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vm.plugins.sound.browser.js
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vm.plugins.sound.browser.js
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"use strict";
/*
* Copyright (c) 2013-2024 Vanessa Freudenberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
Object.extend(Squeak.Primitives.prototype,
'SoundPlugin', {
snd_primitiveSoundStart: function(argCount) {
return this.snd_primitiveSoundStartWithSemaphore(argCount);
},
snd_primitiveSoundStartWithSemaphore: function(argCount) {
var bufFrames = this.stackInteger(argCount-1),
samplesPerSec = this.stackInteger(argCount-2),
stereoFlag = this.stackBoolean(argCount-3),
semaIndex = argCount > 3 ? this.stackInteger(argCount-4) : 0;
if (!this.success) return false;
this.audioContext = Squeak.startAudioOut();
if (!this.audioContext) {
this.vm.warnOnce("could not initialize audio");
return false;
}
this.audioSema = semaIndex; // signal when ready to accept another buffer of samples
this.audioNextTimeSlot = 0;
this.audioBuffersReady = [];
this.audioBuffersUnused = [
this.audioContext.createBuffer(stereoFlag ? 2 : 1, bufFrames, samplesPerSec),
this.audioContext.createBuffer(stereoFlag ? 2 : 1, bufFrames, samplesPerSec),
];
// console.log("sound: started");
return this.popNIfOK(argCount);
},
snd_playNextBuffer: function() {
if (!this.audioContext || this.audioBuffersReady.length === 0)
return;
var source = this.audioContext.createBufferSource();
source.buffer = this.audioBuffersReady.shift();
source.connect(this.audioContext.destination);
if (this.audioNextTimeSlot < this.audioContext.currentTime) {
// if (this.audioNextTimeSlot > 0)
// console.log("sound " + this.audioContext.currentTime.toFixed(3) +
// ": buffer underrun by " + (this.audioContext.currentTime - this.audioNextTimeSlot).toFixed(3) + " s");
this.audioNextTimeSlot = this.audioContext.currentTime;
}
source.start(this.audioNextTimeSlot);
//console.log("sound " + this.audioContext.currentTime.toFixed(3) +
// ": scheduling from " + this.audioNextTimeSlot.toFixed(3) +
// " to " + (this.audioNextTimeSlot + source.buffer.duration).toFixed(3));
this.audioNextTimeSlot += source.buffer.duration;
// source.onended is unreliable, using a timeout instead
window.setTimeout(function() {
// if the vm was shut down, forceInterruptCheck will be null
if (!this.audioContext || !this.vm.forceInterruptCheck) return;
// console.log("sound " + this.audioContext.currentTime.toFixed(3) +
// ": done, next time slot " + this.audioNextTimeSlot.toFixed(3));
this.audioBuffersUnused.push(source.buffer);
if (this.audioSema) this.signalSemaphoreWithIndex(this.audioSema);
this.vm.forceInterruptCheck();
}.bind(this), (this.audioNextTimeSlot - this.audioContext.currentTime) * 1000);
this.snd_playNextBuffer();
},
snd_primitiveSoundAvailableSpace: function(argCount) {
if (!this.audioContext) {
console.warn("sound: no audio context");
return false;
}
var available = 0;
if (this.audioBuffersUnused.length > 0) {
var buf = this.audioBuffersUnused[0];
available = buf.length * buf.numberOfChannels * 2;
}
return this.popNandPushIfOK(argCount + 1, available);
},
snd_primitiveSoundPlaySamples: function(argCount) {
if (!this.audioContext || this.audioBuffersUnused.length === 0) {
console.warn("sound: play but no free buffers");
return false;
}
var count = this.stackInteger(2),
sqSamples = this.stackNonInteger(1).wordsAsInt16Array(),
startIndex = this.stackInteger(0) - 1;
if (!this.success || !sqSamples) return false;
var buffer = this.audioBuffersUnused.shift(),
channels = buffer.numberOfChannels;
for (var channel = 0; channel < channels; channel++) {
var jsSamples = buffer.getChannelData(channel),
index = startIndex + channel;
for (var i = 0; i < count; i++) {
jsSamples[i] = sqSamples[index] / 32768; // int16 -> float32
index += channels;
}
}
this.audioBuffersReady.push(buffer);
this.snd_playNextBuffer();
return this.popNIfOK(argCount);
},
snd_primitiveSoundPlaySilence: function(argCount) {
if (!this.audioContext || this.audioBuffersUnused.length === 0) {
console.warn("sound: play but no free buffers");
return false;
}
var buffer = this.audioBuffersUnused.shift(),
channels = buffer.numberOfChannels,
count = buffer.length;
for (var channel = 0; channel < channels; channel++) {
var jsSamples = buffer.getChannelData(channel);
for (var i = 0; i < count; i++)
jsSamples[i] = 0;
}
this.audioBuffersReady.push(buffer);
this.snd_playNextBuffer();
return this.popNandPushIfOK(argCount + 1, count);
},
snd_primitiveSoundStop: function(argCount) {
if (this.audioContext) {
this.audioContext = null;
this.audioBuffersReady = null;
this.audioBuffersUnused = null;
this.audioNextTimeSlot = 0;
this.audioSema = 0;
// console.log("sound: stopped");
}
return this.popNIfOK(argCount);
},
snd_primitiveSoundStartRecording: function(argCount) {
if (argCount !== 3) return false;
var rcvr = this.stackNonInteger(3),
samplesPerSec = this.stackInteger(2),
stereoFlag = this.stackBoolean(1),
semaIndex = this.stackInteger(0);
if (!this.success) return false;
var method = this.primMethod,
unfreeze = this.vm.freeze(),
self = this;
Squeak.startAudioIn(
function onSuccess(audioContext, source) {
// console.log("sound: recording started")
self.audioInContext = audioContext;
self.audioInSource = source;
self.audioInSema = semaIndex;
self.audioInBuffers = [];
self.audioInBufferIndex = 0;
self.audioInOverSample = 1;
// if sample rate is still too high, adjust oversampling
while (samplesPerSec * self.audioInOverSample < self.audioInContext.sampleRate)
self.audioInOverSample *= 2;
// make a buffer of at least 100 ms
var bufferSize = self.audioInOverSample * 1024;
while (bufferSize / self.audioInContext.sampleRate < 0.1)
bufferSize *= 2;
self.audioInProcessor = audioContext.createScriptProcessor(bufferSize, stereoFlag ? 2 : 1, stereoFlag ? 2 : 1);
self.audioInProcessor.onaudioprocess = function(event) {
self.snd_recordNextBuffer(event.inputBuffer);
};
self.audioInSource.connect(self.audioInProcessor);
self.audioInProcessor.connect(audioContext.destination);
self.vm.popN(argCount);
window.setTimeout(unfreeze, 0);
},
function onError(msg) {
console.warn(msg);
self.vm.sendAsPrimitiveFailure(rcvr, method, argCount);
window.setTimeout(unfreeze, 0);
});
return true;
},
snd_recordNextBuffer: function(audioBuffer) {
if (!this.audioInContext) return;
// console.log("sound " + this.audioInContext.currentTime.toFixed(3) +
// ": recorded " + audioBuffer.duration.toFixed(3) + " s");
if (this.audioInBuffers.length > 5)
this.audioInBuffers.shift();
this.audioInBuffers.push(audioBuffer);
if (this.audioInSema) this.signalSemaphoreWithIndex(this.audioInSema);
this.vm.forceInterruptCheck();
},
snd_primitiveSoundGetRecordingSampleRate: function(argCount) {
if (!this.audioInContext) return false;
var actualRate = this.audioInContext.sampleRate / this.audioInOverSample | 0;
// console.log("sound: actual recording rate " + actualRate + "x" + this.audioInOverSample);
return this.popNandPushIfOK(argCount + 1, actualRate);
},
snd_primitiveSoundRecordSamples: function(argCount) {
var sqSamples = this.stackNonInteger(1).wordsAsInt16Array(),
sqStartIndex = this.stackInteger(0) - 1;
if (!this.success) return false;
var sampleCount = 0;
while (sqStartIndex < sqSamples.length) {
if (this.audioInBuffers.length === 0) break;
var buffer = this.audioInBuffers[0],
channels = buffer.numberOfChannels,
sqStep = channels,
jsStep = this.audioInOverSample,
sqCount = (sqSamples.length - sqStartIndex) / sqStep,
jsCount = (buffer.length - this.audioInBufferIndex) / jsStep,
count = Math.min(jsCount, sqCount);
for (var channel = 0; channel < channels; channel++) {
var jsSamples = buffer.getChannelData(channel),
jsIndex = this.audioInBufferIndex,
sqIndex = sqStartIndex + channel;
for (var i = 0; i < count; i++) {
sqSamples[sqIndex] = jsSamples[jsIndex] * 32768 & 0xFFFF; // float32 -> int16
sqIndex += sqStep;
jsIndex += jsStep;
}
}
sampleCount += count * channels;
sqStartIndex += count * channels;
if (jsIndex < buffer.length) {
this.audioInBufferIndex = jsIndex;
} else {
this.audioInBufferIndex = 0;
this.audioInBuffers.shift();
}
}
return this.popNandPushIfOK(argCount + 1, sampleCount);
},
snd_primitiveSoundStopRecording: function(argCount) {
if (this.audioInContext) {
this.audioInSource.disconnect();
this.audioInProcessor.disconnect();
this.audioInContext = null;
this.audioInSema = 0;
this.audioInBuffers = null;
this.audioInSource = null;
this.audioInProcessor = null;
console.log("sound recording stopped")
}
Squeak.stopAudioIn();
return this.popNIfOK(argCount);
},
snd_primitiveSoundSetRecordLevel: function(argCount) {
this.vm.warnOnce("sound set record level not supported");
return this.popNIfOK(argCount);
},
});