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teleport.lua
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teleport.lua
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function HandleTPCommand(a_Split, a_Player)
if #a_Split == 2 or #a_Split == 3 then
-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
TeleportToPlayer( a_Player, a_Split[2], (a_Split[3] ~= "-h") )
return true
elseif #a_Split == 4 then
-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
-- For relative coordinates
local Function
local X = tonumber(a_Split[2])
Function = loadstring(a_Split[2]:gsub("~", "return " .. a_Player:GetPosX() .. "+0"))
if Function then
-- Execute the function in a save environment, and get the second return value.
-- The first return value is a boolean.
X = select(2, pcall(setfenv(Function, {})))
end
local Y = tonumber(a_Split[3])
Function = loadstring(a_Split[3]:gsub("~", "return " .. a_Player:GetPosY() .. "+0"))
if Function then
-- Execute the function in a save environment, and get the second return value.
-- The first return value is a boolean.
Y = select(2, pcall(setfenv(Function, {})))
end
local Z = tonumber(a_Split[4])
Function = loadstring(a_Split[4]:gsub("~", "return " .. a_Player:GetPosZ() .. "+0"))
if Function then
-- Execute the function in a save environment, and get the second return value.
-- The first return value is a boolean.
Z = select(2, pcall(setfenv(Function, {})))
end
-- Check the given coordinates for errors.
if (type(X) ~= 'number') then
SendMessageFailure(a_Player, "'" .. a_Split[2] .. "' is not a valid number")
return true
end
if (type(Y) ~= 'number') then
SendMessageFailure(a_Player, "'" .. a_Split[3] .. "' is not a valid number")
return true
end
if (type(Z) ~= 'number') then
SendMessageFailure(a_Player, "'" .. a_Split[4] .. "' is not a valid number")
return true
end
a_Player:TeleportToCoords( X, Y, Z )
SendMessageSuccess( a_Player, "You teleported to [X:" .. X .. " Y:" .. Y .. " Z:" .. Z .. "]" )
return true
else
SendMessage( a_Player, "Usage: '" .. a_Split[1] .. " <player> [-h]' or '" .. a_Split[1] .. " <x> <y> <z>'" )
return true
end
end