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All the delays and other time related stuff in windows games running in Wine is completely uncontrolled.
The TAS would quickly desync once the game used delay() anywhere in the code.
As well as this little clock utility I demonstrate here, it just displays the real time not the set date in libTAS.
Also 1.4.6 completely broke wine compatibility!!! Games won't even open in 1.4.6.
My wine version is 8.0 because that's what works the best for me.
I also tried 4.0 and 5.0 but even the extremely old games from 2000~2010 won't run on it.
I've already confirmed that save states and frame advance works fine in Wine 8.0, the one and only issue here is the time!
I wish this timing issue with wine can be fixed in a future release.
The text was updated successfully, but these errors were encountered:
All the delays and other time related stuff in windows games running in Wine is completely uncontrolled.
The TAS would quickly desync once the game used delay() anywhere in the code.
As well as this little clock utility I demonstrate here, it just displays the real time not the set date in libTAS.
Also 1.4.6 completely broke wine compatibility!!! Games won't even open in 1.4.6.
My wine version is 8.0 because that's what works the best for me.
I also tried 4.0 and 5.0 but even the extremely old games from 2000~2010 won't run on it.
I've already confirmed that save states and frame advance works fine in Wine 8.0, the one and only issue here is the time!
I wish this timing issue with wine can be fixed in a future release.
The text was updated successfully, but these errors were encountered: