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Clément Gallet edited this page Feb 7, 2018 · 19 revisions
  • Add hooks to Steam API functions so that Steam games can be launched without Steam opened
  • Check for zero pages when saving a state using /proc/self/pagemap flags
  • Implement incremental savestates. Using the soft_dirty flag introduced in kernel 3.11, we can access to which pages have been written since a savestate was made, and only write the modified pages. It is performed by CRIU
  • Playing with the thread scheduler might add more determinism to multithreaded games
  • Add the option to make certain threads to run synchronously, i.e. don't start the thread but call the function instead.
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