From 5e235fd36f0c88038ce51081be71d26bd8d74b19 Mon Sep 17 00:00:00 2001 From: Traesh Date: Mon, 9 Jul 2018 18:23:58 +0200 Subject: [PATCH] Scripts/Mardum Allow to get back to fel hammer --- src/server/scripts/BrokenIsles/DemonHunterZones/zone_mardum.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/BrokenIsles/DemonHunterZones/zone_mardum.cpp b/src/server/scripts/BrokenIsles/DemonHunterZones/zone_mardum.cpp index b258b82baa2ad..7152ba35459b1 100644 --- a/src/server/scripts/BrokenIsles/DemonHunterZones/zone_mardum.cpp +++ b/src/server/scripts/BrokenIsles/DemonHunterZones/zone_mardum.cpp @@ -786,7 +786,7 @@ class npc_mardum_izal_whitemoon : public CreatureScript bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/) override { - if (player->HasQuest(QUEST_ON_FELBAT_WINGS)) + if (player->HasQuest(QUEST_ON_FELBAT_WINGS) || player->GetQuestStatus(QUEST_ON_FELBAT_WINGS) == QUEST_STATUS_REWARDED) player->CastSpell(player, 192136, true); // KillCredit & SendTaxi return true;