diff --git a/CHANGELOG.md b/CHANGELOG.md index ecb92aa3..41b848ec 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,11 @@ ## [Unreleased] ### Added +### Changed +### Fixed + + +## [1.4.1] - 2021-01-02 +### Added * Savestates can be compressed * Middle button to reset controller axis to 0 diff --git a/debian/changelog b/debian/changelog index 5b3ecc65..1ac9abe3 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,3 +1,63 @@ +libtas (1.4.1) unstable; urgency=medium + + * Savestates can be compressed + * Middle button to reset controller axis to 0 + * Hook getpid() used for prng seeding + * Option to use a forked process to save state + * Accept hotkeys when input editor and controller inputs window have focus (#349) + * Store input column order from input editor in movies (#328) + * Implement SDL_Lock/UnlockAudio (#358) + * Implement ram watch saving/loading + * Pointer scanning can start from any file-mapped memory + * Prevent SDL from creating custom cursors + * Non-blocking ALSA mode (#361) + * Add a non-interactive mode + * Support window title change from XChangeProperty() + * Add VDPAU rendering + * Add missing fields in Xlib input events (#365) + * Add special case for dlsym(RTLD_NEXT) (#82) + * Remove input events from window event masks (#365) + * Add basic EGL support + * Add commit version and date to window title + * Add cubeb support + * Implement ALSA underrun (#371) + * Implement Steam callback mechanism + * Implement Steam Networking + * Implement more of Steam remote storage + * Implement dirent API + * Check for shared config size between program and library + * Closing the game window takes effect even when paused (#65) + * Can remove multiple ram watches + * Implement greenzone using existing savestates (#134) + * Add an option to allow games to warp the mouse pointer (#378) + * Add nondraw frames in input editor + * Add Different By in Ram Search + * Add timeout to timer when main thread polls and timeout + * Update input editor before game is launched (#340) + * Handle game closing a bit more cleanly + * Don't save movie savestates on disk until game exit + * Filter SDL1 active events (#351) + * Handle interrupts in socket messages (#342) + * Fix calls to XFreeEventData() when not GenericEvent (#361) + * Support partial ALSA audio buffer writing (#361) + * Stop screen capture on GL context destroy (#370) + * Don't set SDL_DYNAMIC_API for wine games + * Open natively a special file by jemalloc to avoid deadlock + * Check native events when XCheck*Event() returns nothing + * Free ScreenCapture when glx context is destroyed + * Prevent recursive calls to dlsym (#369) + * Fix getting monitor resolution for fake fullscreen + * Save clock_id per conditional variable + * sem_timedwait converts timeout relative to real time + * Forked processes are set to native + * Support spaces in commandline argument (#333) + * Handle when no font was found (#376) + * Fix init audio source volume and pitch when created + * When unavailable swresample, disable mixing instead of crashing + * Input editor: Support copy/delete any selection of rows + + -- clement Sat, 02 Jan 2021 14:43:18 +0100 + libtas (1.4.0) unstable; urgency=medium * Add async SDL events handling (#166) diff --git a/src/shared/version.h b/src/shared/version.h index 65e9126d..14b7669b 100644 --- a/src/shared/version.h +++ b/src/shared/version.h @@ -22,6 +22,6 @@ static const int MAJORVERSION = 1; static const int MINORVERSION = 4; -static const int PATCHVERSION = 0; +static const int PATCHVERSION = 1; #endif