forked from glmark2/glmark2
-
Notifications
You must be signed in to change notification settings - Fork 0
/
NEWS
226 lines (183 loc) · 8.39 KB
/
NEWS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
glmark2 2017.07 (20170728)
==========================
* Use monotonic clock for benchmark timings.
* Use udev to find the best node path to use in the DRM backend.
* Don't rebuild common source needlessly.
* Build in C++14 mode.
glmark2 2014.03 (20140310)
==========================
* Refactor canvas code to make it easier to support new platforms.
* Add Wayland backend.
* Add Mir backend.
* Add a new 'cel' (or 'toon') shading model (scene 'shading').
* Add a new 'clear' scene, which just clears the canvas.
* Improve support for the Wavefront .obj file format.
glmark2 2012.12 (20121218)
==========================
* Add a refraction (2 interface) and reflection benchmark (scene 'reflect').
* Add a new canvas object which allows rendering to GBM managed surfaces
and page flipping to DRM managed framebuffer from a console.
* Enhancements to visual config mechanism to consider stencil size in the
selection criteria and to query all config attribs.
glmark2 2012.11 (20121126)
==========================
* Add a shadow mapping benchmark (scene 'shadow').
* Consolidate EGL interactions into a separate state object.
glmark2 2012.08 (20120817)
==========================
* Display benchmark results in the Android GUI.
* Add an Android option menu offering load/save/delete benchmark list
functionality, access to last benchmark results, settings and
information about glmark2.
* Properly handle spaces in scene options on Android.
* Exclude from score calculation benchmarks whose set up wasn't successful.
* Display an appropriate message (instead of a 0 FPS value) if benchmark
set up isn't successful.
* Add support for standard GNU installation directories.
glmark2 2012.07 (20120719)
==========================
* Add Android GUI for defining and running benchmarks.
* Add benchmark based on the WebGL jellyfish demo (scene 'jellyfish').
* Add benchmark based on the WebGL dynamic terrain demo (scene 'terrain').
* Extend texture scene with the option to compute texture coordinates
in the shader (option 'texgen').
* Add support for reading texture data from JPEG files.
* Properly support options that have a finite set of acceptable values.
glmark2 2012.06 (20120621)
==========================
* Add command-line option to render in fullscreen mode (--fullscreen).
* Display the frame time in addition to the FPS for each benchmark.
glmark2 2012.05 (20120524)
==========================
* Add benchmark based on the SGI "Ideas in Motion" demo.
* Ensure that the framebuffer is drawn opaquely.
* Add command-line option to configure the visual used for rendering
(--visual-config).
* Add support for additional models and textures in the 'texture' scene.
glmark2 2012.03 (20120322)
==========================
* X11:
- Support rendering to an off-screen surface (--off-screen).
- Add command-line option to select which method to use to "end"
a frame (--frame-end).
glmark2 2012.02 (20120216)
==========================
* Consolidate X11 and Android main loops.
* Accept command-line options on Android through either a file
('/data/glmark2/args') or an extra intent key ('args').
* Support per-scene options for displaying an FPS count on screen
(show-fps, fps-pos, fps-size), and remove --show-fps command-line option.
* Support per-scene options for displaying a benchmark title on screen
(title, title-pos, title-size).
* Add command-line option to run benchmarks indefinitely (--run-forever).
* Add command-line option to annotate the benchmarks with on-screen
information (--annotate == -b :show-fps=true:title=#info#).
* Move various utility classes to libmatrix.
* Fix build issues on Android ICS.
glmark2 2012.01 (20120119)
==========================
* X11:
- Run each benchmark in a fresh GL context. Use --reuse-context
to revert to the old default behavior of using the same context
for all benchmarks.
- Add option for showing a live FPS counter on screen (--show-fps).
- If the list of benchmarks to run contains only option-setting
descriptions, run the default benchmarks.
* Android:
- Fix crash on platforms not supporting glMapBufferOES.
- Log the glmark2 score when finishing.
- Log an error message if we fail to find a suitable EGLContext.
- Implement various stability improvements.
glmark2 2011.12 (20111215)
==========================
* Add benchmark for bilinear filtering implemented in the fragment
shader (not included in the default benchmarks).
* Ensure we don't call any GL functions before binding a GL context.
* Fix bug in the ShaderSource object that could lead to shader
compilation errors in strict OpenGL ES 2.0 implementations.
* Refactor scene update code to reduce duplication.
glmark2 2011.11 (20111116)
==========================
* Add benchmark for bump mapping using a height map.
* Add benchmark for bump mapping using a tangent space normal map
(not included in the default benchmarks).
* Implement validation support for all default benchmarks.
* Add a colored prefix to log messages in debug mode.
* Clean up and refactor code.
glmark2 2011.10 (20111018)
==========================
* Add benchmark for buffer (VBO) updates.
* Add benchmark for drop-shadow desktop effect.
* Add support for glmark2 extra large models.
* Enable the selection of additional models in the shading benchmark.
* Gracefully handle unsupported OpenGL versions, on both X11 and Android.
* Disable screen dimming and screen rotation on Android.
glmark2 2011.09 (20110921)
==========================
* Add benchmark for blur desktop effect.
* Add support for multiple lights in the phong shading benchmark.
* Add support for loading models from OBJ geometry files.
* Add Stanford Bunny model and make it available in the build benchmark.
* Add per-scene options to set shader precision at runtime.
* Add command-line option to specify the benchmarks to run using a text file.
glmark2 2011.08 (20110818)
==========================
* Port to Android (see INSTALL.android).
* Add benchmark based on pulsar X11 GL screensaver.
* Add benchmark for 2D image processing using the GPU.
* Add command line option to set the size of the output window (-s, --size).
* Implement ShaderSource object to simplify complex shader creation.
* Implement utility functions to access resources in an abstract way.
glmark2 2011.07 (20110719)
==========================
* Replace SDL with custom window handling code.
* Add benchmark for shader conditionals.
* Add benchmark for shader function calls.
* Add benchmark for shader loops.
* Add benchmark for real phong (vs blinn-phong) lighting model.
* Add benchmark for normal mapping.
* Refactor Mesh class to increase flexibility in vertex attribute
handling.
glmark2 2011.06 (20110624)
==========================
* Improve benchmark versatility by allowing runtime-configurable,
per-scene options.
* Add command line option to list avalaible scenes and their
supported options (-l,--list-scenes).
* Allow specifying the scenes to run and their options from the
command line (-b,--benchmark).
* Add basic output validation functionality (--validate).
* Add command line option to call glFinish() instead of swapping
the front and back buffers (--no-swap-buffers).
* Manually disable VSync for GL/GLX (work around an SDL bug).
* Replace custom math and shader infrastructure with functionality
provided by LibMatrix (lp:libmatrix).
* Improve user documentation (--help and man page).
glmark2 11.05 (20110530)
==========================
* Don't use the SDL_OPENGL flag for GLESv2 (LP: #761848).
* Ensure our screen updates are not synchronized with the vertical
retrace (LP: 761855).
* Use the correct GL headers depending on the flavor (desktop vs ES2).
* Query the correct GL object for shader linking status.
glmark2 11.01 (20110125)
==========================
* Fix visual corruption in glmark2-es2 due to missing depth buffer.
* Fix linking issues with gcc 4.5.
* Use correct GL functions to manipulate shaders vs programs.
* Make result reporting more parser-friendly.
* Upgrade build system to waf 1.6.2.
glmark2 10.07.1 (20100728)
==========================
* Define the precision of fragment shader variables for OpenGL ES 2.0.
glmark2 10.07 (20100715)
========================
* First release.
* Included benchmarks:
- Rendering using vertex arrays
- Rendering using VBOs
- Texturing using nearest filtering
- Texturing using linear filtering
- Texturing using trilinear mipmapped filtering
- Lighting per vertex using simple GLSL shaders
- Lighting per pixel using elaborate GLSL shaders