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TODO
Clément Gallet edited this page May 28, 2018
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19 revisions
- Check for zero pages when saving a state using
/proc/self/pagemap
flags - Implement incremental savestates. Using the soft_dirty flag introduced in kernel 3.11, we can access to which pages have been written since a savestate was made, and only write the modified pages. It is performed by CRIU
- Input editor:
- Show and edit analog inputs (mouse/controller axes)
- Add copy/cut/paste features
- Restructure savefile handling to support renaming/removing files
- Fix savestates done on non-draw frames (need to save the return/register address from the altstack in the savestate and restore them when loading)
- Add tooltips to help the user
- Hook FMOD audio library
- Add the possibility in ramwatch to search for chains of address indirections from static region to a specific address (like in CheatEngine) so that we can keep relevent addresses after the game has restarted
- Add string type in ramsearch
- Add hooks to Steam API functions so that Steam games can be launched without Steam opened
- Playing with the thread scheduler might add more determinism to multithreaded games
- Add the option to make certain threads to run synchronously, i.e. don't start the thread but call the function instead.
- Add to the state loading code the ability to stop and recover threads. It would need to build a correspondence table between game pthread ids and real pthread ids, and wrap every pthread functions that use the pthread id.