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vachat.py
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vachat.py
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from socket import *
import threading
import cv2
import struct
import pickle
import time
import zlib
import pyaudio
CHUNK = 1024
FORMAT = pyaudio.paInt16
CHANNELS = 2
RATE = 44100
RECORD_SECONDS = 0.5
TERMINATE = False
class Video_Server(threading.Thread):
def __init__(self, port, version):
global TERMINATE
TERMINATE = False
threading.Thread.__init__(self)
self.setDaemon(True)
self.ADDR = ('', port)
if version == 4:
self.sock = socket(AF_INET, SOCK_STREAM)
else:
self.sock = socket(AF_INET6, SOCK_STREAM)
def delete(self):
global TERMINATE
TERMINATE = True
self.sock.close()
try:
cv2.destroyAllWindows()
except:
pass
def run(self):
try:
self.sock.bind(self.ADDR)
self.sock.listen(1)
print("VEDIO server starts...")
conn, addr = self.sock.accept()
print("remote VEDIO client success connected...")
data = "".encode("utf-8")
payload_size = struct.calcsize("L")
cv2.namedWindow('Remote', cv2.WINDOW_AUTOSIZE)
while True:
while len(data) < payload_size:
data += conn.recv(81920)
packed_size = data[:payload_size]
data = data[payload_size:]
msg_size = struct.unpack("L", packed_size)[0]
while len(data) < msg_size:
data += conn.recv(81920)
zframe_data = data[:msg_size]
data = data[msg_size:]
frame_data = zlib.decompress(zframe_data)
frame = pickle.loads(frame_data)
cv2.imshow('Remote', frame)
if cv2.waitKey(1) & 0xFF == 27:
break
self.delete()
except:
print('Your video server is already running')
class Video_Client(threading.Thread):
def __init__(self, ip, port, showme, level, version):
threading.Thread.__init__(self)
self.setDaemon(True)
self.ADDR = (ip, port)
self.showme = showme
if int(level) < 3:
self.interval = int(level)
else:
self.interval = 3
self.fx = 1 / (self.interval + 1)
if self.fx < 0.3:
self.fx = 0.3
if version == 4:
self.sock = socket(AF_INET, SOCK_STREAM)
else:
self.sock = socket(AF_INET6, SOCK_STREAM)
self.cap = cv2.VideoCapture(0)
print("VEDIO client starts...")
def delete(self):
self.sock.close()
self.cap.release()
if self.showme:
try:
cv2.destroyAllWindows()
except:
pass
def run(self):
while True:
try:
self.sock.connect(self.ADDR)
break
except:
time.sleep(3)
continue
if self.showme:
cv2.namedWindow('You', cv2.WINDOW_NORMAL)
print("VEDIO client connected...")
while self.cap.isOpened():
ret, frame = self.cap.read()
if self.showme:
cv2.imshow('You', frame)
if cv2.waitKey(1) & 0xFF == 27:
self.showme = False
cv2.destroyWindow('You')
sframe = cv2.resize(frame, (0, 0), fx=self.fx, fy=self.fx)
data = pickle.dumps(sframe)
zdata = zlib.compress(data, zlib.Z_BEST_COMPRESSION)
try:
self.sock.sendall(struct.pack("L", len(zdata)) + zdata)
except:
break
for i in range(self.interval):
self.cap.read()
self.delete()
class Audio_Server(threading.Thread):
def __init__(self, port, version):
threading.Thread.__init__(self)
self.setDaemon(True)
self.ADDR = ('', port)
if version == 4:
self.sock = socket(AF_INET, SOCK_STREAM)
else:
self.sock = socket(AF_INET6, SOCK_STREAM)
self.p = pyaudio.PyAudio()
self.stream = None
def delete(self):
if self.stream is not None:
self.stream.stop_stream()
self.stream.close()
self.p.terminate()
def run(self):
global TERMINATE
try:
self.sock.bind(self.ADDR)
self.sock.listen(1)
print("AUDIO server starts...")
conn, addr = self.sock.accept()
print("remote AUDIO client success connected...")
data = "".encode("utf-8")
payload_size = struct.calcsize("L")
self.stream = self.p.open(format=FORMAT,
channels=CHANNELS,
rate=RATE,
output=True,
frames_per_buffer=CHUNK
)
while not TERMINATE:
while len(data) < payload_size:
data += conn.recv(81920)
packed_size = data[:payload_size]
data = data[payload_size:]
msg_size = struct.unpack("L", packed_size)[0]
while len(data) < msg_size:
data += conn.recv(81920)
frame_data = data[:msg_size]
data = data[msg_size:]
frames = pickle.loads(frame_data)
for frame in frames:
self.stream.write(frame, CHUNK)
self.delete()
except:
print('Your audio server is already running')
class Audio_Client(threading.Thread):
def __init__(self, ip, port, version):
threading.Thread.__init__(self)
self.setDaemon(True)
self.ADDR = (ip, port)
if version == 4:
self.sock = socket(AF_INET, SOCK_STREAM)
else:
self.sock = socket(AF_INET6, SOCK_STREAM)
self.p = pyaudio.PyAudio()
self.stream = None
print("AUDIO client starts...")
def delete(self):
self.sock.close()
if self.stream is not None:
self.stream.stop_stream()
self.stream.close()
self.p.terminate()
def run(self):
while True:
try:
self.sock.connect(self.ADDR)
break
except:
time.sleep(3)
continue
print("AUDIO client connected...")
self.stream = self.p.open(format=FORMAT,
channels=CHANNELS,
rate=RATE,
input=True,
frames_per_buffer=CHUNK)
while self.stream.is_active():
frames = []
for i in range(0, int(RATE / CHUNK * RECORD_SECONDS)):
data = self.stream.read(CHUNK)
frames.append(data)
senddata = pickle.dumps(frames)
try:
self.sock.sendall(struct.pack("L", len(senddata)) + senddata)
except:
break
self.delete()