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zstd_stream.go
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zstd_stream.go
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package zstd
/*
#include "zstd.h"
typedef struct compressStream2_result_s {
size_t return_code;
size_t bytes_consumed;
size_t bytes_written;
} compressStream2_result;
static void ZSTD_compressStream2_wrapper(compressStream2_result* result, ZSTD_CCtx* ctx,
void* dst, size_t maxDstSize, const void* src, size_t srcSize) {
ZSTD_outBuffer outBuffer = { dst, maxDstSize, 0 };
ZSTD_inBuffer inBuffer = { src, srcSize, 0 };
size_t retCode = ZSTD_compressStream2(ctx, &outBuffer, &inBuffer, ZSTD_e_continue);
result->return_code = retCode;
result->bytes_consumed = inBuffer.pos;
result->bytes_written = outBuffer.pos;
}
static void ZSTD_compressStream2_flush(compressStream2_result* result, ZSTD_CCtx* ctx,
void* dst, size_t maxDstSize, const void* src, size_t srcSize) {
ZSTD_outBuffer outBuffer = { dst, maxDstSize, 0 };
ZSTD_inBuffer inBuffer = { src, srcSize, 0 };
size_t retCode = ZSTD_compressStream2(ctx, &outBuffer, &inBuffer, ZSTD_e_flush);
result->return_code = retCode;
result->bytes_consumed = inBuffer.pos;
result->bytes_written = outBuffer.pos;
}
static void ZSTD_compressStream2_finish(compressStream2_result* result, ZSTD_CCtx* ctx,
void* dst, size_t maxDstSize, const void* src, size_t srcSize) {
ZSTD_outBuffer outBuffer = { dst, maxDstSize, 0 };
ZSTD_inBuffer inBuffer = { src, srcSize, 0 };
size_t retCode = ZSTD_compressStream2(ctx, &outBuffer, &inBuffer, ZSTD_e_end);
result->return_code = retCode;
result->bytes_consumed = inBuffer.pos;
result->bytes_written = outBuffer.pos;
}
// decompressStream2_result is the same as compressStream2_result, but keep 2 separate struct for easier changes
typedef struct decompressStream2_result_s {
size_t return_code;
size_t bytes_consumed;
size_t bytes_written;
} decompressStream2_result;
static void ZSTD_decompressStream_wrapper(decompressStream2_result* result, ZSTD_DCtx* ctx,
void* dst, size_t maxDstSize, const void* src, size_t srcSize) {
ZSTD_outBuffer outBuffer = { dst, maxDstSize, 0 };
ZSTD_inBuffer inBuffer = { src, srcSize, 0 };
size_t retCode = ZSTD_decompressStream(ctx, &outBuffer, &inBuffer);
result->return_code = retCode;
result->bytes_consumed = inBuffer.pos;
result->bytes_written = outBuffer.pos;
}
*/
import "C"
import (
"errors"
"fmt"
"io"
"runtime"
"sync"
"unsafe"
)
var errShortRead = errors.New("short read")
var errReaderClosed = errors.New("Reader is closed")
var ErrNoParallelSupport = errors.New("No parallel support")
// Writer is an io.WriteCloser that zstd-compresses its input.
type Writer struct {
CompressionLevel int
ctx *C.ZSTD_CCtx
dict []byte
srcBuffer []byte
dstBuffer []byte
firstError error
underlyingWriter io.Writer
resultBuffer *C.compressStream2_result
}
func resize(in []byte, newSize int) []byte {
if in == nil {
return make([]byte, newSize)
}
if newSize <= cap(in) {
return in[:newSize]
}
toAdd := newSize - len(in)
return append(in, make([]byte, toAdd)...)
}
// NewWriter creates a new Writer with default compression options. Writes to
// the writer will be written in compressed form to w.
func NewWriter(w io.Writer) *Writer {
return NewWriterLevelDict(w, DefaultCompression, nil)
}
// NewWriterLevel is like NewWriter but specifies the compression level instead
// of assuming default compression.
//
// The level can be DefaultCompression or any integer value between BestSpeed
// and BestCompression inclusive.
func NewWriterLevel(w io.Writer, level int) *Writer {
return NewWriterLevelDict(w, level, nil)
}
// NewWriterLevelDict is like NewWriterLevel but specifies a dictionary to
// compress with. If the dictionary is empty or nil it is ignored. The dictionary
// should not be modified until the writer is closed.
func NewWriterLevelDict(w io.Writer, level int, dict []byte) *Writer {
var err error
ctx := C.ZSTD_createCStream()
// Load dictionnary if any
if dict != nil {
err = getError(int(C.ZSTD_CCtx_loadDictionary(ctx,
unsafe.Pointer(&dict[0]),
C.size_t(len(dict)),
)))
}
if err == nil {
// Only set level if the ctx is not in error already
err = getError(int(C.ZSTD_CCtx_setParameter(ctx, C.ZSTD_c_compressionLevel, C.int(level))))
}
return &Writer{
CompressionLevel: level,
ctx: ctx,
dict: dict,
srcBuffer: make([]byte, 0),
dstBuffer: make([]byte, CompressBound(1024)),
firstError: err,
underlyingWriter: w,
resultBuffer: new(C.compressStream2_result),
}
}
// Write writes a compressed form of p to the underlying io.Writer.
func (w *Writer) Write(p []byte) (int, error) {
if w.firstError != nil {
return 0, w.firstError
}
if len(p) == 0 {
return 0, nil
}
// Check if dstBuffer is enough
w.dstBuffer = w.dstBuffer[0:cap(w.dstBuffer)]
if len(w.dstBuffer) < CompressBound(len(p)) {
w.dstBuffer = make([]byte, CompressBound(len(p)))
}
// Do not do an extra memcopy if zstd ingest all input data
srcData := p
fastPath := len(w.srcBuffer) == 0
if !fastPath {
w.srcBuffer = append(w.srcBuffer, p...)
srcData = w.srcBuffer
}
if len(srcData) == 0 {
// this is technically unnecessary: srcData is p or w.srcBuffer, and len() > 0 checked above
// but this ensures the code can change without dereferencing an srcData[0]
return 0, nil
}
C.ZSTD_compressStream2_wrapper(
w.resultBuffer,
w.ctx,
unsafe.Pointer(&w.dstBuffer[0]),
C.size_t(len(w.dstBuffer)),
unsafe.Pointer(&srcData[0]),
C.size_t(len(srcData)),
)
ret := int(w.resultBuffer.return_code)
if err := getError(ret); err != nil {
return 0, err
}
consumed := int(w.resultBuffer.bytes_consumed)
if !fastPath {
w.srcBuffer = w.srcBuffer[consumed:]
} else {
remaining := len(p) - consumed
if remaining > 0 {
// We still have some non-consumed data, copy remaining data to srcBuffer
// Try to not reallocate w.srcBuffer if we already have enough space
if cap(w.srcBuffer) >= remaining {
w.srcBuffer = w.srcBuffer[0:remaining]
} else {
w.srcBuffer = make([]byte, remaining)
}
copy(w.srcBuffer, p[consumed:])
}
}
written := int(w.resultBuffer.bytes_written)
// Write to underlying buffer
_, err := w.underlyingWriter.Write(w.dstBuffer[:written])
// Same behaviour as zlib, we can't know how much data we wrote, only
// if there was an error
if err != nil {
return 0, err
}
return len(p), err
}
// Flush writes any unwritten data to the underlying io.Writer.
func (w *Writer) Flush() error {
if w.firstError != nil {
return w.firstError
}
ret := 1 // So we loop at least once
for ret > 0 {
var srcPtr *byte // Do not point anywhere, if src is empty
if len(w.srcBuffer) > 0 {
srcPtr = &w.srcBuffer[0]
}
C.ZSTD_compressStream2_flush(
w.resultBuffer,
w.ctx,
unsafe.Pointer(&w.dstBuffer[0]),
C.size_t(len(w.dstBuffer)),
unsafe.Pointer(srcPtr),
C.size_t(len(w.srcBuffer)),
)
ret = int(w.resultBuffer.return_code)
if err := getError(ret); err != nil {
return err
}
w.srcBuffer = w.srcBuffer[w.resultBuffer.bytes_consumed:]
written := int(w.resultBuffer.bytes_written)
_, err := w.underlyingWriter.Write(w.dstBuffer[:written])
if err != nil {
return err
}
if ret > 0 { // We have a hint if we need to resize the dstBuffer
w.dstBuffer = w.dstBuffer[:cap(w.dstBuffer)]
if len(w.dstBuffer) < ret {
w.dstBuffer = make([]byte, ret)
}
}
}
return nil
}
// Close closes the Writer, flushing any unwritten data to the underlying
// io.Writer and freeing objects, but does not close the underlying io.Writer.
func (w *Writer) Close() error {
if w.firstError != nil {
return w.firstError
}
ret := 1 // So we loop at least once
for ret > 0 {
var srcPtr *byte // Do not point anywhere, if src is empty
if len(w.srcBuffer) > 0 {
srcPtr = &w.srcBuffer[0]
}
C.ZSTD_compressStream2_finish(
w.resultBuffer,
w.ctx,
unsafe.Pointer(&w.dstBuffer[0]),
C.size_t(len(w.dstBuffer)),
unsafe.Pointer(srcPtr),
C.size_t(len(w.srcBuffer)),
)
ret = int(w.resultBuffer.return_code)
if err := getError(ret); err != nil {
return err
}
w.srcBuffer = w.srcBuffer[w.resultBuffer.bytes_consumed:]
written := int(w.resultBuffer.bytes_written)
_, err := w.underlyingWriter.Write(w.dstBuffer[:written])
if err != nil {
C.ZSTD_freeCStream(w.ctx)
return err
}
if ret > 0 { // We have a hint if we need to resize the dstBuffer
w.dstBuffer = w.dstBuffer[:cap(w.dstBuffer)]
if len(w.dstBuffer) < ret {
w.dstBuffer = make([]byte, ret)
}
}
}
return getError(int(C.ZSTD_freeCStream(w.ctx)))
}
// Set the number of workers to run the compression in parallel using multiple threads
// If > 1, the Write() call will become asynchronous. This means data will be buffered until processed.
// If you call Write() too fast, you might incur a memory buffer up to as large as your input.
// Consider calling Flush() periodically if you need to compress a very large file that would not fit all in memory.
// By default only one worker is used.
func (w *Writer) SetNbWorkers(n int) error {
if w.firstError != nil {
return w.firstError
}
if err := getError(int(C.ZSTD_CCtx_setParameter(w.ctx, C.ZSTD_c_nbWorkers, C.int(n)))); err != nil {
w.firstError = err
// First error case, a shared libary is used, and the library was compiled without parallel support
if err.Error() == "Unsupported parameter" {
return ErrNoParallelSupport
} else {
// This could happen if a very large number is passed in, and possibly zstd refuse to create as many threads, or the OS fails to do so
return err
}
}
return nil
}
// cSize is the recommended size of reader.compressionBuffer. This func and
// invocation allow for a one-time check for validity.
var cSize = func() int {
v := int(C.ZSTD_DStreamInSize())
if v <= 0 {
panic(fmt.Errorf("ZSTD_DStreamInSize() returned invalid size: %v", v))
}
return v
}()
// dSize is the recommended size of reader.decompressionBuffer. This func and
// invocation allow for a one-time check for validity.
var dSize = func() int {
v := int(C.ZSTD_DStreamOutSize())
if v <= 0 {
panic(fmt.Errorf("ZSTD_DStreamOutSize() returned invalid size: %v", v))
}
return v
}()
// cPool is a pool of buffers for use in reader.compressionBuffer. Buffers are
// taken from the pool in NewReaderDict, returned in reader.Close(). Returns a
// pointer to a slice to avoid the extra allocation of returning the slice as a
// value.
var cPool = sync.Pool{
New: func() interface{} {
buff := make([]byte, cSize)
return &buff
},
}
// dPool is a pool of buffers for use in reader.decompressionBuffer. Buffers are
// taken from the pool in NewReaderDict, returned in reader.Close(). Returns a
// pointer to a slice to avoid the extra allocation of returning the slice as a
// value.
var dPool = sync.Pool{
New: func() interface{} {
buff := make([]byte, dSize)
return &buff
},
}
// reader is an io.ReadCloser that decompresses when read from.
type reader struct {
ctx *C.ZSTD_DCtx
compressionBuffer []byte
compressionLeft int
decompressionBuffer []byte
decompOff int
decompSize int
dict []byte
firstError error
recommendedSrcSize int
resultBuffer *C.decompressStream2_result
underlyingReader io.Reader
}
// NewReader creates a new io.ReadCloser. Reads from the returned ReadCloser
// read and decompress data from r. It is the caller's responsibility to call
// Close on the ReadCloser when done. If this is not done, underlying objects
// in the zstd library will not be freed.
func NewReader(r io.Reader) io.ReadCloser {
return NewReaderDict(r, nil)
}
// NewReaderDict is like NewReader but uses a preset dictionary. NewReaderDict
// ignores the dictionary if it is nil.
func NewReaderDict(r io.Reader, dict []byte) io.ReadCloser {
var err error
ctx := C.ZSTD_createDStream()
if len(dict) == 0 {
err = getError(int(C.ZSTD_initDStream(ctx)))
} else {
err = getError(int(C.ZSTD_DCtx_reset(ctx, C.ZSTD_reset_session_only)))
if err == nil {
// Only load dictionary if we succesfully inited the context
err = getError(int(C.ZSTD_DCtx_loadDictionary(
ctx,
unsafe.Pointer(&dict[0]),
C.size_t(len(dict)))))
}
}
compressionBufferP := cPool.Get().(*[]byte)
decompressionBufferP := dPool.Get().(*[]byte)
return &reader{
ctx: ctx,
dict: dict,
compressionBuffer: *compressionBufferP,
decompressionBuffer: *decompressionBufferP,
firstError: err,
recommendedSrcSize: cSize,
resultBuffer: new(C.decompressStream2_result),
underlyingReader: r,
}
}
// Close frees the allocated C objects
func (r *reader) Close() error {
if r.firstError != nil {
return r.firstError
}
cb := r.compressionBuffer
db := r.decompressionBuffer
// Ensure that we won't resuse buffer
r.firstError = errReaderClosed
r.compressionBuffer = nil
r.decompressionBuffer = nil
cPool.Put(&cb)
dPool.Put(&db)
return getError(int(C.ZSTD_freeDStream(r.ctx)))
}
func (r *reader) Read(p []byte) (int, error) {
if r.firstError != nil {
return 0, r.firstError
}
if len(p) == 0 {
return 0, nil
}
// If we already have some uncompressed bytes, return without blocking
if r.decompSize > r.decompOff {
if r.decompSize-r.decompOff > len(p) {
copy(p, r.decompressionBuffer[r.decompOff:])
r.decompOff += len(p)
return len(p), nil
}
// From https://golang.org/pkg/io/#Reader
// > Read conventionally returns what is available instead of waiting for more.
copy(p, r.decompressionBuffer[r.decompOff:r.decompSize])
got := r.decompSize - r.decompOff
r.decompOff = r.decompSize
return got, nil
}
// Repeatedly read from the underlying reader until we get
// at least one zstd block, so that we don't block if the
// other end has flushed a block.
for {
// - If the last decompression didn't entirely fill the decompression buffer,
// zstd flushed all it could, and needs new data. In that case, do 1 Read.
// - If the last decompression did entirely fill the decompression buffer,
// it might have needed more room to decompress the input. In that case,
// don't do any unnecessary Read that might block.
needsData := r.decompSize < len(r.decompressionBuffer)
var src []byte
if !needsData {
src = r.compressionBuffer[:r.compressionLeft]
} else {
src = r.compressionBuffer
var n int
var err error
// Read until data arrives or an error occurs.
for n == 0 && err == nil {
n, err = r.underlyingReader.Read(src[r.compressionLeft:])
}
if err != nil && err != io.EOF { // Handle underlying reader errors first
return 0, fmt.Errorf("failed to read from underlying reader: %s", err)
}
if n == 0 {
// Ideally, we'd return with ErrUnexpectedEOF in all cases where the stream was unexpectedly EOF'd
// during a block or frame, i.e. when there are incomplete, pending compression data.
// However, it's hard to detect those cases with zstd. Namely, there is no way to know the size of
// the current buffered compression data in the zstd stream internal buffers.
// Best effort: throw ErrUnexpectedEOF if we still have some pending buffered compression data that
// zstd doesn't want to accept.
// If we don't have any buffered compression data but zstd still has some in its internal buffers,
// we will return with EOF instead.
if r.compressionLeft > 0 {
return 0, io.ErrUnexpectedEOF
}
return 0, io.EOF
}
src = src[:r.compressionLeft+n]
}
// C code
var srcPtr *byte // Do not point anywhere, if src is empty
if len(src) > 0 {
srcPtr = &src[0]
}
C.ZSTD_decompressStream_wrapper(
r.resultBuffer,
r.ctx,
unsafe.Pointer(&r.decompressionBuffer[0]),
C.size_t(len(r.decompressionBuffer)),
unsafe.Pointer(srcPtr),
C.size_t(len(src)),
)
retCode := int(r.resultBuffer.return_code)
// Keep src here even though we reuse later, the code might be deleted at some point
runtime.KeepAlive(src)
if err := getError(retCode); err != nil {
return 0, fmt.Errorf("failed to decompress: %s", err)
}
// Put everything in buffer
bytesConsumed := int(r.resultBuffer.bytes_consumed)
if bytesConsumed < len(src) {
left := src[bytesConsumed:]
copy(r.compressionBuffer, left)
}
r.compressionLeft = len(src) - bytesConsumed
r.decompSize = int(r.resultBuffer.bytes_written)
r.decompOff = copy(p, r.decompressionBuffer[:r.decompSize])
// Resize buffers
nsize := retCode // Hint for next src buffer size
if nsize <= 0 {
// Reset to recommended size
nsize = r.recommendedSrcSize
}
if nsize < r.compressionLeft {
nsize = r.compressionLeft
}
r.compressionBuffer = resize(r.compressionBuffer, nsize)
if r.decompOff > 0 {
return r.decompOff, nil
}
}
}