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Clément Gallet edited this page May 27, 2018 · 19 revisions

Near future

  • Check for zero pages when saving a state using /proc/self/pagemap flags
  • Implement incremental savestates. Using the soft_dirty flag introduced in kernel 3.11, we can access to which pages have been written since a savestate was made, and only write the modified pages. It is performed by CRIU
  • Input editor:
    • Show and edit analog inputs (mouse/controller axes)
    • Add copy/cut/paste features
  • Restructure savefile handling to support renaming/removing files
  • Fix savestates done on non-draw frames (need to save the return/register address from the altstack in the savestate and restore them when loading)
  • Add tooltips to help the user
  • Hook FMOD audio library

Not so near future

  • Add hooks to Steam API functions so that Steam games can be launched without Steam opened
  • Playing with the thread scheduler might add more determinism to multithreaded games
  • Add the option to make certain threads to run synchronously, i.e. don't start the thread but call the function instead.
  • Add to the state loading code the ability to stop and recover threads. It would need to build a correspondence table between game pthread ids and real pthread ids, and wrap every pthread functions that use the pthread id.
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