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vm.image.js
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vm.image.js
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"use strict";
/*
* Copyright (c) 2013-2024 Vanessa Freudenberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
Object.subclass('Squeak.Image',
'about', {
about: function() {
/*
Object Format
=============
Each Squeak object is a Squeak.Object instance, only SmallIntegers are JS numbers.
Instance variables/fields reference other objects directly via the "pointers" property.
A Spur image uses Squeak.ObjectSpur instances instead. Characters are not immediate,
but made identical using a character table. They are created with their mark bit set to
true, so are ignored by the GC.
{
sqClass: reference to class object
format: format integer as in Squeak oop header
hash: identity hash integer
pointers: (optional) Array referencing inst vars + indexable fields
words: (optional) Array of numbers (words)
bytes: (optional) Array of numbers (bytes)
float: (optional) float value if this is a Float object
isNil: (optional) true if this is the nil object
isTrue: (optional) true if this is the true object
isFalse: (optional) true if this is the false object
isFloat: (optional) true if this is a Float object
isFloatClass: (optional) true if this is the Float class
isCompact: (optional) true if this is a compact class
oop: identifies this object in a snapshot (assigned on GC, new space object oops are negative)
mark: boolean (used only during GC, otherwise false)
dirty: boolean (true when an object may have a ref to a new object, set on every write, reset on GC)
nextObject: linked list of objects in old space and young space (newly created objects do not have this yet)
}
Object Memory
=============
Objects in old space are a linked list (firstOldObject). When loading an image, all objects are old.
Objects are tenured to old space during a full GC.
New objects are only referenced by other objects' pointers, and thus can be garbage-collected
at any time by the Javascript GC.
A partial GC creates a linked list of new objects reachable from old space. We call this
list "young space". It is not stored, but only created by primitives like nextObject,
nextInstance, or become to support enumeration of new space.
To efficiently find potential young space roots, any write to an instance variable sets
the "dirty" flag of the object, allowing to skip clean objects.
Weak references are finalized by a full GC. A partial GC only finalizes young weak references.
*/
}
},
'initializing', {
initialize: function(name) {
this.headRoom = 100000000; // TODO: pass as option
this.totalMemory = 0;
this.headerFlags = 0;
this.name = name;
this.gcCount = 0;
this.gcMilliseconds = 0;
this.pgcCount = 0;
this.pgcMilliseconds = 0;
this.gcTenured = 0;
this.allocationCount = 0;
this.oldSpaceCount = 0;
this.youngSpaceCount = 0;
this.newSpaceCount = 0;
this.hasNewInstances = {};
},
readFromBuffer: function(arraybuffer, thenDo, progressDo) {
console.log('squeak: reading ' + this.name + ' (' + arraybuffer.byteLength + ' bytes)');
this.startupTime = Date.now();
var data = new DataView(arraybuffer),
littleEndian = false,
pos = 0;
var readWord32 = function() {
var int = data.getUint32(pos, littleEndian);
pos += 4;
return int;
};
var readWord64 = function() {
// we assume littleEndian for now
var lo = data.getUint32(pos, true),
hi = data.getUint32(pos+4, true);
pos += 8;
return Squeak.word64FromUint32(hi, lo);
};
var readWord = readWord32;
var wordSize = 4;
var readBits = function(nWords, isPointers) {
if (isPointers) { // do endian conversion
var oops = [];
while (oops.length < nWords)
oops.push(readWord());
return oops;
} else { // words (no endian conversion yet)
var bits = new Uint32Array(arraybuffer, pos, nWords * wordSize / 4);
pos += nWords * wordSize;
return bits;
}
};
// read version and determine endianness
var baseVersions = [6501, 6502, 6504, 68000, 68002, 68004],
baseVersionMask = 0x119EE,
version = 0,
fileHeaderSize = 0;
while (true) { // try all four endianness + header combos
littleEndian = !littleEndian;
pos = fileHeaderSize;
version = readWord();
if (baseVersions.indexOf(version & baseVersionMask) >= 0) break;
if (!littleEndian) fileHeaderSize += 512;
if (fileHeaderSize > 512) throw Error("bad image version"); // we tried all combos
};
this.version = version;
var nativeFloats = (version & 1) !== 0;
this.hasClosures = !([6501, 6502, 68000].indexOf(version) >= 0);
this.isSpur = (version & 16) !== 0;
// var multipleByteCodeSetsActive = (version & 256) !== 0; // not used
var is64Bit = version >= 68000;
if (is64Bit && !this.isSpur) throw Error("64 bit non-spur images not supported yet");
if (is64Bit) { readWord = readWord64; wordSize = 8; }
// parse image header
var imageHeaderSize = readWord32(); // always 32 bits
var objectMemorySize = readWord(); //first unused location in heap
var oldBaseAddr = readWord(); //object memory base address of image
var specialObjectsOopInt = readWord(); //oop of array of special oops
var lastHash = readWord32(); if (is64Bit) readWord32(); // not used
var savedWindowSize = readWord(); // not used
this.headerFlags = readWord(); // vm attribute 48
this.savedHeaderWords = [lastHash, savedWindowSize, this.headerFlags];
for (var i = 0; i < 4; i++) {
this.savedHeaderWords.push(readWord32());
}
var firstSegSize = readWord();
var prevObj;
var oopMap = {};
var rawBits = {};
var headerSize = fileHeaderSize + imageHeaderSize;
pos = headerSize;
if (!this.isSpur) {
// read traditional object memory
while (pos < headerSize + objectMemorySize) {
var nWords = 0;
var classInt = 0;
var header = readWord();
switch (header & Squeak.HeaderTypeMask) {
case Squeak.HeaderTypeSizeAndClass:
nWords = header >>> 2;
classInt = readWord();
header = readWord();
break;
case Squeak.HeaderTypeClass:
classInt = header - Squeak.HeaderTypeClass;
header = readWord();
nWords = (header >>> 2) & 63;
break;
case Squeak.HeaderTypeShort:
nWords = (header >>> 2) & 63;
classInt = (header >>> 12) & 31; //compact class index
//Note classInt<32 implies compact class index
break;
case Squeak.HeaderTypeFree:
throw Error("Unexpected free block");
}
nWords--; //length includes base header which we have already read
var oop = pos - 4 - headerSize, //0-rel byte oop of this object (base header)
format = (header>>>8) & 15,
hash = (header>>>17) & 4095,
bits = readBits(nWords, format < 5);
var object = new Squeak.Object();
object.initFromImage(oop, classInt, format, hash);
if (classInt < 32) object.hash |= 0x10000000; // see fixCompactOops()
if (prevObj) prevObj.nextObject = object;
this.oldSpaceCount++;
prevObj = object;
//oopMap is from old oops to actual objects
oopMap[oldBaseAddr + oop] = object;
//rawBits holds raw content bits for objects
rawBits[oop] = bits;
}
this.firstOldObject = oopMap[oldBaseAddr+4];
this.lastOldObject = object;
this.lastOldObject.nextObject = null; // Add next object pointer as indicator this is in fact an old object
this.oldSpaceBytes = objectMemorySize;
} else {
// Read all Spur object memory segments
this.oldSpaceBytes = firstSegSize - 16;
var segmentEnd = pos + firstSegSize,
addressOffset = 0,
classPages = null,
skippedBytes = 0,
oopAdjust = {};
while (pos < segmentEnd) {
while (pos < segmentEnd - 16) {
// read objects in segment
var objPos = pos,
formatAndClass = readWord32(),
sizeAndHash = readWord32(),
size = sizeAndHash >>> 24;
if (size === 255) { // this was the extended size header, read actual header
size = formatAndClass;
// In 64 bit images the size can actually be 56 bits. LOL. Nope.
// if (is64Bit) size += (sizeAndHash & 0x00FFFFFF) * 0x100000000;
formatAndClass = readWord32();
sizeAndHash = readWord32();
}
var oop = addressOffset + pos - 8 - headerSize,
format = (formatAndClass >>> 24) & 0x1F,
classID = formatAndClass & 0x003FFFFF,
hash = sizeAndHash & 0x003FFFFF;
var bits = readBits(size, format < 10 && classID > 0);
// align on 8 bytes, min size 16 bytes
pos += is64Bit
? (size < 1 ? 1 - size : 0) * 8
: (size < 2 ? 2 - size : size & 1) * 4;
// low class ids are internal to Spur
if (classID >= 32) {
var object = new Squeak.ObjectSpur();
object.initFromImage(oop, classID, format, hash);
if (prevObj) prevObj.nextObject = object;
this.oldSpaceCount++;
prevObj = object;
//oopMap is from old oops to actual objects
oopMap[oldBaseAddr + oop] = object;
//rawBits holds raw content bits for objects
rawBits[oop] = bits;
oopAdjust[oop] = skippedBytes;
// account for size difference of 32 vs 64 bit oops
if (is64Bit) {
var overhead = object.overhead64(bits);
skippedBytes += overhead.bytes;
// OTOH, in 32 bits we need the extra size header sooner
// so in some cases 64 bits has 2 words less overhead
if (overhead.sizeHeader) {
oopAdjust[oop] -= 8;
skippedBytes -= 8;
}
}
} else {
skippedBytes += pos - objPos;
if (classID === 16 && !classPages) classPages = bits;
if (classID) oopMap[oldBaseAddr + oop] = bits; // used in spurClassTable()
}
}
if (pos !== segmentEnd - 16) throw Error("invalid segment");
// last 16 bytes in segment is a bridge object
var deltaWords = readWord32(),
deltaWordsHi = readWord32(),
segmentBytes = readWord32(),
segmentBytesHi = readWord32();
// if segmentBytes is zero, the end of the image has been reached
if (segmentBytes !== 0) {
var deltaBytes = deltaWordsHi & 0xFF000000 ? (deltaWords & 0x00FFFFFF) * 4 : 0;
segmentEnd += segmentBytes;
addressOffset += deltaBytes;
skippedBytes += 16 + deltaBytes;
this.oldSpaceBytes += deltaBytes + segmentBytes;
}
}
this.oldSpaceBytes -= skippedBytes;
this.firstOldObject = oopMap[oldBaseAddr];
this.lastOldObject = object;
this.lastOldObject.nextObject = null; // Add next object pointer as indicator this is in fact an old object
}
this.totalMemory = this.oldSpaceBytes + this.headRoom;
this.totalMemory = Math.ceil(this.totalMemory / 1000000) * 1000000;
if (true) {
// For debugging: re-create all objects from named prototypes
var _splObs = oopMap[specialObjectsOopInt],
cc = this.isSpur ? this.spurClassTable(oopMap, rawBits, classPages, _splObs)
: rawBits[oopMap[rawBits[_splObs.oop][Squeak.splOb_CompactClasses]].oop];
var renamedObj = null;
object = this.firstOldObject;
prevObj = null;
while (object) {
prevObj = renamedObj;
renamedObj = object.renameFromImage(oopMap, rawBits, cc);
if (prevObj) prevObj.nextObject = renamedObj;
else this.firstOldObject = renamedObj;
oopMap[oldBaseAddr + object.oop] = renamedObj;
object = object.nextObject;
}
this.lastOldObject = renamedObj;
this.lastOldObject.nextObject = null; // Add next object pointer as indicator this is in fact an old object
}
// properly link objects by mapping via oopMap
var splObs = oopMap[specialObjectsOopInt];
var compactClasses = rawBits[oopMap[rawBits[splObs.oop][Squeak.splOb_CompactClasses]].oop];
var floatClass = oopMap[rawBits[splObs.oop][Squeak.splOb_ClassFloat]];
// Spur needs different arguments for installFromImage()
if (this.isSpur) {
this.initImmediateClasses(oopMap, rawBits, splObs);
compactClasses = this.spurClassTable(oopMap, rawBits, classPages, splObs);
nativeFloats = this.getCharacter.bind(this);
this.initSpurOverrides();
}
var obj = this.firstOldObject,
done = 0;
var mapSomeObjects = function() {
if (obj) {
var stop = done + (this.oldSpaceCount / 20 | 0); // do it in 20 chunks
while (obj && done < stop) {
obj.installFromImage(oopMap, rawBits, compactClasses, floatClass, littleEndian, nativeFloats, is64Bit && {
makeFloat: function makeFloat(bits) {
return this.instantiateFloat(bits);
}.bind(this),
makeLargeFromSmall: function makeLargeFromSmall(hi, lo) {
return this.instantiateLargeFromSmall(hi, lo);
}.bind(this),
});
obj = obj.nextObject;
done++;
}
if (progressDo) progressDo(done / this.oldSpaceCount);
return true; // do more
} else { // done
this.specialObjectsArray = splObs;
this.decorateKnownObjects();
if (this.isSpur) {
this.fixSkippedOops(oopAdjust);
if (is64Bit) this.fixPCs();
this.ensureFullBlockClosureClass(this.specialObjectsArray, compactClasses);
} else {
this.fixCompiledMethods();
this.fixCompactOops();
}
return false; // don't do more
}
}.bind(this);
function mapSomeObjectsAsync() {
if (mapSomeObjects()) {
self.setTimeout(mapSomeObjectsAsync, 0);
} else {
if (thenDo) thenDo();
}
};
if (!progressDo) {
while (mapSomeObjects()) {}; // do it synchronously
if (thenDo) thenDo();
} else {
self.setTimeout(mapSomeObjectsAsync, 0);
}
},
decorateKnownObjects: function() {
var splObjs = this.specialObjectsArray.pointers;
splObjs[Squeak.splOb_NilObject].isNil = true;
splObjs[Squeak.splOb_TrueObject].isTrue = true;
splObjs[Squeak.splOb_FalseObject].isFalse = true;
splObjs[Squeak.splOb_ClassFloat].isFloatClass = true;
if (!this.isSpur) {
this.compactClasses = this.specialObjectsArray.pointers[Squeak.splOb_CompactClasses].pointers;
for (var i = 0; i < this.compactClasses.length; i++)
if (!this.compactClasses[i].isNil)
this.compactClasses[i].isCompact = true;
}
if (!Number.prototype.sqInstName)
Object.defineProperty(Number.prototype, 'sqInstName', {
enumerable: false,
value: function() { return this.toString() }
});
},
fixCompactOops: function() {
// instances of compact classes might have been saved with a non-compact header
// fix their oops here so validation succeeds later
if (this.isSpur) return;
var obj = this.firstOldObject,
adjust = 0;
while (obj) {
var hadCompactHeader = obj.hash > 0x0FFFFFFF,
mightBeCompact = !!obj.sqClass.isCompact;
if (hadCompactHeader !== mightBeCompact) {
var isCompact = obj.snapshotSize().header === 0;
if (hadCompactHeader !== isCompact) {
adjust += isCompact ? -4 : 4;
}
}
obj.hash &= 0x0FFFFFFF;
obj.oop += adjust;
obj = obj.nextObject;
}
this.oldSpaceBytes += adjust;
},
fixCompiledMethods: function() {
// in the 6501 pre-release image, some CompiledMethods
// do not have the proper class
if (this.version >= 6502) return;
var obj = this.firstOldObject,
compiledMethodClass = this.specialObjectsArray.pointers[Squeak.splOb_ClassCompiledMethod];
while (obj) {
if (obj.isMethod()) obj.sqClass = compiledMethodClass;
obj = obj.nextObject;
}
},
fixSkippedOops: function(oopAdjust) {
// reading Spur skips some internal objects
// we adjust the oops of following objects here
// this is like the compaction phase of our GC
var obj = this.firstOldObject;
while (obj) {
obj.oop -= oopAdjust[obj.oop];
obj = obj.nextObject;
}
// do a sanity check
obj = this.lastOldObject;
if (obj.addr() + obj.totalBytes() !== this.oldSpaceBytes)
throw Error("image size doesn't match object sizes")
},
fixPCs: function() {
// In 64 bits literals take up twice as much space
// The pc starts after the last literal. Fix it.
var clsMethodContext = this.specialObjectsArray.pointers[Squeak.splOb_ClassMethodContext],
pc = Squeak.Context_instructionPointer,
method = Squeak.Context_method,
clsBlockClosure = this.specialObjectsArray.pointers[Squeak.splOb_ClassBlockClosure],
startpc = Squeak.Closure_startpc,
outerContext = Squeak.Closure_outerContext,
obj = this.firstOldObject;
while (obj) {
if (obj.sqClass === clsMethodContext) {
obj.pointers[pc] -= obj.pointers[method].pointers.length * 4;
} else if (obj.sqClass === clsBlockClosure) {
obj.pointers[startpc] -= obj.pointers[outerContext].pointers[method].pointers.length * 4;
}
obj = obj.nextObject;
}
},
ensureFullBlockClosureClass: function(splObs, compactClasses) {
// Read FullBlockClosure class from compactClasses if not yet present in specialObjectsArray.
if (splObs.pointers[Squeak.splOb_ClassFullBlockClosure].isNil && compactClasses[38]) {
splObs.pointers[Squeak.splOb_ClassFullBlockClosure] = compactClasses[38];
}
},
},
'garbage collection - full', {
fullGC: function(reason) {
// Collect garbage and return first tenured object (to support object enumeration)
// Old space is a linked list of objects - each object has an "nextObject" reference.
// New space objects do not have that pointer, they are garbage-collected by JavaScript.
// But they have an allocation id so the survivors can be ordered on tenure.
// The "nextObject" references are created by collecting all new objects,
// sorting them by id, and then linking them into old space.
this.vm.addMessage("fullGC: " + reason);
var start = Date.now();
var previousNew = this.newSpaceCount; // includes young and newly allocated
var previousOld = this.oldSpaceCount;
var newObjects = this.markReachableObjects(); // technically these are young objects
this.removeUnmarkedOldObjects();
this.appendToOldObjects(newObjects);
this.finalizeWeakReferences();
this.allocationCount += this.newSpaceCount;
this.newSpaceCount = 0;
this.youngSpaceCount = 0;
this.hasNewInstances = {};
this.gcCount++;
this.gcMilliseconds += Date.now() - start;
var delta = previousOld - this.oldSpaceCount; // absolute change
var survivingNew = newObjects.length;
var survivingOld = this.oldSpaceCount - survivingNew;
var gcedNew = previousNew - survivingNew;
var gcedOld = previousOld - survivingOld;
console.log("Full GC (" + reason + "): " + (Date.now() - start) + " ms;" +
" before: " + previousOld.toLocaleString() + " old objects;" +
" allocated " + previousNew.toLocaleString() + " new;" +
" surviving " + survivingOld.toLocaleString() + " old;" +
" tenuring " + survivingNew.toLocaleString() + " new;" +
" gc'ed " + gcedOld.toLocaleString() + " old and " + gcedNew.toLocaleString() + " new;" +
" total now: " + this.oldSpaceCount.toLocaleString() + " (" + (delta > 0 ? "+" : "") + delta.toLocaleString() + ", "
+ this.oldSpaceBytes.toLocaleString() + " bytes)"
);
return newObjects.length > 0 ? newObjects[0] : null;
},
gcRoots: function() {
// the roots of the system
this.vm.storeContextRegisters(); // update active context
return [this.specialObjectsArray, this.vm.activeContext];
},
markReachableObjects: function() {
// FullGC: Visit all reachable objects and mark them.
// Return surviving new objects (young objects to be tenured).
// Contexts are handled specially: they have garbage beyond the stack pointer
// which must not be traced, and is cleared out here
// In weak objects, only the inst vars are traced
var todo = this.gcRoots();
var newObjects = [];
this.weakObjects = [];
while (todo.length > 0) {
var object = todo.pop();
if (object.mark) continue; // objects are added to todo more than once
if (object.oop < 0) // it's a new object
newObjects.push(object);
object.mark = true; // mark it
if (!object.sqClass.mark) // trace class if not marked
todo.push(object.sqClass);
var body = object.pointers;
if (body) { // trace all unmarked pointers
var n = body.length;
if (object.isWeak()) {
n = object.sqClass.classInstSize(); // do not trace weak fields
this.weakObjects.push(object);
}
if (this.vm.isContext(object)) { // contexts have garbage beyond SP
n = object.contextSizeWithStack();
for (var i = n; i < body.length; i++) // clean up that garbage
body[i] = this.vm.nilObj;
}
for (var i = 0; i < n; i++)
if (typeof body[i] === "object" && !body[i].mark) // except immediates
todo.push(body[i]);
// Note: "immediate" character objects in Spur always stay marked
}
}
// pre-spur sort by oop to preserve creation order
return this.isSpur ? newObjects : newObjects.sort(function(a,b){return b.oop - a.oop});
},
removeUnmarkedOldObjects: function() {
// FullGC: Unlink unmarked old objects from the nextObject linked list
// Reset marks of remaining objects, and adjust their oops
// Set this.lastOldObject to last old object
var removedCount = 0,
removedBytes = 0,
obj = this.firstOldObject;
obj.mark = false; // we know the first object (nil) was marked
while (true) {
var next = obj.nextObject;
if (!next) {// we're done
this.lastOldObject = obj;
this.lastOldObject.nextObject = null; // Add next object pointer as indicator this is in fact an old object
this.oldSpaceBytes -= removedBytes;
this.oldSpaceCount -= removedCount;
return;
}
// reset partial GC flag
if (next.dirty) next.dirty = false;
// if marked, continue with next object
if (next.mark) {
obj = next;
obj.mark = false; // unmark for next GC
obj.oop -= removedBytes; // compact oops
} else { // otherwise, remove it
var corpse = next;
obj.nextObject = corpse.nextObject; // drop from old-space list
corpse.oop = -(++this.newSpaceCount); // move to new-space for finalizing
removedBytes += corpse.totalBytes();
removedCount++;
//console.log("removing " + removedCount + " " + removedBytes + " " + corpse.totalBytes() + " " + corpse.toString())
}
}
},
appendToOldObjects: function(newObjects) {
// FullGC: append new objects to linked list of old objects
// and unmark them
var oldObj = this.lastOldObject;
//var oldBytes = this.oldSpaceBytes;
for (var i = 0; i < newObjects.length; i++) {
var newObj = newObjects[i];
newObj.mark = false;
this.oldSpaceBytes = newObj.setAddr(this.oldSpaceBytes); // add at end of memory
oldObj.nextObject = newObj;
oldObj = newObj;
//console.log("tenuring " + (i+1) + " " + (this.oldSpaceBytes - oldBytes) + " " + newObj.totalBytes() + " " + newObj.toString());
}
oldObj.nextObject = null; // might have been in young space
this.lastOldObject = oldObj;
this.lastOldObject.nextObject = null; // Add next object pointer as indicator this is in fact an old object
this.oldSpaceCount += newObjects.length;
this.gcTenured += newObjects.length;
// this is the only place that increases oldSpaceBytes / decreases bytesLeft
this.vm.signalLowSpaceIfNecessary(this.bytesLeft());
// TODO: keep track of newSpaceBytes and youngSpaceBytes, and signal low space if necessary
// basically, add obj.totalBytes() to newSpaceBytes when instantiating,
// trigger partial GC if newSpaceBytes + lowSpaceThreshold > totalMemory - (youngSpaceBytes + oldSpaceBytes)
// which would set newSpaceBytes to 0 and youngSpaceBytes to the actual survivors.
// for efficiency, only compute object size once per object and store? test impact on GC speed
},
tenureIfYoung: function(object) {
if (object.oop < 0) {
this.appendToOldObjects([object]);
}
},
finalizeWeakReferences: function() {
// nil out all weak fields that did not survive GC
var weakObjects = this.weakObjects;
this.weakObjects = null;
for (var o = 0; o < weakObjects.length; o++) {
var weakObj = weakObjects[o],
pointers = weakObj.pointers,
firstWeak = weakObj.sqClass.classInstSize(),
finalized = false;
for (var i = firstWeak; i < pointers.length; i++) {
if (pointers[i].oop < 0) { // ref is not in old-space
pointers[i] = this.vm.nilObj;
finalized = true;
}
}
if (finalized) {
this.vm.pendingFinalizationSignals++;
if (firstWeak >= 2) { // check if weak obj is a finalizer item
var list = weakObj.pointers[Squeak.WeakFinalizerItem_list];
if (list.sqClass == this.vm.specialObjects[Squeak.splOb_ClassWeakFinalizer]) {
// add weak obj as first in the finalization list
var items = list.pointers[Squeak.WeakFinalizationList_first];
weakObj.pointers[Squeak.WeakFinalizerItem_next] = items;
list.pointers[Squeak.WeakFinalizationList_first] = weakObj;
}
}
}
};
if (this.vm.pendingFinalizationSignals > 0) {
this.vm.forceInterruptCheck(); // run finalizer asap
}
},
},
'garbage collection - partial', {
partialGC: function(reason) {
// make a linked list of young objects
// and finalize weak refs
this.vm.addMessage("partialGC: " + reason);
var start = Date.now();
var previous = this.newSpaceCount;
var young = this.findYoungObjects();
this.appendToYoungSpace(young);
this.finalizeWeakReferences();
this.cleanupYoungSpace(young);
this.allocationCount += this.newSpaceCount - young.length;
this.youngSpaceCount = young.length;
this.newSpaceCount = this.youngSpaceCount;
this.pgcCount++;
this.pgcMilliseconds += Date.now() - start;
console.log("Partial GC (" + reason+ "): " + (Date.now() - start) + " ms, " +
"found " + this.youngRootsCount.toLocaleString() + " roots in " + this.oldSpaceCount.toLocaleString() + " old, " +
"kept " + this.youngSpaceCount.toLocaleString() + " young (" + (previous - this.youngSpaceCount).toLocaleString() + " gc'ed)");
return young[0];
},
youngRoots: function() {
// PartialGC: Find new objects directly pointed to by old objects.
// For speed we only scan "dirty" objects that have been written to
var roots = this.gcRoots().filter(function(obj){return obj.oop < 0;}),
object = this.firstOldObject;
while (object) {
if (object.dirty) {
var body = object.pointers,
dirty = false;
for (var i = 0; i < body.length; i++) {
var child = body[i];
if (typeof child === "object" && child.oop < 0) { // if child is new
roots.push(child);
dirty = true;
}
}
if (!dirty) object.dirty = false;
}
object = object.nextObject;
}
return roots;
},
findYoungObjects: function() {
// PartialGC: find new objects transitively reachable from old objects
var todo = this.youngRoots(), // direct pointers from old space
newObjects = [];
this.youngRootsCount = todo.length;
this.weakObjects = [];
while (todo.length > 0) {
var object = todo.pop();
if (object.mark) continue; // objects are added to todo more than once
newObjects.push(object);
object.mark = true; // mark it
if (object.sqClass.oop < 0) // trace class if new
todo.push(object.sqClass);
var body = object.pointers;
if (body) { // trace all unmarked pointers
var n = body.length;
if (object.isWeak()) {
n = object.sqClass.classInstSize(); // do not trace weak fields
this.weakObjects.push(object);
}
if (this.vm.isContext(object)) { // contexts have garbage beyond SP
n = object.contextSizeWithStack();
for (var i = n; i < body.length; i++) // clean up that garbage
body[i] = this.vm.nilObj;
}
for (var i = 0; i < n; i++) {
var child = body[i];
if (typeof child === "object" && child.oop < 0)
todo.push(child);
}
}
}
// pre-spur sort by oop to preserve creation order
return this.isSpur ? newObjects : newObjects.sort(function(a,b){return b.oop - a.oop});
},
appendToYoungSpace: function(objects) {
// PartialGC: link new objects into young list
// and give them positive oops temporarily so finalization works
var tempOop = this.lastOldObject.oop + 1;
for (var i = 0; i < objects.length; i++) {
var obj = objects[i];
if (this.hasNewInstances[obj.oop]) {
delete this.hasNewInstances[obj.oop];
this.hasNewInstances[tempOop] = true;
}
obj.oop = tempOop;
obj.nextObject = objects[i + 1];
tempOop++;
}
},
cleanupYoungSpace: function(objects) {
// PartialGC: After finalizing weak refs, make oops
// in young space negative again
var obj = objects[0],
youngOop = -1;
while (obj) {
if (this.hasNewInstances[obj.oop]) {
delete this.hasNewInstances[obj.oop];
this.hasNewInstances[youngOop] = true;
}
obj.oop = youngOop;
obj.mark = false;
obj = obj.nextObject;
youngOop--;
}
},
},
'creating', {
registerObject: function(obj) {
// We don't actually register the object yet, because that would prevent
// it from being garbage-collected by the Javascript collector
obj.oop = -(++this.newSpaceCount); // temp oops are negative. Real oop assigned when surviving GC
this.lastHash = (13849 + (27181 * this.lastHash)) & 0xFFFFFFFF;
return this.lastHash & 0xFFF;
},
registerObjectSpur: function(obj) {
// We don't actually register the object yet, because that would prevent
// it from being garbage-collected by the Javascript collector
obj.oop = -(++this.newSpaceCount); // temp oops are negative. Real oop assigned when surviving GC
return 0; // actual hash created on demand
},
instantiateClass: function(aClass, indexableSize, filler) {
var newObject = new (aClass.classInstProto()); // Squeak.Object
var hash = this.registerObject(newObject);
newObject.initInstanceOf(aClass, indexableSize, hash, filler);
this.hasNewInstances[aClass.oop] = true; // need GC to find all instances
return newObject;
},
clone: function(object) {
var newObject = new (object.sqClass.classInstProto()); // Squeak.Object
var hash = this.registerObject(newObject);
newObject.initAsClone(object, hash);
this.hasNewInstances[newObject.sqClass.oop] = true; // need GC to find all instances
return newObject;
},
},
'operations', {
bulkBecome: function(fromArray, toArray, twoWay, copyHash) {
if (!fromArray)
return !toArray;
var n = fromArray.length;
if (n !== toArray.length)
return false;
// need to visit all objects: find young objects now
// so oops do not change later
var firstYoungObject = null;
if (this.newSpaceCount > 0)
firstYoungObject = this.partialGC("become"); // does update context
else
this.vm.storeContextRegisters(); // still need to update active context
// obj.oop used as dict key here is why we store them
// rather than just calculating at image snapshot time
var mutations = {};
for (var i = 0; i < n; i++) {
var obj = fromArray[i];
if (!obj.sqClass) return false; //non-objects in from array
if (mutations[obj.oop]) return false; //repeated oops in from array
else mutations[obj.oop] = toArray[i];
}
if (twoWay) for (var i = 0; i < n; i++) {
var obj = toArray[i];
if (!obj.sqClass) return false; //non-objects in to array
if (mutations[obj.oop]) return false; //repeated oops in to array
else mutations[obj.oop] = fromArray[i];
}
// unless copyHash is false, make hash stay with the reference, not with the object
if (copyHash) for (var i = 0; i < n; i++) {
if (!toArray[i].sqClass) return false; //cannot change hash of non-objects
var fromHash = fromArray[i].hash;
fromArray[i].hash = toArray[i].hash;
toArray[i].hash = fromHash;
// Spur class table is not part of the object memory in SqueakJS
// so won't be updated below, we have to update it manually
if (this.isSpur && this.classTable[fromHash] === fromArray[i]) {
this.classTable[fromHash] = toArray[i];
}
}
// temporarily append young objects to old space
this.lastOldObject.nextObject = firstYoungObject;
// Now, for every object...
var obj = this.firstOldObject;
while (obj) {
// mutate the class
var mut = mutations[obj.sqClass.oop];
if (mut) {
obj.sqClass = mut;
if (mut.oop < 0) obj.dirty = true;
}
// and mutate body pointers
var body = obj.pointers;
if (body) for (var j = 0; j < body.length; j++) {
mut = mutations[body[j].oop];
if (mut) {
body[j] = mut;
if (mut.oop < 0) obj.dirty = true;
}
}
obj = obj.nextObject;
}
// separate old / young space again
this.lastOldObject.nextObject = null;
this.vm.flushMethodCacheAfterBecome(mutations);
return true;
},
objectAfter: function(obj) {
// if this was the last old object, continue with young objects
return obj.nextObject || this.nextObjectWithGC("nextObject", obj);
},
someInstanceOf: function(clsObj) {
var obj = this.firstOldObject;
while (obj) {
if (obj.sqClass === clsObj)
return obj;
obj = obj.nextObject || this.nextObjectWithGCFor(obj, clsObj);
}
return null;
},
nextInstanceAfter: function(obj) {
var clsObj = obj.sqClass;
while (true) {
obj = obj.nextObject || this.nextObjectWithGCFor(obj, clsObj);
if (!obj) return null;
if (obj.sqClass === clsObj)
return obj;
}
},
nextObjectWithGC: function(reason, obj) {
// obj is either the last object in old space (after enumerating it)
// or young space (after enumerating the list returned by partialGC)
// or a random new object
var limit = obj.oop > 0 ? 0 : this.youngSpaceCount;
if (this.newSpaceCount <= limit) return null; // no more objects
if (obj.oop < 0) this.fullGC(reason); // found a non-young new object
return this.partialGC(reason);
},
nextObjectWithGCFor: function(obj, clsObj) {
// this is nextObjectWithGC but avoids GC if no instances in new space
if (!this.hasNewInstances[clsObj.oop]) return null;
return this.nextObjectWithGC("instance of " + clsObj.className(), obj);
},
allInstancesOf: function(clsObj) {
var obj = this.firstOldObject,
result = [];
while (obj) {
if (obj.sqClass === clsObj) result.push(obj);
obj = obj.nextObject || this.nextObjectWithGCFor(obj, clsObj);
}
return result;
},
writeToBuffer: function() {
var headerSize = 64,
data = new DataView(new ArrayBuffer(headerSize + this.oldSpaceBytes)),
pos = 0;
var writeWord = function(word) {
data.setUint32(pos, word);
pos += 4;
};
writeWord(this.formatVersion()); // magic number
writeWord(headerSize);
writeWord(this.oldSpaceBytes); // end of memory
writeWord(this.firstOldObject.addr()); // base addr (0)
writeWord(this.objectToOop(this.specialObjectsArray));
writeWord(this.lastHash);
writeWord((800 << 16) + 600); // window size
while (pos < headerSize)
writeWord(0);
// objects
var obj = this.firstOldObject,
n = 0;
while (obj) {
pos = obj.writeTo(data, pos, this);
obj = obj.nextObject;
n++;
}
if (pos !== data.byteLength) throw Error("wrong image size");
if (n !== this.oldSpaceCount) throw Error("wrong object count");
return data.buffer;
},
objectToOop: function(obj) {
// unsigned word for use in snapshot
if (typeof obj === "number")
return obj << 1 | 1; // add tag bit
if (obj.oop < 0) throw Error("temporary oop");
return obj.oop;
},
bytesLeft: function() {
return this.totalMemory - this.oldSpaceBytes;
},
formatVersion: function() {
return this.isSpur ? 6521 : this.hasClosures ? 6504 : 6502;
},
segmentVersion: function() {
// a more complex version that tells both the word reversal and the endianness
// of the machine it came from. Low half of word is 6502. Top byte is top byte
// of #doesNotUnderstand: ($d on big-endian or $s on little-endian).
// In SqueakJS we write non-Spur images and segments as big-endian, Spur as little-endian
// (TODO: write non-Spur as little-endian too since that matches all modern platforms)
var dnuFirstWord = this.isSpur ? 'seod' : 'does';
return this.formatVersion() | (dnuFirstWord.charCodeAt(0) << 24);
},
storeImageSegment: function(segmentWordArray, outPointerArray, arrayOfRoots) {
// This primitive will store a binary image segment (in the same format as the Squeak image file) of the receiver and every object in its proper tree of subParts (ie, that is not refered to from anywhere else outside the tree). Note: all elements of the receiver are treated as roots determining the extent of the tree. All pointers from within the tree to objects outside the tree will be copied into the array of outpointers. In their place in the image segment will be an oop equal to the offset in the outpointer array (the first would be 4). but with the high bit set.
// The primitive expects the array and wordArray to be more than adequately long. In this case it returns normally, and truncates the two arrays to exactly the right size. If either array is too small, the primitive will fail, but in no other case.
// use a DataView to access the segment as big-endian words
var segment = new DataView(segmentWordArray.words.buffer),
pos = 0, // write position in segment in bytes
outPointers = outPointerArray.pointers,
outPos = 0; // write position in outPointers in words
// write header
segment.setUint32(pos, this.segmentVersion()); pos += 4;
// we don't want to deal with new space objects
this.fullGC("storeImageSegment");
// First mark the root array and all root objects
arrayOfRoots.mark = true;
for (var i = 0; i < arrayOfRoots.pointers.length; i++)
if (typeof arrayOfRoots.pointers[i] === "object")
arrayOfRoots.pointers[i].mark = true;
// Then do a mark pass over all objects. This will stop at our marked roots,
// thus leaving our segment unmarked in their shadow
this.markReachableObjects();
// Finally unmark the rootArray and all root objects
arrayOfRoots.mark = false;
for (var i = 0; i < arrayOfRoots.pointers.length; i++)
if (typeof arrayOfRoots.pointers[i] === "object")
arrayOfRoots.pointers[i].mark = false;
// helpers for mapping objects to segment oops
var segmentOops = {}, // map from object oop to segment oop
todo = []; // objects that were added to the segment but still need to have their oops mapped
// if an object does not yet have a segment oop, write it to the segment or outPointers
function addToSegment(object) {
var oop = segmentOops[object.oop];
if (!oop) {
if (object.mark) {
// object is outside segment, add to outPointers
if (outPos >= outPointers.length) return 0; // fail if outPointerArray is too small
oop = 0x80000004 + outPos * 4;
outPointers[outPos++] = object;
// no need to mark outPointerArray dirty, all objects are in old space
} else {
// add object to segment.
if (pos + object.totalBytes() > segment.byteLength) return 0; // fail if segment is too small
oop = pos + (object.snapshotSize().header + 1) * 4; // addr plus extra headers + base header
pos = object.writeTo(segment, pos, this);
// the written oops inside the object still need to be mapped to segment oops
todo.push(object);
}
segmentOops[object.oop] = oop;
}
return oop;
}
addToSegment = addToSegment.bind(this);
// if we have to bail out, clean up what we modified