diff --git a/.github/workflows/dev.yml b/.github/workflows/dev.yml index 6ae7062..c6c626b 100644 --- a/.github/workflows/dev.yml +++ b/.github/workflows/dev.yml @@ -72,63 +72,3 @@ jobs: ${{ env.demo_checksum_file }} env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - - Metaverse: - runs-on: ubuntu-22.04 - steps: - - name: Checkout play-uneral-demo - uses: actions/checkout@v3 - - - name: Setup environment - run: | - sudo rm -rf /usr/share/dotnet - sudo rm -rf /opt/ghc - sudo rm -rf "/usr/local/share/boost" - sudo rm -rf "$AGENT_TOOLSDIRECTORY" - sudo rm -rf /usr/local/lib/android - - - name: Checkout play-unreal-plugin repo - uses: actions/checkout@v3 - with: - repository: cronos-labs/play-unreal-plugin - path: Metaverse/Plugins/play-unreal-plugin - ref: main - - - name: Build play-unreal-plugin repo - run: | - cd Metaverse/Plugins/play-unreal-plugin - mv ./Source/ThirdParty/PlayCppSdkLibrary/PlayCppSdkLibrary.Build.cs.legacy ./Source/ThirdParty/PlayCppSdkLibrary/PlayCppSdkLibrary.Build.cs - TARGET=5.2 make - python change_version.py 5.2.0 - sudo chmod 777 -R $GITHUB_WORKSPACE - - - uses: addnab/docker-run-action@v3 - with: - registry: ghcr.io - username: ${{ secrets.USER }} - password: ${{ secrets.PAT }} - image: ghcr.io/epicgames/unreal-engine:dev-slim-5.2 - options: -v ${{ github.workspace }}:/home/ue4/play-unreal-demo -e HOME=/home/ue4 - run: | - cd ~/play-unreal-demo/Metaverse - make - - - name: Package - run: | - FILENAME="CronosPlayMetaverseDemoLinux.zip" - cd Metaverse/archive/Linux/ && zip -r ../../../${FILENAME} . - cd ../../.. - sha256sum ${FILENAME} > "checksums-${FILENAME}.txt" - echo "demo_binary_file=${FILENAME}" >> $GITHUB_ENV - echo "demo_checksum_file=checksums-${FILENAME}.txt" >> $GITHUB_ENV - - - name: Upload binary file and checksum file to Release - uses: softprops/action-gh-release@v1 - if: github.event_name == 'push' && contains(github.ref, 'refs/tags/') - with: - draft: true - files: | - ${{ env.demo_binary_file }} - ${{ env.demo_checksum_file }} - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} diff --git a/.gitignore b/.gitignore index 3515b97..0fd9766 100644 --- a/.gitignore +++ b/.gitignore @@ -82,3 +82,5 @@ play2earn/mint/artifacts/* play2earn/mint/cache/* play2earn/mint/node_modules/* play2earn/mint/cache/solidity-files-cache.json +walletconnect/.vsconfig +*.bat diff --git a/walletconnect/.gitignore b/walletconnect/.gitignore new file mode 100644 index 0000000..6582eaf --- /dev/null +++ b/walletconnect/.gitignore @@ -0,0 +1,74 @@ +# Visual Studio 2015 user specific files +.vs/ + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +*.ipa + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + +# Precompiled Assets +SourceArt/**/*.png +SourceArt/**/*.tga + +# Binary Files +Binaries/* +Plugins/*/Binaries/* + +# Builds +Build/* + +# Whitelist PakBlacklist-.txt files +!Build/*/ +Build/*/** +!Build/*/PakBlacklist*.txt + +# Don't ignore icon files in Build +!Build/**/*.ico + +# Built data for maps +*_BuiltData.uasset + +# Configuration files generated by the Editor +Saved/* + +# Compiled source files for the engine to use +Intermediate/* +Plugins/*/Intermediate/* + +# Cache files for the editor to use +DerivedDataCache/* diff --git a/walletconnect/Config/DefaultEditor.ini b/walletconnect/Config/DefaultEditor.ini new file mode 100644 index 0000000..0cb873e --- /dev/null +++ b/walletconnect/Config/DefaultEditor.ini @@ -0,0 +1,9 @@ +[UnrealEd.SimpleMap] +SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap + +[EditoronlyBP] +bAllowClassAndBlueprintPinMatching=true +bReplaceBlueprintWithClass= true +bDontLoadBlueprintOutsideEditor= true +bBlueprintIsNotBlueprintType= true + diff --git a/walletconnect/Config/DefaultEditorPerProjectUserSettings.ini b/walletconnect/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 0000000..04c38fa --- /dev/null +++ b/walletconnect/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,2 @@ +[ContentBrowser] +ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP \ No newline at end of file diff --git a/walletconnect/Config/DefaultEngine.ini b/walletconnect/Config/DefaultEngine.ini new file mode 100644 index 0000000..b096bad --- /dev/null +++ b/walletconnect/Config/DefaultEngine.ini @@ -0,0 +1,78 @@ +[/Script/EngineSettings.GameMapsSettings] +GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap +EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap +GlobalDefaultGameMode="/Script/walletconnect.walletconnectGameMode" + +[/Script/Engine.RendererSettings] +r.ReflectionMethod=1 +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.Lumen.TraceMeshSDFs=0 +r.Shadow.Virtual.Enable=1 +r.Mobile.EnableNoPrecomputedLightingCSMShader=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true + +r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 + +r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + +[/Script/LinuxTargetPlatform.LinuxTargetSettings] +-TargetedRHIs=SF_VULKAN_SM5 ++TargetedRHIs=SF_VULKAN_SM6 + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/walletconnect") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/walletconnect") ++ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="walletconnectGameMode") ++ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="walletconnectCharacter") + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken= +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/walletconnect/Config/DefaultGame.ini b/walletconnect/Config/DefaultGame.ini new file mode 100644 index 0000000..262339d --- /dev/null +++ b/walletconnect/Config/DefaultGame.ini @@ -0,0 +1,3 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=CEBCEB3844D25078732D06AF3FB0476D +ProjectName=Third Person Game Template diff --git a/walletconnect/Config/DefaultInput.ini b/walletconnect/Config/DefaultInput.ini new file mode 100644 index 0000000..7ad02ce --- /dev/null +++ b/walletconnect/Config/DefaultInput.ini @@ -0,0 +1,86 @@ + + +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde + diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset new file mode 100644 index 0000000..8b159a0 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset new file mode 100644 index 0000000..cd2963d Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset new file mode 100644 index 0000000..0995271 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset new file mode 100644 index 0000000..2817aa2 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset new file mode 100644 index 0000000..54f9425 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset new file mode 100644 index 0000000..d679443 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset new file mode 100644 index 0000000..6fde6ec Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset new file mode 100644 index 0000000..57ad946 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset new file mode 100644 index 0000000..fe1f573 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset new file mode 100644 index 0000000..c0bf391 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset new file mode 100644 index 0000000..ad3a37d Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset new file mode 100644 index 0000000..daf7a99 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset new file mode 100644 index 0000000..2358b70 Binary files /dev/null and b/walletconnect/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset differ diff --git a/walletconnect/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset b/walletconnect/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset new file mode 100644 index 0000000..f941b70 Binary files /dev/null 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a/walletconnect/Source/walletconnect.Target.cs b/walletconnect/Source/walletconnect.Target.cs new file mode 100644 index 0000000..1721a12 --- /dev/null +++ b/walletconnect/Source/walletconnect.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class walletconnectTarget : TargetRules +{ + public walletconnectTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V5; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4; + ExtraModuleNames.Add("walletconnect"); + } +} diff --git a/walletconnect/Source/walletconnect/walletconnect.Build.cs b/walletconnect/Source/walletconnect/walletconnect.Build.cs new file mode 100644 index 0000000..51b2741 --- /dev/null +++ b/walletconnect/Source/walletconnect/walletconnect.Build.cs @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class walletconnect : ModuleRules +{ + public walletconnect(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" }); + } +} diff --git a/walletconnect/Source/walletconnect/walletconnect.cpp b/walletconnect/Source/walletconnect/walletconnect.cpp new file mode 100644 index 0000000..c92336a --- /dev/null +++ b/walletconnect/Source/walletconnect/walletconnect.cpp @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "walletconnect.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, walletconnect, "walletconnect" ); + \ No newline at end of file diff --git a/walletconnect/Source/walletconnect/walletconnect.h b/walletconnect/Source/walletconnect/walletconnect.h new file mode 100644 index 0000000..8e482a2 --- /dev/null +++ b/walletconnect/Source/walletconnect/walletconnect.h @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" diff --git a/walletconnect/Source/walletconnect/walletconnectCharacter.cpp b/walletconnect/Source/walletconnect/walletconnectCharacter.cpp new file mode 100644 index 0000000..9e45382 --- /dev/null +++ b/walletconnect/Source/walletconnect/walletconnectCharacter.cpp @@ -0,0 +1,130 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "walletconnectCharacter.h" +#include "Engine/LocalPlayer.h" +#include "Camera/CameraComponent.h" +#include "Components/CapsuleComponent.h" +#include "GameFramework/CharacterMovementComponent.h" +#include "GameFramework/SpringArmComponent.h" +#include "GameFramework/Controller.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" +#include "InputActionValue.h" + +DEFINE_LOG_CATEGORY(LogTemplateCharacter); + +////////////////////////////////////////////////////////////////////////// +// AwalletconnectCharacter + +AwalletconnectCharacter::AwalletconnectCharacter() +{ + // Set size for collision capsule + GetCapsuleComponent()->InitCapsuleSize(42.f, 96.0f); + + // Don't rotate when the controller rotates. Let that just affect the camera. + bUseControllerRotationPitch = false; + bUseControllerRotationYaw = false; + bUseControllerRotationRoll = false; + + // Configure character movement + GetCharacterMovement()->bOrientRotationToMovement = true; // Character moves in the direction of input... + GetCharacterMovement()->RotationRate = FRotator(0.0f, 500.0f, 0.0f); // ...at this rotation rate + + // Note: For faster iteration times these variables, and many more, can be tweaked in the Character Blueprint + // instead of recompiling to adjust them + GetCharacterMovement()->JumpZVelocity = 700.f; + GetCharacterMovement()->AirControl = 0.35f; + GetCharacterMovement()->MaxWalkSpeed = 500.f; + GetCharacterMovement()->MinAnalogWalkSpeed = 20.f; + GetCharacterMovement()->BrakingDecelerationWalking = 2000.f; + GetCharacterMovement()->BrakingDecelerationFalling = 1500.0f; + + // Create a camera boom (pulls in towards the player if there is a collision) + CameraBoom = CreateDefaultSubobject(TEXT("CameraBoom")); + CameraBoom->SetupAttachment(RootComponent); + CameraBoom->TargetArmLength = 400.0f; // The camera follows at this distance behind the character + CameraBoom->bUsePawnControlRotation = true; // Rotate the arm based on the controller + + // Create a follow camera + FollowCamera = CreateDefaultSubobject(TEXT("FollowCamera")); + FollowCamera->SetupAttachment(CameraBoom, USpringArmComponent::SocketName); // Attach the camera to the end of the boom and let the boom adjust to match the controller orientation + FollowCamera->bUsePawnControlRotation = false; // Camera does not rotate relative to arm + + // Note: The skeletal mesh and anim blueprint references on the Mesh component (inherited from Character) + // are set in the derived blueprint asset named ThirdPersonCharacter (to avoid direct content references in C++) +} + +void AwalletconnectCharacter::BeginPlay() +{ + // Call the base class + Super::BeginPlay(); +} + +////////////////////////////////////////////////////////////////////////// +// Input + +void AwalletconnectCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) +{ + // Add Input Mapping Context + if (APlayerController* PlayerController = Cast(GetController())) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) + { + Subsystem->AddMappingContext(DefaultMappingContext, 0); + } + } + + // Set up action bindings + if (UEnhancedInputComponent* EnhancedInputComponent = Cast(PlayerInputComponent)) { + + // Jumping + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Started, this, &ACharacter::Jump); + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Completed, this, &ACharacter::StopJumping); + + // Moving + EnhancedInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &AwalletconnectCharacter::Move); + + // Looking + EnhancedInputComponent->BindAction(LookAction, ETriggerEvent::Triggered, this, &AwalletconnectCharacter::Look); + } + else + { + UE_LOG(LogTemplateCharacter, Error, TEXT("'%s' Failed to find an Enhanced Input component! This template is built to use the Enhanced Input system. If you intend to use the legacy system, then you will need to update this C++ file."), *GetNameSafe(this)); + } +} + +void AwalletconnectCharacter::Move(const FInputActionValue& Value) +{ + // input is a Vector2D + FVector2D MovementVector = Value.Get(); + + if (Controller != nullptr) + { + // find out which way is forward + const FRotator Rotation = Controller->GetControlRotation(); + const FRotator YawRotation(0, Rotation.Yaw, 0); + + // get forward vector + const FVector ForwardDirection = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X); + + // get right vector + const FVector RightDirection = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::Y); + + // add movement + AddMovementInput(ForwardDirection, MovementVector.Y); + AddMovementInput(RightDirection, MovementVector.X); + } +} + +void AwalletconnectCharacter::Look(const FInputActionValue& Value) +{ + // input is a Vector2D + FVector2D LookAxisVector = Value.Get(); + + if (Controller != nullptr) + { + // add yaw and pitch input to controller + AddControllerYawInput(LookAxisVector.X); + AddControllerPitchInput(LookAxisVector.Y); + } +} \ No newline at end of file diff --git a/walletconnect/Source/walletconnect/walletconnectCharacter.h b/walletconnect/Source/walletconnect/walletconnectCharacter.h new file mode 100644 index 0000000..95ec146 --- /dev/null +++ b/walletconnect/Source/walletconnect/walletconnectCharacter.h @@ -0,0 +1,73 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Character.h" +#include "Logging/LogMacros.h" +#include "walletconnectCharacter.generated.h" + +class USpringArmComponent; +class UCameraComponent; +class UInputMappingContext; +class UInputAction; +struct FInputActionValue; + +DECLARE_LOG_CATEGORY_EXTERN(LogTemplateCharacter, Log, All); + +UCLASS(config=Game) +class AwalletconnectCharacter : public ACharacter +{ + GENERATED_BODY() + + /** Camera boom positioning the camera behind the character */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + USpringArmComponent* CameraBoom; + + /** Follow camera */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + UCameraComponent* FollowCamera; + + /** MappingContext */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputMappingContext* DefaultMappingContext; + + /** Jump Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputAction* JumpAction; + + /** Move Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputAction* MoveAction; + + /** Look Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputAction* LookAction; + +public: + AwalletconnectCharacter(); + + +protected: + + /** Called for movement input */ + void Move(const FInputActionValue& Value); + + /** Called for looking input */ + void Look(const FInputActionValue& Value); + + +protected: + // APawn interface + virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; + + // To add mapping context + virtual void BeginPlay(); + +public: + /** Returns CameraBoom subobject **/ + FORCEINLINE class USpringArmComponent* GetCameraBoom() const { return CameraBoom; } + /** Returns FollowCamera subobject **/ + FORCEINLINE class UCameraComponent* GetFollowCamera() const { return FollowCamera; } +}; + diff --git a/walletconnect/Source/walletconnect/walletconnectGameMode.cpp b/walletconnect/Source/walletconnect/walletconnectGameMode.cpp new file mode 100644 index 0000000..7a85a5d --- /dev/null +++ b/walletconnect/Source/walletconnect/walletconnectGameMode.cpp @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "walletconnectGameMode.h" +#include "walletconnectCharacter.h" +#include "UObject/ConstructorHelpers.h" + +AwalletconnectGameMode::AwalletconnectGameMode() +{ + // set default pawn class to our Blueprinted character + static ConstructorHelpers::FClassFinder PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter")); + if (PlayerPawnBPClass.Class != NULL) + { + DefaultPawnClass = PlayerPawnBPClass.Class; + } +} diff --git a/walletconnect/Source/walletconnect/walletconnectGameMode.h b/walletconnect/Source/walletconnect/walletconnectGameMode.h new file mode 100644 index 0000000..551d9eb --- /dev/null +++ b/walletconnect/Source/walletconnect/walletconnectGameMode.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "walletconnectGameMode.generated.h" + +UCLASS(minimalapi) +class AwalletconnectGameMode : public AGameModeBase +{ + GENERATED_BODY() + +public: + AwalletconnectGameMode(); +}; + + + diff --git a/walletconnect/Source/walletconnectEditor.Target.cs b/walletconnect/Source/walletconnectEditor.Target.cs new file mode 100644 index 0000000..20aa750 --- /dev/null +++ b/walletconnect/Source/walletconnectEditor.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class walletconnectEditorTarget : TargetRules +{ + public walletconnectEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V5; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4; + ExtraModuleNames.Add("walletconnect"); + } +} diff --git a/walletconnect/walletconnect.uproject b/walletconnect/walletconnect.uproject new file mode 100644 index 0000000..65a6c6f --- /dev/null +++ b/walletconnect/walletconnect.uproject @@ -0,0 +1,22 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.4", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "walletconnect", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + } + ] +} \ No newline at end of file