': + angle = -angle; + case 'u': + vRotY(eye, angle); + vRotY(eyeX, angle); + break; + case 'f': + angle = -angle; + case 'b': + vRotZ(eye, angle); + vRotZ(eyeX, angle); + break; + case 'l': + angle = -angle; + case 'r': + vRotX(eye, angle); + vRotX(eyeX, angle); + break; + } + } + vNorm(vMul(eyeY, eye, eyeX)); // fix eyeY + // setup quarter-turn speed and double-turn speed + speed = 0; + doubleSpeed = 0; + param = getParameter("speed"); + if (param != null) + for (var i = 0; i < param.length; i++) + if (param.charAt(i) >= '0' && param.charAt(i) <= '9') + speed = speed * 10 + parseInt(param[i]); + param = getParameter("doublespeed"); + if (param != null) + for (var i = 0; i < param.length; i++) + if (param.charAt(i) >= '0' && param.charAt(i) <= '9') + doubleSpeed = doubleSpeed * 10 + parseInt(param[i]); + if (speed == 0) + speed = 10; + if (doubleSpeed == 0) + doubleSpeed = speed * 3 / 2; + // perspective deformation + persp = 0; + param = getParameter("perspective"); + if (param == null) + persp = 2; + else + for (var i = 0; i < param.length; i++) + if (param.charAt(i) >= '0' && param.charAt(i) <= '9') + persp = persp * 10 + parseInt(param[i]); + // cube scale + var varscale = 0; + param = getParameter("scale"); + if (param != null) + for (var i = 0; i < param.length; i++) + if (param.charAt(i) >= '0' && param.charAt(i) <= '9') + varscale = varscale * 10 + parseInt(param[i]); + scale = 1.0 / (1.0 + varscale / 10.0); + // hint displaying + hint = false; + param = getParameter("hint"); + if (param != null) { + hint = true; + faceShift = 0.0; + for (var i = 0; i < param.length; i++) + if (param.charAt(i) >= '0' && param.charAt(i) <= '9') + faceShift = faceShift * 10 + parseInt(param[i]); + if (faceShift < 1.0) + hint = false; + else + faceShift /= 10.0; + } + hintHoriz = 3.7; + param = getParameter("hinthoriz"); + if (param != null) { + var n = parseFloat(param); + if (n > 0) + hintHoriz = n; + } + hintVert = 3.7; + param = getParameter("hintvert"); + if (param != null) { + var n = parseFloat(param); + if (n > 0) + hintVert = n; + } + hintBorder = 0; + param = getParameter("hintborder"); + if (param != null) + if (param == "1") + hintBorder = 1; + // appearance and configuration of the button bar + buttonHeight = 13; + param = getParameter("buttonheight"); + if (param != null) { + var n = parseInt(param); + if (n >= 9 & n <= 25) + buttonHeight = n; + } + progressHeight = move.length == 0 ? 0 : 6; + buttonBar = 1; + param = getParameter("buttonbar"); + if ("0" == (param)) { + buttonBar = 0; + buttonHeight = 0; + progressHeight = 0; + } + else if ("1" == (param)) + buttonBar = 1; + else if ("2" == (param) || move.length == 0) { + buttonBar = 2; + progressHeight = 0; + } + // whether the cube can be edited with mouse + param = getParameter("edit"); + if ("0" == (param)) + editable = false; + else + editable = true; + // whether the sequence can be repeated + param = getParameter("repeat"); + if ("0" == (param)) + repeatable = false; + else + repeatable = true; + // whether clicking on the progress bar advances through the sequence + param = getParameter("clickprogress"); + if ("0" == (param)) + clickProgress = false; + else + clickProgress = true; + // displaying the textual representation of the move + param = getParameter("movetext"); + if (param >= 0 && param <= 6) + moveText = parseInt(param); + moveTextSpace = 1; + param = getParameter("movetextspace"); + if ("0" == (param)) + moveTextSpace = 0; + // how texts are displayed + param = getParameter("textsize"); + if (param != null) { + var n = parseInt(param); + if (n >= 5 & n <= 40) + textHeight = n; + } + param = getParameter("fonttype"); + if (param == null || "1" == (param)) + outlined = true; + else + outlined = false; + // metric + metric = 0; + param = getParameter("metric"); + if (param != null) { + if ("1" == (param)) // quarter-turn + metric = 1; + else if ("2" == (param)) // face-turn + metric = 2; + else if ("3" == (param)) // slice-turn + metric = 3; + } + align = 1; + param = getParameter("align"); + if (param != null) { + // 0 = top, 1 = center, 2 = bottom + var n = parseInt(param); + if (n >= 0 & n <= 3) + align = n; + if (n >= 3 & n <= 99) + align = n / 100; + } + param = getParameter("snap"); + if (param != null) + if ("1" == (param)) + snap = true; + // setup initial values + for (var i = 0; i < 6; i++) + for (var j = 0; j < 9; j++) { + initialCube[i][j] = cube[i][j]; + initialSCube[i][j] = scube[i][j]; + } + if (initialMove.length > 0) + doMove(cube, initialMove[0], 0, initialMove[0].length, false); + if (initialReversedMove.length > 0) + doMove(cube, initialReversedMove[0], 0, initialReversedMove[0].length, true); + if (scramble == 2) + doMove(cube, move[0], 0, move[0].length, true); + for (var i = 0; i < 3; i++) { + initialEye[i] = eye[i]; + initialEyeX[i] = eyeX[i]; + initialEyeY[i] = eyeY[i]; + } + // setup colors (contrast) + if (colorAverage(bgColor) < 128) { + textColor = "white"; + hlColor = brighter(bgColor); + } + else { + textColor = "black"; + hlColor = darker(bgColor); + } + if (colorAverage(buttonBgColor) < 128) + buttonBorderColor = "white"; + else + buttonBorderColor = "black"; + sliderColor = textColor; + param = getParameter("slidercolor"); + if (param != null && param.length == 6) { + if (validateColor(param)) + sliderColor = "#" + param; + } + sliderBgColor = darker(bgColor); + param = getParameter("sliderbgcolor"); + if (param != null && param.length == 6) { + if (validateColor(param)) + sliderBgColor = "#" + param; + } + param = getParameter("troughcolor"); + if (param != null && param.length == 6) { + if (validateColor(param)) + sliderBgColor = "#" + param; + } + cubeColor = "black"; + param = getParameter("cubecolor"); + if (param != null && param.length == 6) { + if (validateColor(param)) + cubeColor = "#" + param; + } + moveCounter = 1; + param = getParameter("counter"); + if ("0" == param) + moveCounter = 0; + curInfoText = (move.length > 0 && move[0][0] >= 1000) ? 0 : -1; + init2(); + if (demo) + startAnimation(-1); + } // init() + function getParameter(s) { + var uparam = searchParams[s]; + if (typeof uparam == 'undefined') + return config[s]; + return uparam; + } + + function setBorderWidth(w) { + border[0][0] = border[0][1] = border[1][1] = border[3][0] = w; + border[1][0] = border[2][0] = border[2][1] = border[3][1] = 1.0 - w; + } + var moveModes = [ + 0, 0, 0, 0, 0, 0, // UDFBLR + 1, 1, 1, // ESM + 3, 3, 3, 3, 3, 3, // XYZxyz + 2, 2, 2, 2, 2, 2 // udfblr + ]; + var moveCodes = [ + 0, 1, 2, 3, 4, 5, // UDFBLR + 1, 2, 4, // ESM + 5, 2, 0, 5, 2, 0, // XYZxyz + 0, 1, 2, 3, 4, 5 // udfblr + ]; + + function getMove(sequence, info) { + if (info) { + var inum = 0; + var pos = sequence.indexOf('{'); + while (pos != -1) { + inum++; + pos = sequence.indexOf('{', pos + 1); + } + if (infoText == null) { + curInfoText = 0; + infoText = []; + } + else { + var infoText2 = []; + for (var i = 0; i < infoText.length; i++) + infoText2[i] = infoText[i]; + curInfoText = infoText.length; + infoText = infoText2; + } + } + var num = 1; + var pos = sequence.indexOf(';'); + while (pos != -1) { + num++; + pos = sequence.indexOf(';', pos + 1); + } + var mv = []; + var lastPos = 0; + pos = sequence.indexOf(';'); + num = 0; + while (pos != -1) { + mv[num] = getMovePart(sequence.substring(lastPos, pos), info, num++); + lastPos = pos + 1; + pos = sequence.indexOf(';', lastPos); + } + mv[num] = getMovePart(sequence.substring(lastPos), info, num); + return mv; + } + + var modeChar = ['m', 't', 'c', 's', 'a']; + + function getMovePart(sequence, info, num) { + if (wcaNotation) + sequence = wca_to_sign(sequence); + if (sequence.trim() == '#') + if (typeof move[num] != 'undefined') + return(move[num]); + var length = 0; + var mv = []; + var moveCodeString = "UDFBLRESMXYZxyzudfblr"; + if (yzAlt == true) + moveCodeString = "UDFBLRESMXZYxzyudfblr"; + for (var i = 0; i < sequence.length; i++) { + if (sequence.charAt(i) == '.') { + mv[length] = -1; + length++; + } + else if (sequence.charAt(i) == '{') { + i++; + var s = ""; + while (i < sequence.length) { + if (sequence.charAt(i) == '}') + break; + if (info) + s += sequence.charAt(i); + i++; + } + if (info) { + infoText[curInfoText] = s; + mv[length] = 1000 + curInfoText; + curInfoText++; + length++; + } + } + else { + for (var j = 0; j < 21; j++) { + // if (sequence.charAt(i) == "UDFBLRESMXYZxyzudfblr".charAt(j)) { + if (sequence.charAt(i) == moveCodeString.charAt(j)) { + i++; + var mode = moveModes[j]; + mv[length] = moveCodes[j] * 24; + if (i < sequence.length) { + if (moveModes[j] == 0) { // modifiers for basic characters UDFBLR + for (var k = 0; k < modeChar.length; k++) { + if (sequence.charAt(i) == modeChar[k]) { + mode = k + 1; + i++; + break; + } + } + } + } + mv[length] += mode * 4; + if (i < sequence.length) { + if (sequence.charAt(i) == '1') + i++; + else if (sequence.charAt(i) == '\'' || sequence.charAt(i) == '3') { + mv[length] += 2; + i++; + } + else if (sequence.charAt(i) == '2') { + i++; + if (i < sequence.length && sequence.charAt(i) == '\'') { + mv[length] += 3; + i++; + } + else + mv[length] += 1; + } + } + length++; + i--; + break; + } + } + } + } + return mv; + } + + var faces = ['U', 'D', 'F', 'B', 'L', 'R']; + + function wca_to_sign(s) { + for (var i=0; i < 6; i++) { + var r = new RegExp(faces[i] + 'w', "g"); + s = s.replace(r, faces[i].toLowerCase()); + } + return s; + } + + function moveTextFunc(move, start, end) { + if (start >= move.length) + return ""; + var s = ""; + for (var i = start; i < end; i++) { + var t = turnTextFunc(move, i); + if (t != '') + s += t + (moveTextSpace ? ' ' : ''); + } + return s; + } + + var turnSymbol = [ + [ // "standard" notation + ["U", "D", "F", "B", "L", "R"], + ["Um", "Dm", "Fm", "Bm", "Lm", "Rm"], + ["Ut", "Dt", "Ft", "Bt", "Lt", "Rt"], + ["Uc", "Dc", "Fc", "Bc", "Lc", "Rc"], + ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], + ["Ua", "Da", "Fa", "Ba", "La", "Ra"] + ], + [ // "reduced" notation + ["U", "D", "F", "B", "L", "R"], + ["~E", "E", "S", "~S", "M", "~M"], + ["u", "d", "f", "b", "l", "r"], + ["Z", "~Z", "Y", "~Y", "~X", "X"], + ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], + ["Ua", "Da", "Fa", "Ba", "La", "Ra"] + ], + [ // "reduced" notation - swapped Y and Z + ["U", "D", "F", "B", "L", "R"], + ["~E", "E", "S", "~S", "M", "~M"], + ["u", "d", "f", "b", "l", "r"], + ["Y", "~Y", "Z", "~Z", "~X", "X"], + ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], + ["Ua", "Da", "Fa", "Ba", "La", "Ra"] + ], + [ // another reduced notation + ["U", "D", "F", "B", "L", "R"], + ["u", "d", "f", "b", "l", "r"], + ["Uu", "Dd", "Ff", "Bb", "Ll", "Rr"], + ["QU", "QD", "QF", "QB", "QL", "QR"], + ["UD'", "DU'", "FB'", "BF'", "LR'", "RL'"], + ["UD", "DU", "FB", "BF", "LR", "RL"] + ], + [ // SiGN + ["U", "D", "F", "B", "L", "R"], + ["~E", "E", "S", "~S", "M", "~M"], + ["u", "d", "f", "b", "l", "r"], + ["y", "~y", "z", "~z", "~x", "x"], + ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], + ["Ua", "Da", "Fa", "Ba", "La", "Ra"] + ], + [ // WCA + ["U", "D", "F", "B", "L", "R"], + ["~E", "E", "S", "~S", "M", "~M"], + ["Uw", "Dw", "Fw", "Bw", "Lw", "Rw"], + ["y", "~y", "z", "~z", "~x", "x"], + ["Us", "Ds", "Fs", "Bs", "Ls", "Rs"], + ["Ua", "Da", "Fa", "Ba", "La", "Ra"] + ] + ]; + var modifierStrings = ["", "2", "'", "2'"]; + + function turnTextFunc(move, pos) { + if (pos >= move.length) + return ""; + if (move[pos] >= 1000) + return ""; + if (move[pos] == -1) + return "."; + var s = turnSymbol[moveText - 1][Math.floor(move[pos] / 4) % 6][Math.floor(move[pos] / 24)]; + if (s.charAt(0) == '~') + return s.substring(1) + modifierStrings[(move[pos] + 2) % 4]; + return s + modifierStrings[move[pos] % 4]; + } + + var metricChar = ["", "q", "h", "s"]; + + function realMoveLength(move) { + var length = 0; + for (var i = 0; i < move.length; i++) + if (move[i] < 1000) + length++; + return length; + } + + function realMovePos(move, pos) { + var rpos = 0; + for (var i = 0; i < pos; i++) + if (move[i] < 1000) + rpos++; + return rpos; + } + + function arrayMovePos(move, realPos) { + var pos = 0; + var rpos = 0; + while (true) { + while (pos < move.length && move[pos] >= 1000) + pos++; + if (rpos == realPos) + break; + if (pos < move.length) { + rpos++; + pos++; + } + } + return pos; + } + + function moveLength(move, end) { + var length = 0; + for (var i = 0; i < move.length && (i < end || end < 0); i++) + length += turnLength(move[i]); + return length; + } + + function turnLength(turn) { + if (turn < 0 || turn >= 1000) + return 0; + var modifier = turn % 4; + var mode = Math.floor(turn / 4) % 6; + var n = 1; + switch (metric) { + case 1: // quarter-turn metric + if (modifier == 1 || modifier == 3) + n *= 2; + case 2: // face-turn metric + if (mode == 1 || mode == 4 || mode == 5) + n *= 2; + case 3: // slice-turn metric + if (mode == 3) + n = 0; + if (metric == 3 && (mode == 4 || mode == 5)) + n *= 2; + } + return n; + } + + function initInfoText(move) { + if (move.length > 0 && move[0] >= 1000) + curInfoText = move[0] - 1000; + else + curInfoText = -1; + } + + function doMove(cube, move, start, length, reversed) { + var position = reversed ? start + length : start; + while (true) { + if (reversed) { + if (position <= start) + break; + position--; + } + if (move[position] >= 1000) { + curInfoText = reversed ? -1 : move[position] - 1000; + } + else if (move[position] >= 0) { + var modifier = move[position] % 4 + 1; + var mode = Math.floor(move[position] / 4) % 6; + if (modifier == 4) // reversed double turn + modifier = 2; + if (reversed) + modifier = 4 - modifier; + twistLayers(cube, Math.floor(move[position] / 24), modifier, mode); + } + if (!reversed) { + position++; + if (position >= start + length) + break; + } + } + } + + var jobNumber = 0; + var nowServing = 0; + + function startAnimation(mode) { + stopAnimation(); + if (!demo && (move.length == 0 || move[curMove].length == 0)) + return; + if (demo && (demoMove.length == 0 || demoMove[0].length == 0)) + return; + moveDir = 1; + moveOne = false; + moveAnimated = true; + switch (mode) { + case 0: // play forward + break; + case 1: // play backward + moveDir = -1; + break; + case 2: // step forward + moveOne = true; + break; + case 3: // step backward + moveDir = -1; + moveOne = true; + break; + case 4: // fast forward + moveAnimated = false; // moved to run() + break; + } + run(jobNumber++, moveDir); + } + + function stopAnimation() { + if (animating == true) + restarted = true; + } + + function clear() { + movePos = 0; + natural = true; + mirrored = false; + for (var i = 0; i < 6; i++) + for (var j = 0; j < 9; j++) { + cube[i][j] = initialCube[i][j]; + scube[i][j] = initialSCube[i][j]; + } + if (initialMove.length > 0 && typeof initialMove[curMove] != 'undefined') + doMove(cube, initialMove[curMove], 0, initialMove[curMove].length, false); + if (initialReversedMove.length > 0 && typeof initialReversedMove[curMove] != 'undefined') + doMove(cube, initialReversedMove[curMove], 0, initialReversedMove[curMove].length, true); + if (move.length > 0) + initInfoText(move[curMove]); + if (scramble > 0) + move = getMove(randMoves(3, randMoveCount), false); + if (scramble == 2) + doMove(cube, move[0], 0, move[0].length, true); + for (var i = 0; i < 3; i++) { + eye[i] = initialEye[i]; + eyeX[i] = initialEyeX[i]; + eyeY[i] = initialEyeY[i]; + } + setTimeout(paint, 0); + } + + // cube dimensions in number of facelets (mincol, maxcol, minrow, maxrow) for compact cube + var cubeBlocks = [ + [[0, 3], [0, 3]], // U + [[0, 3], [0, 3]], // D + [[0, 3], [0, 3]], // F + [[0, 3], [0, 3]], // B + [[0, 3], [0, 3]], // L + [[0, 3], [0, 3]] // R + ]; + // subcube dimensions + var topBlocks = []; + var midBlocks = []; + var botBlocks = []; + // all possible subcube dimensions for top and bottom layers + var topBlockTable = [ + [[0, 0], [0, 0]], + [[0, 3], [0, 3]], + [[0, 3], [0, 1]], + [[0, 1], [0, 3]], + [[0, 3], [2, 3]], + [[2, 3], [0, 3]] + ]; + // subcube dimensions for middle layers + var midBlockTable = [ + [[0, 0], [0, 0]], + [[0, 3], [1, 2]], + [[1, 2], [0, 3]] + ]; + // indices to topBlockTable[] and botBlockTable[] for each twistedLayer value + var topBlockFaceDim = [ + // U D F B L R + [1, 0, 3, 3, 2, 3], // U + [0, 1, 5, 5, 4, 5], // D + [2, 3, 1, 0, 3, 2], // F + [4, 5, 0, 1, 5, 4], // B + [3, 2, 2, 4, 1, 0], // L + [5, 4, 4, 2, 0, 1] // R + ]; + var midBlockFaceDim = [ + // U D F B L R + [0, 0, 2, 2, 1, 2], // U + [0, 0, 2, 2, 1, 2], // D + [1, 2, 0, 0, 2, 1], // F + [1, 2, 0, 0, 2, 1], // B + [2, 1, 1, 1, 0, 0], // L + [2, 1, 1, 1, 0, 0] // R + ]; + var botBlockFaceDim = [ + // U D F B L R + [0, 1, 5, 5, 4, 5], // U + [1, 0, 3, 3, 2, 3], // D + [4, 5, 0, 1, 5, 4], // F + [2, 3, 1, 0, 3, 2], // B + [5, 4, 4, 2, 0, 1], // L + [3, 2, 2, 4, 1, 0] // R + ]; + + function splitCube(layer) { + for (var i = 0; i < 6; i++) { // for all faces + topBlocks[i] = topBlockTable[topBlockFaceDim[layer][i]]; + botBlocks[i] = topBlockTable[botBlockFaceDim[layer][i]]; + midBlocks[i] = midBlockTable[midBlockFaceDim[layer][i]]; + } + natural = false; + } + + function twistLayers(cube, layer, num, mode) { + switch (mode) { + case 3: + twistLayer(cube, layer ^ 1, num, false); + case 2: + twistLayer(cube, layer, 4 - num, false); + case 1: + twistLayer(cube, layer, 4 - num, true); + break; + case 5: + twistLayer(cube, layer ^ 1, 4 - num, false); + twistLayer(cube, layer, 4 - num, false); + break; + case 4: + twistLayer(cube, layer ^ 1, num, false); + default: + twistLayer(cube, layer, 4 - num, false); + } + } + + // top facelet cycle + var cycleOrder = [0, 1, 2, 5, 8, 7, 6, 3]; + // side facelet cycle offsets + var cycleFactors = [1, 3, -1, -3, 1, 3, -1, -3]; + var cycleOffsets = [0, 2, 8, 6, 3, 1, 5, 7]; + // indices for faces of layers + var cycleLayerSides = [ + [3, 3, 3, 0], // U: F=6-3k R=6-3k B=6-3k L=k + [2, 1, 1, 1], // D: L=8-k B=2+3k R=2+3k F=2+3k + [3, 3, 0, 0], // F: L=6-3k D=6-3k R=k U=k + [2, 1, 1, 2], // B: R=8-k D=2+3k L=2+3k U=8-k + [3, 2, 0, 0], // L: U=6-3k B=8-k D=k F=k + [2, 2, 0, 1] // R: F=8-k D=8-k B=k U=2+3k + ]; + // indices for sides of center layers + var cycleCenters = [ + [7, 7, 7, 4], // E'(U): F=7-3k R=7-3k B=7-3k L=3+k + [6, 5, 5, 5], // E (D): L=5-k B=1+3k R=1+3k F=1+3k + [7, 7, 4, 4], // S (F): L=7-3k D=7-3k R=3+k U=3+k + [6, 5, 5, 6], // S'(B): R=5-k D=1+3k L=1+3k U=5-k + [7, 6, 4, 4], // M (L): U=7-3k B=8-k D=3+k F=3+k + [6, 6, 4, 5] // M'(R): F=5-k D=5-k B=3+k U=1+3k + ]; + var twistBuffer = []; + + function twistLayer(cube, layer, num, middle) { + twistLayer2(cube, layer, num, middle); + if (superCube == true && num > 0 && num < 4) { + twistLayer2(scube, layer, num, middle); + twistSuperLayer(layer, num, middle); + } + } + + function twistLayer2(cube, layer, num, middle) { + if (!middle) { + // rotate top facelets + for (var i = 0; i < 8; i++) // to buffer + twistBuffer[(i + num * 2) % 8] = cube[layer][cycleOrder[i]]; + for (var i = 0; i < 8; i++) // to cube + cube[layer][cycleOrder[i]] = twistBuffer[i]; + } + // rotate side facelets + var k = num * 3; + for (var i = 0; i < 4; i++) { // to buffer + var n = adjacentFaces[layer][i]; + var c = middle ? cycleCenters[layer][i] : cycleLayerSides[layer][i]; + var factor = cycleFactors[c]; + var offset = cycleOffsets[c]; + for (var j = 0; j < 3; j++, k++) + twistBuffer[k % 12] = cube[n][j * factor + offset]; + } + for (var i = 0, k = 0; i < 4; i++) { // to cube + var n = adjacentFaces[layer][i]; + var c = middle ? cycleCenters[layer][i] : cycleLayerSides[layer][i]; + var factor = cycleFactors[c]; + var offset = cycleOffsets[c]; + for (var j = 0; j < 3; j++, k++) + cube[n][j * factor + offset] = twistBuffer[k]; + } + } + + /* each superTwistArr element [a, b, c] is used to access a row or column + of 3 facelets in the cube layout (shown above) where: + a = starting facelet number + b = increment + c = layer (0=U, 1=D, 2=F, 3=B, 4=L, 5=R) + */ + + var superTwistArr = [ // mode layer + [[0, 1 ,0], [0, 3, 1], [0, 3, 4], [0, 1, 5]], // 0 2 + [[6, 1, 0], [2, 3, 1], [2, 3, 4], [6, 1, 5]], // 0 3 + [[3, 1, 0], [1, 3, 1], [1, 3, 4], [3, 1, 5]], // 1 2,3 + [[6, 1, 3], [0, 1, 1], [0, 1, 2], [0, 3, 0]], // 0 4 + [[0, 1, 3], [2, 3, 0], [6, 1, 2], [6, 1, 1]], // 0 5 + [[3, 1, 3], [3, 1, 1], [3, 1, 2], [1, 3, 0]], // 1 4 + [[3, 1, 3], [1, 3, 0], [3, 1, 2], [3, 1, 1]] // 1 5 + ]; + + /* for F & B moves, rotate all arrows in the slice in the same direction + as the slice is rotated + + for R & L moves, half-twist slice arrows on the back face and on the + face where the slice arrows from the back face moved to + */ + + function twistSuperLayer(layer, num, mode) { + if (mode == 0) { // outer + for (var i = 0; i < 9; i++) + scube[layer][i] = (scube[layer][i] + 4 - num) % 4; + if (layer == 2) superTwist2(0, 4 - num); + if (layer == 3) superTwist2(1, num); + if (layer == 4) superTwist(3, num); + if (layer == 5) superTwist(4, num); + } + if (mode == 1) { // middle (m) + if (layer == 2) superTwist2(2, 4 - num); + if (layer == 3) superTwist2(2, num); + if (layer == 4) superTwist(5, num); + if (layer == 5) superTwist(6, num); + } + } + + function superTwist(ix, num) { + superTwist1(superTwistArr[ix][0]); + superTwist1(superTwistArr[ix][num]); + } + + function superTwist1(v) { + for (var i = v[0], n = 0; n < 3; i += v[1], n++) + scube[v[2]][i] = (scube[v[2]][i] + 2) % 4; + } + + function superTwist2(ix, tw) { + for (var i = 0; i < 4; i++) { + var v = superTwistArr[ix][i]; + for (var j = v[0], n = 0; n < 3; j += v[1], n++) + scube[v[2]][j] = (scube[v[2]][j] + tw) % 4; + } + } + + var width; + var height; + // last position of mouse (for dragging the cube) + var lastX; + var lastY; + // last position of mouse (when waiting for clear decision) + var lastDragX; + var lastDragY; + // drag areas + var dragAreas; + var dragCornersX = []; + var dragCornersY = []; + var dragDirsX = []; + var dragDirsY = []; + var dragBlocks = [ + [[0, 0], [3, 0], [3, 1], [0, 1]], + [[3, 0], [3, 3], [2, 3], [2, 0]], + [[3, 3], [0, 3], [0, 2], [3, 2]], + [[0, 3], [0, 0], [1, 0], [1, 3]], + // center slices + [[0, 1], [3, 1], [3, 2], [0, 2]], + [[2, 0], [2, 3], [1, 3], [1, 0]] + ]; + var areaDirs = [[1, 0], [0, 1], [-1, 0], [0, -1], [1, 0], [0, 1]]; + var twistDirs = [ + [ 1, 1, 1, 1, 1, -1], // U + [ 1, 1, 1, 1, 1, -1], // D + [ 1, -1, 1, -1, 1, 1], // F + [ 1, -1, 1, -1, -1, 1], // B + [-1, 1, -1, 1, -1, -1], // L + [ 1, -1, 1, -1, 1, 1] // R + ]; + var dragLayers = []; // which layers belongs to dragCorners + var dragModes = []; // which layer modes dragCorners + // current drag directions + var dragX; + var dragY; + // various sign tables for computation of directions of rotations + var rotCos = [ + [[ 1, 0, 0], [ 0, 0, 0], [ 0, 0, 1]], // U-D + [[ 1, 0, 0], [ 0, 1, 0], [ 0, 0, 0]], // F-B + [[ 0, 0, 0], [ 0, 1, 0], [ 0, 0, 1]] // L-R + ]; + var rotSin = [ + [[ 0, 0, 1], [ 0, 0, 0], [-1, 0, 0]], // U-D + [[ 0, 1, 0], [-1, 0, 0], [ 0, 0, 0]], // F-B + [[ 0, 0, 0], [ 0, 0, 1], [ 0, -1, 0]] // L-R + ]; + var rotVec = [ + [[ 0, 0, 0], [ 0, 1, 0], [ 0, 0, 0]], // U-D + [[ 0, 0, 0], [ 0, 0, 0], [ 0, 0, 1]], // F-B + [[ 1, 0, 0], [ 0, 0, 0], [ 0, 0, 0]] // L-R + ]; + var rotSign = [1, -1, 1, -1, 1, -1]; // U, D, F, B, L, R + // temporary eye vectors for twisted sub-cube rotation + var tempEye = []; + var tempEyeX = []; + var tempEyeY = []; + // temporary eye vectors for second twisted sub-cube rotation (antislice) + var tempEye2 = []; + var tempEyeX2 = []; + var tempEyeY2 = []; + // temporary vectors to compute visibility in perspective projection + var perspEye = []; + var perspEyeI = [] + var perspNormal = []; + // eye arrays to store various eyes for various modes + var eyeArray = []; + var eyeArrayX = []; + var eyeArrayY = []; + var eyeOrder = [[1, 0, 0], [0, 1, 0], [1, 1, 0], [1, 1, 1], [1, 0, 1], [1, 0, 2]]; + var blockArray = []; + var blockMode = [[0, 2, 2], [2, 1, 2], [2, 2, 2], [2, 2, 2], [2, 2, 2], [2, 2, 2]]; + var drawOrder = [[0, 1, 2], [2, 1, 0], [0, 2, 1]]; + + function paint() { + graphics.save(); + graphics.fillStyle = bgColor; + var h = (buttonBar == 1 && (progressHeight == 0 || demo || move[curMove].length == 0)) ? height - dpr : height; + setClip(graphics, 0, 0, width, h); + graphics.fillRect(0, 0, width, h); // cube background + dragAreas = 0; + if (natural) // compact cube + { + fixBlock(eye, eyeX, eyeY, cubeBlocks, 3); // draw cube and fill drag areas + } + else { // in twisted state + // compute top observer + var cosA = Math.cos(originalAngle + currentAngle); + var sinA = Math.sin(originalAngle + currentAngle) * rotSign[twistedLayer]; + for (var i = 0; i < 3; i++) { + tempEye[i] = 0; + tempEyeX[i] = 0; + for (var j = 0; j < 3; j++) { + var axis = Math.floor(twistedLayer / 2); + tempEye[i] += eye[j] * (rotVec[axis][i][j] + rotCos[axis][i][j] * cosA + rotSin[axis][i][j] * sinA); + tempEyeX[i] += eyeX[j] * (rotVec[axis][i][j] + rotCos[axis][i][j] * cosA + rotSin[axis][i][j] * sinA); + } + } + vMul(tempEyeY, tempEye, tempEyeX); + // compute bottom anti-observer + var cosB = Math.cos(originalAngle - currentAngle); + var sinB = Math.sin(originalAngle - currentAngle) * rotSign[twistedLayer]; + for (var i = 0; i < 3; i++) { + tempEye2[i] = 0; + tempEyeX2[i] = 0; + for (var j = 0; j < 3; j++) { + var axis = Math.floor(twistedLayer / 2); + tempEye2[i] += eye[j] * (rotVec[axis][i][j] + rotCos[axis][i][j] * cosB + rotSin[axis][i][j] * sinB); + tempEyeX2[i] += eyeX[j] * (rotVec[axis][i][j] + rotCos[axis][i][j] * cosB + rotSin[axis][i][j] * sinB); + } + } + vMul(tempEyeY2, tempEye2, tempEyeX2); + eyeArray[0] = eye; + eyeArrayX[0] = eyeX; + eyeArrayY[0] = eyeY; + eyeArray[1] = tempEye; + eyeArrayX[1] = tempEyeX; + eyeArrayY[1] = tempEyeY; + eyeArray[2] = tempEye2; + eyeArrayX[2] = tempEyeX2; + eyeArrayY[2] = tempEyeY2; + blockArray[0] = topBlocks; + blockArray[1] = midBlocks; + blockArray[2] = botBlocks; + // perspective corrections + vSub(vScale(vCopy(perspEye, eye), 5.0 + persp), vScale(vCopy(perspNormal, faceNormals[twistedLayer]), 1.0 / 3.0)); + vSub(vScale(vCopy(perspEyeI, eye), 5.0 + persp), vScale(vCopy(perspNormal, faceNormals[twistedLayer ^ 1]), 1.0 / 3.0)); + var topProd = vProd(perspEye, faceNormals[twistedLayer]); + var botProd = vProd(perspEyeI, faceNormals[twistedLayer ^ 1]); + var orderMode; + if (topProd < 0 && botProd > 0) // top facing away + orderMode = 0; + else if (topProd > 0 && botProd < 0) // bottom facing away: draw it first + orderMode = 1; + else // both top and bottom layer facing away: draw them first + orderMode = 2; + for (var i=0; i < 3; i++) { + var j = drawOrder[orderMode][i]; + var k = eyeOrder[twistedMode][j]; + fixBlock(eyeArray[k], eyeArrayX[k], eyeArrayY[k], blockArray[j], + blockMode[twistedMode][j]); + } + } + if (!pushed && !animating) // no button should be deceased + buttonPressed = -1; + if (!(scramble > 0 && buttonBar == 2)) { + // draw progress bar, move text and button (if more than one sequence) + if (!demo && move.length > 0) { + if (move[curMove].length > 0) { // some turns + + // draw progress bar + if (progressHeight > 0) { + graphics.lineWidth = lineWidth; + graphics.strokeStyle = buttonBorderColor; + + var progress = (width - 2) * realMovePos(move[curMove], movePos) / realMoveLength(move[curMove]); + + // trough + graphics.fillStyle = sliderBgColor; + graphics.fillRect(dph, height - progressHeight - dph, width - dpr, progressHeight); + + // slider + graphics.fillStyle = sliderColor; + graphics.fillRect(dph, height - progressHeight - dph, progress, progressHeight); + + // border + graphics.beginPath(); + graphics.rect(dph, height - progressHeight - dph, width - dpr, progressHeight); + graphics.stroke(); + } + + // display move text + graphics.font = "bold " + textHeight + "px helvetica"; + var s = "" + moveLength(move[curMove], movePos) + "/" + moveLength(move[curMove], -1) + metricChar[metric]; + var w = graphics.measureText(s).width; + var x = width - w - 2; + var y = height - progressHeight - Math.floor(4 * dpr); + if (moveText > 0) { + if (moveCounter) + drawString(graphics, s, (outlined ? x - dpr : x), y - textHeight); + drawMoveTextFunc(graphics, y); + } + else if (moveCounter) + drawString(graphics, s, (outlined ? x - dpr : x), y); + } + if (move.length > 1) { // more sequences + graphics.font = "bold " + textHeight + "px helvetica"; + var s = "" + (curMove + 1) + "/" + move.length; + var w = graphics.measureText(s).width; + var x = width - w - buttonHeight*2 - Math.floor(5 * dpr); + drawString(graphics, s, x, adjTextHeight()); + drawButton(graphics, 7, width - buttonHeight*2, 0); + drawButton(graphics, 8, width - buttonHeight, 0); + } + } + if (curInfoText >= 0) { + graphics.font = "bold " + textHeight + "px helvetica"; + drawString(graphics, infoText[curInfoText], outlined ? dpr : 0, adjTextHeight()); + } + } + graphics.restore(); + if (drawButtons && buttonBar != 0) // omit unneccessary redrawing + drawButtonsFunc(graphics); + } // paint() + + function adjTextHeight() { + // size 14 font has enough padding for the top margin, smaller fonts + // need space added so y value (as input to drawString) is increased + if (utextHeight < 10) + return (Math.floor(10 * dpr)); + else if (utextHeight < 12) + return (Math.floor(12 * dpr)); + else if (utextHeight < 14) + return (Math.floor(14 * dpr)); + else + return textHeight; + } + + // polygon co-ordinates to fill (cube faces or facelets) + var fillX = []; + var fillY = []; + // projected vertex co-ordinates (to screen) + var coordsX = []; + var coordsY = []; + var cooX = [[], [], [], [], [], []]; + var cooY = [[], [], [], [], [], []]; + var border = [[0.10, 0.10], [0.90, 0.10], [0.90, 0.90], [0.10, 0.90]]; + var factors = [[0, 0], [0, 1], [1, 1], [1, 0]]; + var tempNormal = []; + + function fixBlock(eye, eyeX, eyeY, blocks, mode) { + // project 3D co-ordinates into 2D screen ones + for (var i = 0; i < 8; i++) { + var min = width < height ? width : height - progressHeight; + var x = min / 3.7 * vProd(cornerCoords[i], eyeX) * scale; + var y = min / 3.7 * vProd(cornerCoords[i], eyeY) * scale; + var z = min / (5.0 + persp) * vProd(cornerCoords[i], eye) * scale; + x = x / (1 - z / min); // perspective transformation + y = y / (1 - z / min); // perspective transformation + coordsX[i] = width / 2.0 + x; + if (align == 0) + coordsY[i] = (height - progressHeight) / 2.0 * scale - y; + else if (align == 1) + coordsY[i] = (height - progressHeight) / 2.0 - y; + else if (align == 2) + coordsY[i] = height - progressHeight - (height - progressHeight) / 2.0 * scale - y; + else { + // either equation works for 3-99 + coordsY[i] = (height - progressHeight) * (align * (1 - scale) + scale / 2) - y; + // coordsY[i] = (height - progressHeight) * (align - scale * (align - 1 / 2)) - y; + } + } + // setup corner co-ordinates for all faces + for (var i = 0; i < 6; i++) { // all faces + for (var j = 0; j < 4; j++) { // all face corners + cooX[i][j] = coordsX[faceCorners[i][j]]; + cooY[i][j] = coordsY[faceCorners[i][j]]; + } + } + if (hint) { // draw hint hidden facelets + for (var i = 0; i < 6; i++) { // all faces + vSub(vScale(vCopy(perspEye, eye), 5.0 + persp), faceNormals[i]); // perspective correction + if (vProd(perspEye, faceNormals[i]) < -(1-scale)) { // draw only hidden faces + vScale(vCopy(tempNormal, faceNormals[i]), faceShift); + var min = width < height ? width : height - progressHeight; + var x = min / hintHoriz * vProd(tempNormal, eyeX); + var y = min / hintVert * vProd(tempNormal, eyeY); + var z = min / (5.0 + persp) * vProd(tempNormal, eye); + x = x / (1 - z / min); // perspective transformation + y = y / (1 - z / min); // perspective transformation + var sideW = blocks[i][0][1] - blocks[i][0][0]; + var sideH = blocks[i][1][1] - blocks[i][1][0]; + if (sideW > 0 && sideH > 0) { // this side is not only black + // draw colored facelets + for (var n = 0, p = blocks[i][1][0]; n < sideH; n++, p++) { + for (var o = 0, q = blocks[i][0][0]; o < sideW; o++, q++) { + for (var j = 0; j < 4; j++) { + getCorners(i, j, fillX, fillY, q + border[j][0], p + border[j][1], mirrored); + fillX[j] = Math.floor(fillX[j] + (mirrored ? -x : x)); + fillY[j] = Math.floor(fillY[j] - y); + } + if (superCube == true) { + fillPolygon(graphics, fillX, fillY, "#fdfdfd"); + if (hintBorder) + drawPolygon(graphics, fillX, fillY, darker("#fdfdfd")); + else + drawPolygon(graphics, fillX, fillY, "#fdfdfd"); + drawSuperArrow(graphics, fillX, fillY, i, scube[i][p * 3 + q], colors[cube[i][p * 3 + q]]); + } + else { + fillPolygon(graphics, fillX, fillY, colors[cube[i][p * 3 + q]]); + if (hintBorder) + drawPolygon(graphics, fillX, fillY, darker(colors[cube[i][p * 3 + q]])); + else + drawPolygon(graphics, fillX, fillY, colors[cube[i][p * 3 + q]]); + } + } + } + } + } + } + } + // find and draw black inner faces + for (var i = 0; i < 6; i++) { // all faces + var sideW = blocks[i][0][1] - blocks[i][0][0]; + var sideH = blocks[i][1][1] - blocks[i][1][0]; + if (sideW <= 0 || sideH <= 0) { // this face is inner and only black + for (var j = 0; j < 4; j++) { // for all corners + var k = oppositeCorners[i][j]; + fillX[j] = Math.floor(cooX[i][j] + (cooX[i ^ 1][k] - cooX[i][j]) * 2.0 / 3.0); + fillY[j] = Math.floor(cooY[i][j] + (cooY[i ^ 1][k] - cooY[i][j]) * 2.0 / 3.0); + if (mirrored) + fillX[j] = width - fillX[j]; + } + fillPolygon(graphics, fillX, fillY, cubeColor); + } + else { + // draw black face background (do not care about normals and visibility!) + for (var j = 0; j < 4; j++) // corner co-ordinates + getCorners(i, j, fillX, fillY, blocks[i][0][factors[j][0]], blocks[i][1][factors[j][1]], mirrored); + fillPolygon(graphics, fillX, fillY, cubeColor); + } + } + // draw all visible faces and get dragging regions + for (var i = 0; i < 6; i++) { // all faces + vSub(vScale(vCopy(perspEye, eye), 5.0 + persp), faceNormals[i]); // perspective correction + if (vProd(perspEye, faceNormals[i]) > -(1-scale)) { // draw only faces towards us + var sideW = blocks[i][0][1] - blocks[i][0][0]; + var sideH = blocks[i][1][1] - blocks[i][1][0]; + if (sideW > 0 && sideH > 0) { // this side is not only black + // draw colored facelets + for (var n = 0, p = blocks[i][1][0]; n < sideH; n++, p++) { + for (var o = 0, q = blocks[i][0][0]; o < sideW; o++, q++) { + for (var j = 0; j < 4; j++) + getCorners(i, j, fillX, fillY, q + border[j][0], p + border[j][1], mirrored); + if (superCube == true) { + drawPolygon(graphics, fillX, fillY, "#fdfdfd"); + fillPolygon(graphics, fillX, fillY, "#fdfdfd"); + drawSuperArrow(graphics, fillX, fillY, i, scube[i][p * 3 + q], colors[cube[i][p * 3 + q]]); + } + else { + drawPolygon(graphics, fillX, fillY, colors[cube[i][p * 3 + q]]); + fillPolygon(graphics, fillX, fillY, colors[cube[i][p * 3 + q]]); + } + } + } + } + if (!editable || animating) // no need of twisting while animating + continue; + // horizontal and vertical directions of face - interpolated + var dxh = (cooX[i][1] - cooX[i][0] + cooX[i][2] - cooX[i][3]) / 6.0; + var dyh = (cooX[i][3] - cooX[i][0] + cooX[i][2] - cooX[i][1]) / 6.0; + var dxv = (cooY[i][1] - cooY[i][0] + cooY[i][2] - cooY[i][3]) / 6.0; + var dyv = (cooY[i][3] - cooY[i][0] + cooY[i][2] - cooY[i][1]) / 6.0; + if (mode == 3) { // just the normal cube + for (var j = 0; j < 6; j++) { // 4 areas 3x1 per face + 2 center slices + for (var k = 0; k < 4; k++) // 4 points per area + getCorners(i, k, dragCornersX[dragAreas], dragCornersY[dragAreas], + dragBlocks[j][k][0], dragBlocks[j][k][1], false); + dragDirsX[dragAreas] = (dxh * areaDirs[j][0] + dxv * areaDirs[j][1]) * twistDirs[i][j]; + dragDirsY[dragAreas] = (dyh * areaDirs[j][0] + dyv * areaDirs[j][1]) * twistDirs[i][j]; + dragLayers[dragAreas] = adjacentFaces[i][j % 4]; + if (j >= 4) + dragLayers[dragAreas] &= ~1; + dragModes[dragAreas] = Math.floor(j / 4); + dragAreas++; + if (dragAreas == 18) + break; + } + } + else if (mode == 0) { // twistable top layer + if (i != twistedLayer && sideW > 0 && sideH > 0) { // only 3x1 faces + var j = sideW == 3 ? (blocks[i][1][0] == 0 ? 0 : 2) : (blocks[i][0][0] == 0 ? 3 : 1); + for (var k = 0; k < 4; k++) + getCorners(i, k, dragCornersX[dragAreas], dragCornersY[dragAreas], + dragBlocks[j][k][0], dragBlocks[j][k][1], false); + dragDirsX[dragAreas] = (dxh * areaDirs[j][0] + dxv * areaDirs[j][1]) * twistDirs[i][j]; + dragDirsY[dragAreas] = (dyh * areaDirs[j][0] + dyv * areaDirs[j][1]) * twistDirs[i][j]; + dragLayers[dragAreas] = twistedLayer; + dragModes[dragAreas] = 0; + dragAreas++; + } + } + else if (mode == 1) { // twistable center layer + if (i != twistedLayer && sideW > 0 && sideH > 0) { // only 3x1 faces + var j = sideW == 3 ? 4 : 5; + for (var k = 0; k < 4; k++) + getCorners(i, k, dragCornersX[dragAreas], dragCornersY[dragAreas], + dragBlocks[j][k][0], dragBlocks[j][k][1], false); + dragDirsX[dragAreas] = (dxh * areaDirs[j][0] + dxv * areaDirs[j][1]) * twistDirs[i][j]; + dragDirsY[dragAreas] = (dyh * areaDirs[j][0] + dyv * areaDirs[j][1]) * twistDirs[i][j]; + dragLayers[dragAreas] = twistedLayer; + dragModes[dragAreas] = 1; + dragAreas++; + } + } + } + } + } // fixblock + + function getCorners(face, corner, cornersX, cornersY, factor1, factor2, mirror) { + factor1 /= 3.0; + factor2 /= 3.0; + var x1 = cooX[face][0] + (cooX[face][1] - cooX[face][0]) * factor1; + var y1 = cooY[face][0] + (cooY[face][1] - cooY[face][0]) * factor1; + var x2 = cooX[face][3] + (cooX[face][2] - cooX[face][3]) * factor1; + var y2 = cooY[face][3] + (cooY[face][2] - cooY[face][3]) * factor1; + cornersX[corner] = Math.floor(0.5 + x1 + (x2 - x1) * factor2); + cornersY[corner] = Math.floor(0.5 + y1 + (y2 - y1) * factor2); + if (mirror) + cornersX[corner] = width - cornersX[corner]; + } + var textOffsetInit = [1, 1, -1, -1, -1, 1, 1, -1, -1, 0, 1, 0, 0, 1, 0, -1]; + var textOffset = []; + + function drawString(g, s, x, y) { + if (outlined) { + g.fillStyle = "black"; + for (var i = 0; i < textOffset.length; i += 2) + g.fillText(s, x + textOffset[i], y + textOffset[i + 1]); + g.fillStyle = "white"; + } + else + g.fillStyle = textColor; + g.fillText(s, x, y); + } + + function drawMoveTextFunc(g, y) { + var pos = movePos == 0 ? arrayMovePos(move[curMove], movePos) : movePos; + var s1 = moveTextFunc(move[curMove], 0, pos); + var s2 = turnTextFunc(move[curMove], pos); + var s3 = moveTextFunc(move[curMove], pos + 1, move[curMove].length); + if (moveTextSpace) { + if (s2 == '') + s1 = s1.substr(0, s1.length - 1); + if (s3 != '') + s3 = ' ' + s3.substr(0, s3.length - 1); + } + var w1 = g.measureText(s1).width; + var w2 = g.measureText(s2).width; + var w3 = g.measureText(s3).width; + var x = 1; + if (x + w1 + w2 + w3 > width) { + x = Math.min(1, width / 2 - w1 - w2 / 2); + x = Math.max(x, width - w1 - w2 - w3 - 2); + } + if (w2 > 0) { + g.fillStyle = hlColor; + g.lineWidth = 2; + g.strokeStyle = "black"; + g.beginPath(); + if (utextHeight <= 14) + // make rectangle taller for smaller fonts + g.fillRect(x + w1 - 1, height - progressHeight - textHeight - Math.floor(dpr * 4), w2 + 2, textHeight + Math.floor(dpr * 3)); + else + g.fillRect(x + w1 - 1, height - progressHeight - textHeight - Math.floor(dpr * 2), w2 + 2, textHeight + Math.floor(dpr)); + } + if (w1 > 0) + drawString(g, s1, x, y); + if (w2 > 0) + drawString(g, s2, x + w1, y); + if (w3 > 0) + drawString(g, s3, x + w1 + w2, y); + } + + function selectButton(x, y) { + if (buttonBar == 0) + return -1; + if (move.length > 1 && x >= width - buttonHeight*2 && x < width-buttonHeight && y >= 0 && y < buttonHeight) + return 7; + if (move.length > 1 && x >= width - buttonHeight && x < width && y >= 0 && y < buttonHeight) + return 8; + if (buttonBar == 2) { // only clear (rewind) button present + if (x >= 0 && x < buttonHeight && y >= height - buttonHeight && y < height) + return 0; + return -1; + } + if (y < height) + return -1; + var buttonX = 0; + for (var i = 0; i < 7; i++) { + var buttonWidth = (width - buttonX) / (7 - i); + if (x >= buttonX && x < buttonX + buttonWidth && y >= height && y < height + buttonHeight) + return i; + buttonX += buttonWidth; + } + return -1; + } + + var buttonAction = [-1, 3, 1, -1, 0, 2, 4, -1]; + + // Various useful vector functions + + function vCopy(vector, srcVec) { + vector[0] = srcVec[0]; + vector[1] = srcVec[1]; + vector[2] = srcVec[2]; + return vector; + } + + function vNorm(vector) { + var length = Math.sqrt(vProd(vector, vector)); + vector[0] /= length; + vector[1] /= length; + vector[2] /= length; + return vector; + } + + function vScale(vector, value) { + vector[0] *= value; + vector[1] *= value; + vector[2] *= value; + return vector; + } + + function vProd(vec1, vec2) { + return vec1[0] * vec2[0] + vec1[1] * vec2[1] + vec1[2] * vec2[2]; + } + + function vAdd(vector, srcVec) { + vector[0] += srcVec[0]; + vector[1] += srcVec[1]; + vector[2] += srcVec[2]; + return vector; + } + + function vSub(vector, srcVec) { + vector[0] -= srcVec[0]; + vector[1] -= srcVec[1]; + vector[2] -= srcVec[2]; + return vector; + } + + function vMul(vector, vec1, vec2) { + vector[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; + vector[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; + vector[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; + return vector; + } + + function vRotX(vector, angle) { + var sinA = Math.sin(angle); + var cosA = Math.cos(angle); + var y = vector[1] * cosA - vector[2] * sinA; + var z = vector[1] * sinA + vector[2] * cosA; + vector[1] = y; + vector[2] = z; + return vector; + } + + function vRotY(vector, angle) { + var sinA = Math.sin(angle); + var cosA = Math.cos(angle); + var x = vector[0] * cosA - vector[2] * sinA; + var z = vector[0] * sinA + vector[2] * cosA; + vector[0] = x; + vector[2] = z; + return vector; + } + + function vRotZ(vector, angle) { + var sinA = Math.sin(angle); + var cosA = Math.cos(angle); + var x = vector[0] * cosA - vector[1] * sinA; + var y = vector[0] * sinA + vector[1] * cosA; + vector[0] = x; + vector[1] = y; + return vector; + } + + function rgbToHex(r, g, b) { + return "#" + + lpad(r.toString(16)) + + lpad(g.toString(16)) + + lpad(b.toString(16)); + } + + function lpad(s) { + return (("00" + s).substring(s.length)); + } + + function validateColor(s) { + if (s.length != 6) + return false; + var n = 0; + for (var i = 0; i < 6; i++) { + for (var j = 0; j < 16; j++) { + if (s.charAt(i).toLowerCase() == "0123456789abcdef".charAt(j)) { + n++; + break; + } + } + } + return (n == 6) ? true : false; + } + + function setClip(g, x, y, width, height) { + g.beginPath(); + g.moveTo(x, y); + g.lineTo(x + width, y); + g.lineTo(x + width, y + height); + g.lineTo(x, y + height); + g.lineTo(x, y); + g.closePath(); + g.clip(); + } + + function drawButtonsFunc(g) { + var adj = ((buttonHeight % 2) == 0) ? 1 : 0; + adj += Math.floor(dpr + .5) - 1; + if (buttonBar == 2) { // only clear (rewind) button + if (buttonPressed == 0 || (scramble > 0 && buttonPressed == 6)) + g.fillStyle = darker(buttonBgColor); + else + g.fillStyle = buttonBgColor; + g.fillRect(dph, height - buttonHeight, buttonHeight, buttonHeight); + g.lineWidth = lineWidth; + g.strokeStyle = buttonBorderColor; + g.beginPath(); + g.rect(dph, height - buttonHeight - dph, buttonHeight, buttonHeight); + g.stroke(); + drawButton(g, 0, (buttonHeight / 2), height - (buttonHeight + 1) / 2 - adj); + return; + } + if (buttonBar == 1) { // full buttonbar + var buttonX = 0; + for (var i = 0; i < 7; i++) { + var buttonWidth = Math.floor((width - buttonX) / (7 - i)); + if (buttonPressed == i) + g.fillStyle = darker(buttonBgColor); + else + g.fillStyle = buttonBgColor; + g.fillRect(buttonX, height, buttonWidth, buttonHeight); + g.lineWidth = lineWidth; + g.strokeStyle = buttonBorderColor; + g.beginPath(); + if (i == 0) + g.rect(buttonX + dph, height - dph, buttonWidth - dpr, buttonHeight); + else + g.rect(buttonX - dph, height - dph, buttonWidth, buttonHeight); + g.stroke(); + g.strokeStyle = "black"; + drawButton(g, i, buttonX + buttonWidth / 2, height + buttonHeight / 2 - adj); + buttonX += buttonWidth; + } + drawButtons = false; + return; + } + } + + var ds = []; // digits 1-9 scaled by dpr + + function drawButton(g, i, x, y) { + x = Math.floor(x); + y = Math.floor(y); + switch (i) { + case 0: // rewind + drawRect(g, x - ds[4], y - ds[3], ds[3], ds[6] + 1); + drawArrow(g, x + ds[4], y, -1); // left + break; + case 1: // reverse step + drawRect(g, x + ds[1], y - ds[3], ds[3], ds[6] + 1); + drawArrow(g, x - ds[1], y, -1); // left + break; + case 2: // reverse play + drawArrow(g, x + ds[1], y, -1); // left + break; + case 3: // stop / mirror + if (animating) + drawRect(g, x - ds[4], y - ds[3], ds[7], ds[7]); + else { + drawRect(g, x - ds[4], y - ds[2], ds[7], ds[5]); + drawRect(g, x - ds[2], y - ds[4], ds[3], ds[9]); + } + break; + case 4: // play + drawArrow(g, x - ds[2], y, 1); // right + break; + case 5: // step + drawRect(g, x - ds[4], y - ds[3], ds[3], ds[6] + 1); + drawArrow(g, x, y, 1); // right + break; + case 6: // fast forward + drawRect(g, x + ds[1], y - ds[3], ds[3], ds[6] + 1); + drawArrow(g, x - ds[4], y, 1); // right + break; + case 7: // prev sequence + var c = (buttonPressed == 7) ? darker(buttonBgColor) : buttonBgColor; + drawRect2(g, x-dpr*2, y+dpr, buttonHeight, y + buttonHeight, c); + drawArrow(g, x+dpr*2 + buttonHeight/2 - dpr*3, y + buttonHeight/2+dph, -1); + break; + case 8: // next sequence + var c = (buttonPressed == 8) ? darker(buttonBgColor) : buttonBgColor; + drawRect2(g, x-dpr*2, y+dpr, buttonHeight, y + buttonHeight, c); + drawArrow(g, x-dpr + buttonHeight/2 - dpr*3, y + buttonHeight/2+dph, 1); + break; + } + } + + function drawArrow(g, x, y, dir) { + var d3 = 3 * dpr; + var fillX = []; + var fillY = []; + fillX[0] = x; + fillX[1] = x + dir; + fillX[2] = x + 4 * dpr * dir; + fillX[3] = x + dir; + fillX[4] = x; + fillY[0] = y - d3; + fillY[1] = y - d3; + fillY[2] = y; + fillY[3] = y + d3; + fillY[4] = y + d3; + drawArrow2(g, fillX, fillY); + } + + function drawArrow2(g, x, y) { + g.beginPath(); + g.moveTo(x[0] + dph, y[0] + dph); + for (var i = 1; i < 5; i++) + g.lineTo(x[i] + dph, y[i] + dph); + g.closePath(); + g.fillStyle = "white"; + g.strokeStyle = "black"; + g.fill(); + g.lineWidth = lineWidth; + g.stroke(); + } + + function drawRect(g, x, y, width, height) { + g.lineWidth = lineWidth; + g.beginPath(); + g.rect(x + dph, y + dph, width - 1, height - 1); + g.fillStyle = "white"; + g.fill(); + g.strokeStyle = "black"; + g.stroke(); + } + + function drawRect2(g, x, y, width, height, color) { + g.lineWidth = lineWidth; + g.beginPath(); + g.rect(x + dph, y + dph, width - 1, height - 1); + g.fillStyle = color; + g.fill(); + g.strokeStyle = "black"; + g.stroke(); + } + + function drawPolygon(g, x, y, color) { + g.beginPath(); + g.moveTo(x[0], y[0]); + g.lineTo(x[1], y[1]); + g.lineTo(x[2], y[2]); + g.lineTo(x[3], y[3]); + g.closePath(); + g.strokeStyle = color; + g.lineWidth = 0.7 * dpr; + g.stroke(); + } + + function fillPolygon(g, x, y, color) { + g.beginPath(); + g.moveTo(x[0], y[0]); + g.lineTo(x[1], y[1]); + g.lineTo(x[2], y[2]); + g.lineTo(x[3], y[3]); + g.closePath(); + g.fillStyle = color; + g.fill(); + } + + var superRotate = [[0, 1, 2, 3], [3, 0, 1, 2], [2, 3, 0, 1], [1, 2, 3, 0]]; + + function drawSuperArrow(g, xx, yy, face, superTwist, color) { + var x = []; + var y = []; + var w = .26; // arrow width + if (scw == 2 && color == "#ffffff") + return; + // scale down so there is a margin around the arrow + for (var i = 0; i < 4; i++) { + x[i] = Math.floor(xx[i] + (xx[superRotate[2][i]] - xx[i]) * .05); + y[i] = Math.floor(yy[i] + (yy[superRotate[2][i]] - yy[i]) * .05); + } + if (face == 0) + superTwist = (superTwist + 1) % 4; + if (face == 4) + superTwist = (superTwist + 3) % 4; + var a = superRotate[superTwist][0]; + var b = superRotate[superTwist][1]; + var c = superRotate[superTwist][2]; + var d = superRotate[superTwist][3]; + var A = (x[c] - x[b]) * w; + var B = (y[c] - y[b]) * w; + var C = (x[a] - x[b]) / 2; + var D = y[b] + (y[a] - y[b]) / 2; + var E = y[c] + (y[d] - y[c]) / 2; + var F = (x[d] - x[c]) / 2; + var n = superTwist ^ 1; + g.fillStyle = color; + g.beginPath(); + g.moveTo(x[a] + (x[d] - x[a]) / 2, y[a] + (y[d] - y[a]) / 2); + g.lineTo(x[n] + C, D); + g.lineTo(x[n] + A + C, D + B); + g.lineTo(x[n] + A, y[n] + B); + n = (n + 1) % 4; + g.lineTo(x[n] - A, y[n] - B); + g.lineTo(x[n] - A + F, E - B); + g.lineTo(x[n] + F, E); + g.closePath(); + g.fill(); + g.lineWidth = 0.6 * dpr; + g.strokeStyle = "black"; + g.stroke(); + } + + function colorToHex(s) { + if (s == "white") return ("#FFFFFF"); + else if (s == "black") return ("#000000"); + else if (s == "gray") return ("#808080"); + else return ("#808080"); + } + + function colorAverage(s) { + if (s.substring(0, 1) != "#") + s = colorToHex(s); + var r = parseInt(s.substring(1, 3), 16); + var g = parseInt(s.substring(3, 5), 16); + var b = parseInt(s.substring(5, 7), 16); + return ((r * 299 + g * 587 + b * 114) / 1000); + } + + function brighter(s) { + if (s.substring(0, 1) != "#") + s = colorToHex(s); + var r = parseInt(s.substring(1, 3), 16); + var g = parseInt(s.substring(3, 5), 16); + var b = parseInt(s.substring(5, 7), 16); + r = Math.floor(r * 1.3); + g = Math.floor(g * 1.3); + b = Math.floor(b * 1.3); + return rgbToHex(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255 : b); + } + + function darker(s) { + if (s.substring(0, 1) != "#") + s = colorToHex(s); + var r = parseInt(s.substring(1, 3), 16); + var g = parseInt(s.substring(3, 5), 16); + var b = parseInt(s.substring(5, 7), 16); + r = Math.floor(r * .7); + g = Math.floor(g * .7); + b = Math.floor(b * .7); + return rgbToHex(r, g, b); + } + + function run(jobNum, dir) { + if (jobNum > nowServing) { + setTimeout(run, 0, jobNum, dir); + return; + } + if (!demo && (move.length == 0 || move[curMove].length == 0)) { + animating = false; + drawButtons = true; + paint(); + return; + } + if (!moveAnimated) { // fast-forward without using animation scheduler + var mv = move[curMove]; + while (movePos < mv.length) { + if (mv[movePos] >= 1000) + curInfoText = mv[movePos] - 1000; + else if (mv[movePos] != -1) { + var num = mv[movePos] % 4 + 1; + var mode = Math.floor(mv[movePos] / 4) % 6; + var layer = Math.floor(mv[movePos] / 24); + twistLayers(cube, layer, (num == 4) ? 2 : num, mode); + } + movePos++; + } + animating = false; + drawButtons = true; + paint(); + nowServing++; + return; + } + var moveDir = dir; + interrupted = false; + requestAnimationFrame(callback); + var layer, num, mode; + var sTime, lTime; + var d, phis, phit; + var restart; + var spin = false; + var outerLoopTop = true; + var innerLoopTop = true; + var innerLoopBot = false; + var outerLoopBot = false; + var cont = false; + var mv = demo ? demoMove[0] : move[curMove]; + + function callback() { + if (outerLoopTop) { + outerLoopTop = false; + restart = false; + if (repeatable) { + if (moveDir > 0) { + if (movePos >= mv.length) { + movePos = 0; + initInfoText(mv); + } + } + else { + curInfoText = -1; + if (movePos == 0) + movePos = mv.length; + } + } + else { + if ((moveDir > 0 && movePos >= mv.length) || + (moveDir < 0 && movePos == 0)) { + restarted = false; + animating = false; + nowServing++; + drawButtons = true; + paint(); + // cancel(); + return; + } + } + animating = true; + drawButtons = true; + } + if (innerLoopTop) { + var time0 = Date.now(); + innerLoopTop = false; + if (moveDir < 0) { + cont = false; + if (movePos == 0) { + cont = true; + outerLoopBot = true; + } + else + movePos--; + } + if (!cont) { + spin = false; + if (mv[movePos] == -1) { + paint(); + // dot in the move sequence means pause + if (!moveOne) { + // sleep(33 * speed); + // no sleep command available so do a busy wait + sTime = Date.now(); + while ((Date.now() - sTime) < 1000) + ; // empty loop + } + } + else if (mv[movePos] >= 1000) + curInfoText = moveDir > 0 ? mv[movePos] - 1000 : -1; + else + spin = true; + if (spin) { + num = mv[movePos] % 4 + 1; + mode = Math.floor(mv[movePos] / 4) % 6; + var clockwise = num < 3; + if (num == 4) + num = 2; + if (moveDir < 0) { + clockwise = !clockwise; + num = 4 - num; + } + layer = Math.floor(mv[movePos] / 24); + twisting = false; + natural = true; + spinning = true; + originalAngle = 0; + if (faceTwistDirs[layer] > 0) + clockwise = !clockwise; + if (moveAnimated) { + phit = Math.PI / 2; // target for currentAngle (default pi/2) + phis = clockwise ? 1.0 : -1.0; // sign + var turnTime = 67 * speed; // milliseconds to be used for one turn + if (num == 2) { + phit = Math.PI; + turnTime = 67 * doubleSpeed; // double turn is usually faster than two quarter turns + } + twisting = true; + twistedLayer = layer; + twistedMode = mode; + splitCube(layer); // start twisting + sTime = Date.now(); + lTime = sTime; + d = phis * phit / turnTime; + currentAngle = 0; + } + } // if spin + else + innerLoopBot = true; + } // if cont + } // if innerLoopTop + if (!cont) { + if (spin) { + if (moveAnimated) { + if (currentAngle * phis < phit) { + paint(); + if (interrupted || restarted) + innerLoopBot = true; + lTime = Date.now(); + currentAngle = d * (lTime - sTime); + } + else + innerLoopBot = true; + } + else + innerLoopBot = true; + } + if (innerLoopBot) { + innerLoopBot = false; + innerLoopTop = true; + if (spin) { + currentAngle = 0; + twisting = false; + natural = true; + twistLayers(cube, layer, num, mode); + spinning = false; + if (moveAnimated) + paint(); + if (moveOne) + restart = true; + } + if (moveDir > 0) { + movePos++; + if (movePos < mv.length && mv[movePos] >= 1000) { + curInfoText = mv[movePos] - 1000; + movePos++; + } + if (movePos == mv.length) { + if (!demo) + outerLoopBot = true; + else + clearDemo(mv); + } + } + else + curInfoText = -1; + if (interrupted || restarted || restart) + outerLoopBot = true; + } // innerLoopBot + } // cont + if (outerLoopBot) { + outerLoopBot = false; + outerLoopTop = true; + if (jobNumber <= nowServing + 1) + animating = false; + drawButtons = true; + if (buttonPressed == 0 || buttonPressed > 6) + clear(); + paint(); + if (demo) { + clear(); + demo = false; + } + restarted = false; // added (from stopAnimation) + nowServing++; + // cancel(); + if (movePos == 1 && mv[0] >= 1000) + movePos--; + return; + } + requestAnimationFrame(callback); + } + } + + function clearDemo(mv) { + movePos = 0; + for (var i = 0; i < 6; i++) + for (var j = 0; j < 9; j++) { + cube[i][j] = initialCube[i][j]; + scube[i][j] = initialSCube[i][j]; + } + if (initialMove.length > 0 && typeof initialMove[curMove] != 'undefined') + doMove(cube, initialMove[curMove], 0, initialMove[curMove].length, false); + if (initialReversedMove.length > 0 && typeof initialReversedMove[curMove] != 'undefined') + doMove(cube, initialReversedMove[curMove], 0, initialReversedMove[curMove].length, true); + initInfoText(mv); + } + + document.addEventListener('touchstart', mousedown); + document.addEventListener('touchmove', mousemove, {passive: false}); + document.addEventListener('touchend', mouseup); + document.addEventListener('mousedown', mousedown); + document.addEventListener('mousemove', mousemove); + document.addEventListener('mouseup', mouseup); + document.addEventListener('contextmenu', contextmenu); + + var offsetX, offsetY; + var mouseIsDown = false; + var showContextMenu = true; + var divs = document.getElementsByTagName('div'); + var wrapDiv = (divs.length > 0 && divs[0].className == 'wrap') ? true : false; + + function touchfunc(s) { + if (wrapDiv) + divs[0].style.overflow = s; + else + document.body.style.overflow = s; + } + + function mouseup(e) { + if (mouseIsDown && typeof e.touches != 'undefined') { + e.preventDefault(); + touchfunc('auto'); + } + if (mouseIsDown) + setTimeout(function() { + showContextMenu = true + }, 100); + else + showContextMenu = true; + mouseIsDown = false; + dragging = false; + if (pushed) { + pushed = false; + drawButtons = true; + paint(); + } + else if (twisting && !spinning) { + twisting = false; + originalAngle += currentAngle; + currentAngle = 0.0; + var angle = originalAngle; + while (angle < 0.0) + angle += 32.0 * Math.PI; + var num = Math.floor(angle * 8.0 / Math.PI) % 16; // 2pi ~ 16 + if (snap || num % 4 == 0 || num % 4 == 3) { // close enough to a corner + num = Math.floor((num + 2) / 4); // 2pi ~ 4 + if (faceTwistDirs[twistedLayer] > 0) + num = (4 - num) % 4; + originalAngle = 0; + natural = true; // the cube in the natural state + twistLayers(cube, twistedLayer, num, twistedMode); // rotate the facelets + } + paint(); + } + } + + function mousedown(e) { + var rect = canvas.getBoundingClientRect(); + var left = Math.floor(rect.left); + var top = Math.floor(rect.top); + if (typeof e.touches == 'undefined') { + var x = e.clientX; + var y = e.clientY; + } + else { + var x = e.touches[0].clientX; + var y = e.touches[0].clientY; + } + if (x < left || x > left + width / dpr || + y < top || y > top + (height + (buttonBar == 1 ? buttonHeight : 0)) / dpr) + return; + e.preventDefault(); + activeId = parNode.id; + mouseIsDown = true; + showContextMenu = false; + if (typeof e.touches != 'undefined') + touchfunc('hidden'); + offsetX = left; + offsetY = top; + lastDragX = lastX = getX(e); + lastDragY = lastY = getY(e); + toTwist = false; + buttonPressed = selectButton(lastX, lastY); + if (buttonPressed >= 0) + button(); + else if (progressHeight > 0 && move.length > 0 && move[curMove].length > 0 && lastY > height - progressHeight && lastY <= height) { + if (clickProgress) { + stopAnimation(); + progress(jobNumber++); + } + } + else { + if (mirrored) + lastDragX = lastX = width - lastX; + if (typeof e.touches == 'undefined') { + if (editable && !animating && e.button == 0 && !e.shiftKey) + toTwist = true; + } + else { + if (editable && !animating) + toTwist = true; + } + } + } + + function button() { + pushed = true; + if (buttonPressed == 3) { + if (!animating) // special feature + mirrored = !mirrored; + else + stopAnimation(); + } + else if (buttonPressed == 0) { // clear everything to the initial setup + if (scramble > 0 && buttonBar == 2) { + if (scrambleToggle == true) { + scrambleToggle = false; + stopAnimation(); + clear(); + } + else { + scrambleToggle = true; + buttonPressed = 6; + startAnimation(buttonAction[buttonPressed]); + } + } + else { + stopAnimation(); + clear(); + } + } + else if (buttonPressed == 7 || buttonPressed == 8) { // next sequence + stopAnimation(); + setTimeout(clear, 0); + if (buttonPressed == 7) + curMove = curMove > 0 ? curMove - 1 : move.length - 1; + else + curMove = curMove < move.length - 1 ? curMove + 1 : 0; + } + else + startAnimation(buttonAction[buttonPressed]); + drawButtons = true; + paint(); + } + + function progress(jobNum) { + if (jobNum > nowServing) { + setTimeout(progress, 0, jobNum); + return; + } + var len = realMoveLength(move[curMove]); + var pos = Math.floor(((lastX - 1) * len * 2 / (width - 2) + 1) / 2); + pos = Math.max(0, Math.min(len, pos)); + if (pos > 0) + pos = arrayMovePos(move[curMove], pos); + if (pos > movePos) + doMove(cube, move[curMove], movePos, pos - movePos, false); + if (pos < movePos) + doMove(cube, move[curMove], pos, movePos - pos, true); + movePos = pos; + dragging = true; + paint(); + animating = false; + nowServing++; + } + + var eyeD = []; + + function mousemove(e) { + if (!mouseIsDown) + return; + if (pushed) + return; + if (typeof e.touches != 'undefined') + e.preventDefault(); + if (dragging) { + stopAnimation(); + var len = realMoveLength(move[curMove]); + var pos = Math.floor(((getX(e) - 1) * len * 2 / (width - 2) + 1) / 2); + pos = Math.max(0, Math.min(len, pos)); + if (pos > 0) + pos = arrayMovePos(move[curMove], pos); + if (pos > movePos) + doMove(cube, move[curMove], movePos, pos - movePos, false); + if (pos < movePos) + doMove(cube, move[curMove], pos, movePos - pos, true); + movePos = pos; + paint(); + return; + } + var x = mirrored ? width - getX(e) : getX(e); + var y = getY(e); + var dx = x - lastX; + var dy = y - lastY; + if (editable && toTwist && !twisting && !animating) { // we do not twist but we can + lastDragX = x; + lastDragY = y; + for (var i = 0; i < dragAreas; i++) { // check if inside a drag area + var d1 = dragCornersX[i][0]; + var x1 = dragCornersX[i][1] - d1; + var y1 = dragCornersX[i][3] - d1; + var d2 = dragCornersY[i][0]; + var x2 = dragCornersY[i][1] - d2; + var y2 = dragCornersY[i][3] - d2; + var a = (y2 * (lastX - d1) - y1 * (lastY - d2)) / (x1 * y2 - y1 * x2); + var b = (-x2 * (lastX - d1) + x1 * (lastY - d2)) / (x1 * y2 - y1 * x2); + if (a > 0 && a < 1 && b > 0 && b < 1) { // we are in + if (dx * dx + dy * dy < 144) // delay the decision about twisting + return; + dragX = dragDirsX[i]; + dragY = dragDirsY[i]; + var d = Math.abs(dragX * dx + dragY * dy) / Math.sqrt((dragX * dragX + dragY * dragY) * (dx * dx + dy * dy)); + if (d > 0.75) { + twisting = true; + twistedLayer = dragLayers[i]; + twistedMode = dragModes[i]; + break; + } + } + } + toTwist = false; + lastX = lastDragX; + lastY = lastDragY; + } + dx = (x - lastX) / dpr; + dy = (y - lastY) / dpr; + if (!twisting || animating) { // whole cube rotation + if (rotateAllowed) { + vNorm(vAdd(eye, vScale(vCopy(eyeD, eyeX), dx * -0.016))); + vNorm(vMul(eyeX, eyeY, eye)); + vNorm(vAdd(eye, vScale(vCopy(eyeD, eyeY), dy * 0.016))); + vNorm(vMul(eyeY, eye, eyeX)); + lastX = x; + lastY = y; + } + } + else { + if (natural) + splitCube(twistedLayer); + currentAngle = 0.03 * (dragX * dx + dragY * dy) / Math.sqrt(dragX * dragX + dragY * dragY); // dv * cos a + } + paint(); + } + + function getX(e) { + return (typeof e.touches == 'undefined') ? + (e.clientX - offsetX) * dpr : + (e.touches[0].clientX - offsetX) * dpr; + } + + function getY(e) { + return (typeof e.touches == 'undefined') ? + (e.clientY - offsetY) * dpr : + (e.touches[0].clientY - offsetY) * dpr; + } + + function contextmenu(e) { + if (!showContextMenu) + e.preventDefault(); + } + + window.addEventListener('resize', resize); + var timer; + + function resize() { + clearTimeout(timer); + timer = setTimeout(resize2, 20); + + function resize2() { + scaleCanvas(); + drawButtons = true; + paint(); + } + } + + var canvas; + var graphics; + var dpr, dph; + var lineWidth; + var ubuttonHeight; + var uprogressHeight; + var utextHeight; + + function init2() { + graphics = canvas.getContext("2d"); + ubuttonHeight = buttonHeight; + uprogressHeight = progressHeight; + utextHeight = textHeight; + scaleCanvas(); + parNode.appendChild(canvas); + paint(); + } + + function scaleCanvas() { + height = parNode.clientHeight - 1; + width = parNode.clientWidth - 1; + setCanvasCssSize(); + dpr = devicePixelRatio; + dph = dpr / 2; + height = Math.floor(height * dpr); + width = Math.floor(width * dpr); + setCanvasSize(); + lineWidth = dpr; + buttonHeight = Math.floor(ubuttonHeight * dpr); + progressHeight = Math.floor(uprogressHeight * dpr); + textHeight = Math.floor(utextHeight * dpr); + for (var i = 1; i < 10; i++) + ds[i] = i * dpr; + for (var i = 0; i < textOffsetInit.length; i++) + textOffset[i] = textOffsetInit[i] * dpr; + if (buttonBar == 1) + height -= buttonHeight; + } + + function setCanvasCssSize() { + canvas.style.width = width + 'px'; + canvas.style.height = height + 'px'; + } + + function setCanvasSize() { + canvas.width = width; + canvas.height = height; + } + + function randMoves(s, n) { + // param 1 is cube size (3 = 3x3, 4 = 4x4, etc) + // param 2 is #moves, 0 defaults to 10x cube size + var face = ['R', 'L', 'F', 'B', 'U', 'D']; + var slice = ['', 'm', 'n']; + var twist = ['', '2', '\'']; + var r1 = -1, + prev = -1, + prev2 = -1, + r2, r3; + var randmoves = ""; + if (n == 0) n = s * 10; + for (var i = 0; i < n; i++) { + while (r1 == prev || (Math.floor(r1 / 2) == Math.floor(prev / 2) && r1 == prev2)) + r1 = Math.floor(Math.random() * 6); + prev2 = prev; + prev = r1; + r2 = Math.floor(Math.random() * 3); + if (s <= 3) + randmoves += "" + face[r1] + twist[r2] + " "; + else { + r3 = Math.floor(Math.random() * ((s > 4) ? 3 : 2)); + if (s == 5 && r3 == 1) r3 = 0; + randmoves += "" + face[r1] + slice[r3] + twist[r2] + " "; + } + } + return (randmoves); + } + + var parNode; + var searchParams = []; + + function parseSearchParams() { + var lines = params.split('&'); + for (var i = 0; i < lines.length; i++) { + var line = lines[i].split('='); + if (typeof line[1] != 'undefined') + searchParams[line[0]] = decodeURIComponent(line[1].trim()); + } + } + + function removeListeners() { + stopAnimation(); + document.removeEventListener('touchstart', mousedown); + document.removeEventListener('touchmove', mousemove); + document.removeEventListener('touchend', mouseup); + document.removeEventListener('mousedown', mousedown); + document.removeEventListener('mousemove', mousemove); + document.removeEventListener('mouseup', mouseup); + document.removeEventListener('contextmenu', contextmenu); + window.removeEventListener('resize', resize); + } + + function init0() { + canvas = document.createElement('canvas'); + if (typeof params != 'undefined') + parseSearchParams(); + var param = getParameter('id'); + if (param != null) { + parNode = document.getElementById(param); + parNode.innerHTML = ''; + } + else { + if (document.currentScript != null) + parNode = document.currentScript.parentNode; + else { + var scripts = document.getElementsByTagName("script"); + var thisScript = scripts[scripts.length - 1] + parNode = thisScript.parentNode; + } + } + for (var i = 0; i < 6; i++) { + cube[i] = []; + scube[i] = []; + initialCube[i] = []; + initialSCube[i] = []; + } + for (var i = 0; i < 18; i++) { + dragCornersX[i] = []; + dragCornersY[i] = []; + } + curMove = 0; + originalAngle = 0; + onModuleLoad(); + if (parNode.id != null) + init_direct_access(parNode.id); + } + + function init_direct_access(id) { + for (var s in window) + if (s.substr(0, 5) == 'acjs_') { + var g = eval(s); // global + var l = s.substr(5); // local + if (Array.isArray(g)) { + if (exists(l)) + g[id] = eval(l); + else + console.log(l + ' does not exist in animcube'); + } + else + console.log(s + ' is not an array'); + } + } + function get_var(v) { + if (exists(v)) + return eval(v) + else + console.log(v + ' does not exist in animcube'); + } + function put_var(v, val, type) { + if(exists(v)) { + if (type == 's') + eval(v + "='" + val + "'"); + else if (type == 'n') + eval(v + '=' + Number(val)); + } + } + function exists(s){ + try {return typeof eval(s)} catch {return false} + } + + init0(); + + // code to rotate with arrows by Raquel Horta Bartomeu + + var pressedKeys = {}; + document.addEventListener("keyup", (event)=> { + pressedKeys[event.key] = false; + }); + document.addEventListener("keydown", (event)=>{ + if (parNode.id != activeId) + return; + pressedKeys[event.key] = true; + let arrows = ['ArrowDown', "ArrowUp", "ArrowLeft", "ArrowRight"]; + if(arrows.includes(event.key)){ + event.preventDefault(); // prevent page from scrolling + let n = pressedKeys['ArrowDown'] ? 2 : pressedKeys['ArrowUp'] ? -2 : 0; + let i = pressedKeys['ArrowRight'] ? 2 : pressedKeys['ArrowLeft'] ? -2 : 0; + let o = 0, a = 0; + vNorm(vAdd(eye, vScale(vCopy(eyeD, eyeX), -.016 * i))); + vNorm(vMul(eyeX, eyeY, eye)); + vNorm(vAdd(eye, vScale(vCopy(eyeD, eyeY), .016 * n))); + vNorm(vMul(eyeY, eye, eyeX)); + lastX = o; + lastY = a; + currentAngle = .01 * (dragX * i + dragY * n) / Math.sqrt(dragX * dragX + dragY * dragY); + paint(); + } + }); +} diff --git a/sources/codes/enhancement/rotate_with_arrows.html b/sources/codes/enhancement/rotate_with_arrows.html index 9a79a41..fe00ab7 100644 --- a/sources/codes/enhancement/rotate_with_arrows.html +++ b/sources/codes/enhancement/rotate_with_arrows.html @@ -15,15 +15,31 @@
Rotate with Arrows

-Use arrow keys to rotate the cube. -

-The code for this modification was contributed by -Raquel Horta Bartomeu and can be seen at the bottom of the -program which has been renamed A3_rotate_arrows.js. -


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- -
+

Click on a cube and then rotate with arrow keys. +The code for this modification was contributed by Raquel Horta Bartomeu +and can be seen at the bottom of the AnimCube program which has been +renamed A3_rotate_arrows.js. +To view, do ctrl-u for page source then click on the link for +A3_rotate_arrows.js and do ctrl-end.

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