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Conan package recipe for box2d

Box2D is a 2D physics engine for games

The packages generated with this conanfile can be found on Bintray.

Issues

If you wish to report an issue or make a request for a package, please do so here:

Issues Tracker

For Users

Basic setup

$ conan install box2d/2.3.1@conan/stable

Project setup

If you handle multiple dependencies in your project is better to add a conanfile.txt

[requires]
box2d/2.3.1@conan/stable

[generators]
cmake

Complete the installation of requirements for your project running:

$ mkdir build && cd build && conan install ..

Note: It is recommended that you run conan install from a build directory and not the root of the project directory. This is because conan generates conanbuildinfo files specific to a single build configuration which by default comes from an autodetected default profile located in ~/.conan/profiles/default . If you pass different build configuration options to conan install, it will generate different conanbuildinfo files. Thus, they should not be added to the root of the project, nor committed to git.

Build and package

The following command both runs all the steps of the conan file, and publishes the package to the local system cache. This includes downloading dependencies from "build_requires" and "requires" , and then running the build() method.

$ conan create . conan/stable

Available Options

Option Default Possible Values
shared False [True, False]
fPIC True [True, False]

Add Remote

Conan Community has its own Bintray repository, however, we are working to distribute all package in the Conan Center:

$ conan remote add conan-center "https://conan.bintray.com"

Conan Recipe License

NOTE: The conan recipe license applies only to the files of this recipe, which can be used to build and package box2d. It does not in any way apply or is related to the actual software being packaged.

MIT