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Clément Gallet edited this page Sep 10, 2018 · 19 revisions

Near future

  • RAM Search/Watch:
    • Add string and array types
  • Intercept accesses to /dev/urandom as a source of randomness
  • Fix savestates done on non-draw frames (need to save the return/register address from the altstack in the savestate and restore them when loading)
  • Add tooltips to help the user
  • Add hooks to Steam API functions so that Steam games can be launched without Steam opened
  • Ability to lock certain inputs, which are not overwritten in recording mode, useful for doing multiplayer TASes
  • Log random calls, display and sort them by calling addresses, keep a call count and last returned value

Not so near future

  • Playing with the thread scheduler might add more determinism to multithreaded games
  • Add the option to make certain threads to run synchronously, i.e. don't start the thread but call the function instead.
  • Add to the state loading code the ability to stop and recover threads. It would need to build a correspondence table between game pthread ids and real pthread ids, and wrap every pthread functions that use the pthread id.
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